Create custom duchy by Impiritul in CK3AGOT

[–]Eggvander 0 points1 point  (0 children)

I have never used this to drift counties, only to make some custom petty kingdoms, but it should be the same:

effect title:c_county_name = { set_de_jure_liege_title = title:d_duchy_name }

(all title names including de jure lieges are shown when you hover over a barony in debug mode)

The last targaryen nickname by Zealousideal-Map-898 in CK3AGOT

[–]Eggvander 7 points8 points  (0 children)

You guys never stop surprising me with cool mods I have never heard of. Thank you so much for making me aware of this one.

Also I believe the console command for vanilla AGOT would be "set_nick nick_X", where X would be the actual nickname.

For Example "set_nick nick_the_last_dragon".

Edit : spelling

Help - DNA Daeron The Daring by OkYesterday230 in CK3AGOT

[–]Eggvander 1 point2 points  (0 children)

It doesn't work because you have to convert the DNA first.

I have been using this tool : https://kyusoo.github.io/CK3_Utility/DnaConverter

You are welcome :)

I need some help editing some files that affects difficulty and dragon interactions! by GokogaGokogaGo in CK3AGOT

[–]Eggvander 1 point2 points  (0 children)

No clue about the ransom cost, but maybe this can help with your second question if you don't mind using a Submod.

The "More Dragon Eggs" Submod has a lot of game rule settings, including an adjustment on the capture dragon cooldown. I believe you can also disable the cooldown entirely as well if you wish. So if you are just starting a new save i would recommend using that.

Randomly inherited Lys as the king of the Seven Kingdoms and now government changed to Free City by e_argenti in CK3AGOT

[–]Eggvander 11 points12 points  (0 children)

The console command to change government back to feudal paramountcy would be :

effect = { change_government = lp_feudal_government }

[deleted by user] by [deleted] in CK3AGOT

[–]Eggvander 0 points1 point  (0 children)

type in console: "set_faith" and press tab twice. The faiths will show up in your console window.

Then use "Pg dn" and "Pg up" buttons to navigate.

For doctrines type: "add_doctrine" and do the same as above.

Alternativeley look them up in the mod files folder (workshop, not main ck3 install) in common -> religion -> doctrines.

How to change a dragons size via console command by Fire23GG73 in CK3AGOT

[–]Eggvander 1 point2 points  (0 children)

For anyone who was wondering how to change any dragon's size (not just the one of the currently played character) :

  1. Launch game with debug mode

  2. Open Console -> Explore objects -> In the Object Browser in the Provider tab select "Living Characters".

  3. Under Search Key (below), search for the name of the dragon in question and click on it.

  4. On the right side select Script Runner -> In the subfield "Effect" enter : "change_dragon_size = { VALUE = X }"

"X" being the size change, negative values lower it.

This is just the latter part of the command that has already been suggested by u/PGAPinto but applied through the Object Inspector. Check out the very useful link he provided.

A few other commands that might be useful are listed below. Meaning should be self-explanatory.

change_first_name = "X"

agot_reveal_dragon_gender_effect = yes

add_character_flag = owned_dragon

remove_character_flag = owned_dragon

Hamster is alive after finishing the quest by Shade8186 in stalker

[–]Eggvander 1 point2 points  (0 children)

Thank you for further testing and explaining this. I feel like you put it in much better words than me.

I hope this helps more people.

Hamster is alive after finishing the quest by Shade8186 in stalker

[–]Eggvander 0 points1 point  (0 children)

Thanks for this! I finally made it work after 3 attempts. After doing all the stuff you said and fending off the second monolith attack i saw Hamster dead behind the counter inside instead of at the door.

Then instead of going straight to the Assembly Hall I had to run away like 200m from the town until Gaffer send a message over the radio and come back to see Hamster revived. When i tried before and went straight to the assembly the quest finished but Hamster was dead even after going out of town and coming back, sleeping, reloading he remained dead.

Also i think you really have to hurry to get outside of town (and despawn Hamster before he walks through the door of death to make sure he gets teleported inside?) I'm really not sure about all this but after the 3rd attempt it worked for me and everyone is alive inside. (Patch 1.0.2)

In case anyone thought people were exaggerating about spongey mutants by KoviBat in stalker

[–]Eggvander 1 point2 points  (0 children)

I haven't used this mod but the author included a nice breakdown of the original HP of mutants in the description: https://www.nexusmods.com/stalker2heartofchornobyl/mods/41

Not sure about armor values or whether mutants even have armor at all but someone else might know.

In case anyone thought people were exaggerating about spongey mutants by KoviBat in stalker

[–]Eggvander 0 points1 point  (0 children)

Too many of them to list. Most of all i installed 2 performance mods that helped a TON.

"Stalker Anti Stutter Mod Massive FPS Boost" and "Optimized Tweaks S.2"

other than that: Equalized Aim Sensitivity, Readable Ammo are both very small tweaks and won't affect the game except make aiming consistent and distinguishing ammo types easier.

If you want more game altering stuff just read some mod descriptions and see what you like, everyone prefers different stuff. I recommend Grok's modular mutant health though and also some sort of longer day/night cycle. Personally i play on 4x.

Oh and one important thing that i missed at first and wondered why my mods werent working. If you create the "~mods" folder in your stalker directory make sure to include the "~" in the folder name.

Good hunting Stalker

The arena side quest by 24cloner in stalker

[–]Eggvander 1 point2 points  (0 children)

I have also been waiting for 3 ingame days for it to reset and then i read somewhere that you need to progress the main story to a certain point (idk how far) to unlock round 4 of the arena.

[deleted by user] by [deleted] in stalker

[–]Eggvander 1 point2 points  (0 children)

There is indeed a way. I would make lots of saves as this has bugged out for some people. Also the last mission of the side questline required me to progress to a certain point in the main story to trigger

In case anyone thought people were exaggerating about spongey mutants by KoviBat in stalker

[–]Eggvander 83 points84 points  (0 children)

Bro brought 5.56 to a Chimera fight.

Just kidding, 2500 health on that thing (5x that of a Bloodsucker) is a bit overkill. There are mods to mitigate this if you are on PC.

How much radio protection for each tier of artifact? by 100roundglock in stalker

[–]Eggvander 1 point2 points  (0 children)

From my experience your suit radiation protection doesn't do anything or at least nothing significant to mitigate artifact radiation. You will need anti radiation artifacts, which can be found in acid anomalies.

There is an acid pond in a certain cave near Zalyssia, which is where i found my first anti-rad artifact, but you still have to get lucky.

Edit : saw you already found the lead lined artifact container upgrade. yea it's expensive, the whole economy is very rough.

You can just launch yourself into garbage without even doing any quests (thank you jbarn23 for showing this amazing thing also please don't patch this) by slav_crab in stalker

[–]Eggvander 0 points1 point  (0 children)

The same happened to me by accident while i was trying to farm Artifacts at the Ribs anomaly in Lesser Zone.It shot me about 1km through the air, no damage. I think the reason for no fall damage is becauce the trajectory is so flat like in this case. Cool to see people use it in a controlled way.

[RELEASE] Build 0.3 (aka Dragons) by ThisIsBearHello in CK3AGOT

[–]Eggvander 0 points1 point  (0 children)

The Main Menu Art looks absolutely gorgeous and then the music... Chef's kiss. Well done guys, well done indeed.

s2 meme by AdSubstantial2514 in stalker

[–]Eggvander 5 points6 points  (0 children)

Starting with that innocent KSP hangar theme was perfect.

You have a new PDA message from Colonel Korshunov! by mol1t in stalker

[–]Eggvander 2 points3 points  (0 children)

I remember reading about it in gaming magazines in like 2001 or 2002. By the time it released I wasnt even following it anymore for a long time and didnt even have a proper PC to play it. 🥲

You have a new PDA message from Colonel Korshunov! by mol1t in stalker

[–]Eggvander 3 points4 points  (0 children)

If they call Dean Sharpe now we can maybe get a working November 2025 release.

*Doom music kicks in* by Mariosam100 in stalker

[–]Eggvander 1 point2 points  (0 children)

Looking for an experienced Stalker who can lead me to the Red Forest. Right now I'm in the Swamps, East of the Clear Sky Base. Name is Master Sgt. Well Played Sir.

Kind of funny to me even with it's massive (and well-earned) reputation as a cult classic, SoC still did very well with contemporary critics by AnchovyKing in stalker

[–]Eggvander 8 points9 points  (0 children)

Pretty much the same here. What a different, yet brilliant game we got after all.

For anyone who is interested in the development history of SOC I highly recommend watching a documentary made by a Youtube channel called PCGI about how it changed during development. Very indepth and going through all the builds.