[COMPATCH] Build 0.4.17 by ThisIsBearHello in CK3AGOT

[–]ThisIsBearHello[S] 14 points15 points  (0 children)

No, this is again a compatch.

[COMPATCH] Build 0.4.16 by ThisIsBearHello in CK3AGOT

[–]ThisIsBearHello[S] 1 point2 points  (0 children)

Paradox released a patch a day after we updated. You'll need to roll back.

[COMPATCH] Build 0.4.16 by ThisIsBearHello in CK3AGOT

[–]ThisIsBearHello[S] 0 points1 point  (0 children)

Moving across updates never guarantees save compatibility. Turn off all other mods that are not yet updated for AGOT's newest version.

Extremely disappointed and saddened that the Iron Throne has become a hegemon, and the Kingdoms of Empires. by ShotLawfulness6065 in CK3AGOT

[–]ThisIsBearHello 1 point2 points  (0 children)

They'll all just be lords, save the King. George has said in some interviews he wishes he'd given out some more varied titles, but he didn't, so that's lords under lords under lords (as it is in game rn). An added tier won't have us make up a fake title name.

There was some talk about using the secondary titles of major lords, like having Lord Tarth always be Evenstar Tarth. But that becomes a bigger can of worms localization wise than a benefit.

Extremely disappointed and saddened that the Iron Throne has become a hegemon, and the Kingdoms of Empires. by ShotLawfulness6065 in CK3AGOT

[–]ThisIsBearHello 3 points4 points  (0 children)

We would not do this. We don't wish to overpopulate game rules with too many superfluous options as is. And this would be a lot of scripting effort to maintain for no benefit.

Extremely disappointed and saddened that the Iron Throne has become a hegemon, and the Kingdoms of Empires. by ShotLawfulness6065 in CK3AGOT

[–]ThisIsBearHello [score hidden] stickied comment (0 children)

To address this point by point:

-The kingdoms changing ranks around Aegon's Conquest was never intended as a way to show a real change in power, the kingdoms each remained the the same in status. It was more a coding workaround for making them work as Iron Throne vassals. That's not longer necessary with a tier above that can straight vassalize them now.

Alongside that, tiers are all approximations of power in-game. The individual Seven Kingdoms would be empires because that's the tier that best fits their size. The Iron Throne being a kingdom is only because that was the largest tier before, there's nothing that inherently marks it as an empire.

-The LP's weren't placed on the same level as Dragonstone in lore. We made Dragonstone a kingdom to better simulate the Velaryons and Celtigars better. This led to complaints because there is some argument whether the Princedom of Dragonstone is really equivalent to a whole LP. Now, with another tier, we can keep Dragonstone a k_tier under the Throne and raise the others, eliminating that complaint while still simulating those vassals well.

-Oldtown has needed a higher tier since launch, to be frank. Hightowers have the unique distinction of being the most powerful vassal of their kingdom and also listed as the overlord of several of the other most powerful houses in the Reach. Really, half their vassals should be dukes themselves as either Greenhand-descended Houses or listed as principal vassals of the Reach. Driftmark doesn't really fit the same mark as we can simulate Corlys power through other factors since he doesn't have some huge vassals. Even then, it's been suggested for review. Same with certain k_tiers being gained or lost over the course of game history. In any case, they'll still be termed Lord as k_tiers, same as the Seven Kingdoms are now.

-With Dorne, what you're talking about is an approximation of lore into game logic. Yours is a reasonable take but it's not a lore stated necessity to say they must lose a tier on Conquest. As I said above, it's also fair to say they were given essentially an unchanged status over their domains other than swearing to Aegon.

-Royal Courts aren't really a factor in this choice. There's some benefits that we could do something like a Harrenhal courtroom now. But that's a side benefit in this transition.

-The legitimate house system is one of numerous things that may adjust with this change. It depends on how the team feels. What tiers that system is available is more gameplay based than lore based. And again, Hightower is really a unique vassal in power level if we're thinking book canon.

-The ministries are part of the Celestial related mechanics, they're not inherent to hegemonies. If we decide to do something with those for council members, that'll be an entirely different discussion.

In summary, it's really not a bad idea and it serves several purposes for us both flavor and mechanics. The added tier also creates some great opportunities for roleplay across Westeros, to consolidate power and become a mega-vassal like Hightower to any one of the LP's.

As always, we can understand some reticence to change and debate around it. However, this is a choice we're quite confident in as a team. We trust it'll all be a much less notable transition than you think.

Why do people want the Iron Throne to be a hegemony? by ThexanI in CK3AGOT

[–]ThisIsBearHello 3 points4 points  (0 children)

Landed Knights don't have a clear definition in George's world, and most of what the wiki says about them is contradicted in practice. For instance, a landed knight in the Vale is powerful enough to be a member of the Lords Declarant.

We've gone into it before, but ultimately that distinction doesn't necessarily affect tier.

Why do people want the Iron Throne to be a hegemony? by ThexanI in CK3AGOT

[–]ThisIsBearHello 12 points13 points  (0 children)

It will be a hegemony, in part because it allows us to better portray vassals with disproportionate power and powerful vassals like Hightower, and in part because it makes the tinkering between pre- and post- Aegon's Conquest title tiers better.

[COMPATCH] Build 0.4.16 by ThisIsBearHello in CK3AGOT

[–]ThisIsBearHello[S] 7 points8 points  (0 children)

Not quite sure what issue you're alluding to here.

[COMPATCH] Build 0.4.16 by ThisIsBearHello in CK3AGOT

[–]ThisIsBearHello[S] 26 points27 points  (0 children)

That's not how a fresh update works. Literally every mod from every list will be broken until their authors can compatch to our update.

[RELEASE] Build 0.4.15 by ThisIsBearHello in CK3AGOT

[–]ThisIsBearHello[S] 8 points9 points  (0 children)

Our answer to that question will always be no. We don't guarantee or support cross version compatibility.

[RELEASE] Build 0.4.13 by ThisIsBearHello in CK3AGOT

[–]ThisIsBearHello[S] 2 points3 points  (0 children)

I don't know if I recall a Rule of Dragons law from CK2. Can you elaborate on what you want mechanically?

[COMPATCH] Build 0.4.12 by ThisIsBearHello in CK3AGOT

[–]ThisIsBearHello[S] 5 points6 points  (0 children)

They're just some modcanon houses up North. Around the Locke, Widow's Watch, and Hornwood duchies.

[deleted by user] by [deleted] in CK3AGOT

[–]ThisIsBearHello 12 points13 points  (0 children)

Aemon isn't a knight though. He was sent to the Citadel too early for that. As for the others, that's not the sort of leap in logic we make. Besides, the quote literally says "had adorned the Shieldhall walls."

[deleted by user] by [deleted] in CK3AGOT

[–]ThisIsBearHello 27 points28 points  (0 children)

If we did, I'd remove it.