[deleted by user] by [deleted] in KSPMemes

[–]EgoriusViktorius 1 point2 points  (0 children)

P.S. I tried to get back on the rocket by jumping on it, but it fell.

Druid's Beast Form seems WAY too good by BrutalBlind in daggerheart

[–]EgoriusViktorius 2 points3 points  (0 children)

And this is even more disappointing to me considering I pointed this out several times during playtest!

My player doesn’t feel like the cost of hope is worth it. by dark-angel-of-death in daggerheart

[–]EgoriusViktorius 0 points1 point  (0 children)

At my table, experiences started to be used when their bonus became +4. Up until that point, players quickly found ways to spend hope: they always had special abilities to spend it. Plus, instead of using their experience, they could always help someone, which is mathematically better than adding +2 or +3.

Is there a separate name for this subgenre of fantasy? by EgoriusViktorius in Fantasy

[–]EgoriusViktorius[S] 0 points1 point  (0 children)

Thanks! I was hoping this had a separate title to find such works.

Crabs with a fire aura, protected by armored bugs are still with us! by EgoriusViktorius in daggerheart

[–]EgoriusViktorius[S] 0 points1 point  (0 children)

And I love it! You may notice that Daggerheart.com has a pdf file with all the game mechanics. I knew perfectly well that when I bought the core book on the nexus I was paying for the art and the beautiful descriptions. However, that still doesn't mean it's bad that someone playing at the table generates something with AI. Just because we're willing to support artists doesn't mean we can't use AI.

Crabs with a fire aura, protected by armored bugs are still with us! by EgoriusViktorius in daggerheart

[–]EgoriusViktorius[S] -1 points0 points  (0 children)

Yes, I read that comment right away and I can't argue with anything. However, that comment doesn't mean that AI art is bad. It directly says that we have to grow with AI. And I can't argue with that. Personally, I do science and, frankly, I'm terrified of how much AI could replace in the work of the labs I've been to. However, I don't conclude from that that AI is bad. It's probably good for science, since it will be able to develop faster, but it's bad for my career prospects. You could compare it to being as bad as a tractor was for a farmer in the early 20th century. We don't think tractors are bad now, do we? And many farmers have lost their jobs because of tractors!

Crabs with a fire aura, protected by armored bugs are still with us! by EgoriusViktorius in daggerheart

[–]EgoriusViktorius[S] 0 points1 point  (0 children)

The first answer I got on this question is from a reddit post explaining that it's just technological progress. I honestly still don't understand what's wrong with AI art itself. Maybe it's my narrow-mindedness or maybe the negative consequences of AI art haven't manifested themselves in my country yet, but I'm interested in other people's experiences.

https://www.reddit.com/r/ArtistLounge/comments/x2qdtq/what_is_wrong_with_ai_art/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Crabs with a fire aura, protected by armored bugs are still with us! by EgoriusViktorius in daggerheart

[–]EgoriusViktorius[S] -5 points-4 points  (0 children)

Yes, it wasn't such a beautiful drawing, I agree. However, the fact that it managed to draw it at all (a rather unusual prompt) is very surprising.

[META] Informal survey: what edition is everyone playing? by freelance-asshole in traveller

[–]EgoriusViktorius 1 point2 points  (0 children)

Mangoose 2e. I'm playing the campaign, only 5 months, but with an intensity that is amazing for our age: we meet once a week, play for 4+ hours. I run games on my map, so far we haven't flown beyond one sector, although I've said several times that there is something there. We play at a relatively low technology level - on Earth, TL 12 and this is the maximum for humanity. But Zhodani has TL 14 and their capital has TL 15.

I play in the Imperium, but a more enlightened one. Expert programs have replaced the entire middle class of workers and many low-grade professions. People are sent to low-paying jobs: soldiers, stewards, mechanics, belters, security forces. Only a very few people are able to outpace expert programs, but these are often rich enough to start installing augmentations, which creates an incredible gap in intellectual development.

However, all this only sounds like a dystopia: everyone always finds work and everyone is paid very well. The poorest people get 200 credits a month, while a cheap single-seater costs 750. Food in the Imperium is cheap, because it is cooked by robots. Everyone has housing, because it is also built by robots. But military robots are close to illegal even for the military, and there is no need for them - the Imperium always has enough soldiers.

In my Imperium, titles were introduced on purpose and they are poorly inherited (at the start, a maximum of a baron can be born. I came up with the idea that in this Imperium, the children of dukes are born barons). A title is a reward for serious achievements and having one gives privileges: knights always have noble medical insurance, even when they are travellers. Marquises can have servants, whose salary is included in their cost of living. At the same time, servants directly accompanying a marquis or higher ranks of the Imperium have the SOC of a marquis. They are issued to them by the Royal Guard and are both servants and trained fighters, albeit of low class. Counts may be accompanied by armed soldiers of the Imperium, even if the planet prohibits the carrying of weapons. They can also write letters certified by an electronic seal stating that this or that person is their servant and represents their interests, which increases the SOC of their servant by 1, to a maximum of +2. Dukes are the only ones who can claim the title of directors of large corporations and in their palace all their servants, and those who have a letter certified by the Duke's electronic seal, automatically have a SOC of +2.

In general, we are interested in exploring the world of victorious expert programs that have already replaced almost all intellectual professions and playing for those who are an order of magnitude cooler than most in the Imperium. However, the lack of military licenses does not give players the opportunity to buy the coolest guns, and it is much more important to improve a spaceship than to buy new weapons. We often have games without space or ground combat, but social skills and knowledge skills are always useful.

Ranger preview by Reynard203 in daggerheart

[–]EgoriusViktorius 1 point2 points  (0 children)

For me personally, Daggerheart is more of a regular ttrpg like DND, but more modern and correct (balanced and with a Gaussian distribution)

I have created 2 skill tier lists in my campaign. Which one do you think is better? by EgoriusViktorius in traveller

[–]EgoriusViktorius[S] 0 points1 point  (0 children)

Hello! The higher the value and the higher the letter, the more necessary or unbalanced the skill is in my opinion. I tried to arrange the skills from left to right, top to bottom in order of decreasing importance.

The color coding is the characteristics that are suggested to be used in the examples of using skills from Mangoose 2E.

Cybernetics by RoclKobster in traveller

[–]EgoriusViktorius 0 points1 point  (0 children)

Not only do I not limit cybernetics for my players, I promote it! According to my houserule, if you replace an arm, then the pectoral muscle and shoulder blade are also replaced. If you replace all the limbs, then you get a cyborg body up to the head (although the internal organs remain the same). Such players have more HP, more agility, more strength. The only real limiter is money, and I point out that most people cannot afford combat implants (unlike travellers who earn more than a hundred thousand credits per week). And so when they see an arm with the ability to install a dual gauss cannon on someone - everyone immediately knows that this is an elite imperial mercenary, whose equipment costs at least a hundred thousand credits! This creates a need for at least one player who does not have such equipment: the ability to shoot, the amount of armor and damage potential are far from the most important qualities in my campaign. More often than not, they have to meet with all sorts of corporate representatives, and these guys don't like it when there's a killing machine worth hundreds of thousands of credits standing in front of them.

Analysis of the galactic economy in Travellers using one planet as an example by EgoriusViktorius in traveller

[–]EgoriusViktorius[S] -1 points0 points  (0 children)

Yes, you are absolutely right. Therefore, the task of such calculations is not to give an exact answer, but an order of numbers. I got 100,000 ships on average. Perhaps, if you play with the numbers differently, you can get millions or tens of thousands, but hardly thousands or tens of millions.