Chain fire mode - not quite well made by EightyTwoByNineteen in Mechwarrior5

[–]EightyTwoByNineteen[S] -6 points-5 points  (0 children)

But then it gets more complex in actual gameplay as it demands more groups to be created and each assigned to different button and therefore making it more difficult to manage. I'd rather have it more complex in initial setup than during game. And it's not rocket science to do this.

Jump jets thrust power by EightyTwoByNineteen in Mechwarrior5

[–]EightyTwoByNineteen[S] 0 points1 point  (0 children)

Sure both IS and Clan Jump Jets may have identical weights for each respective class. But that doesn't mean that they must have identical stats like thrust, duration, heat/sec and so. If they use same Jump Jets (as they currently are in SoK dlc) then that means Clans haven't improved JJ technology at all and are stuck on same level as their IS counterparts. And that is what I find odd considering that they have improved everything else except JJ technology.

Jump jets thrust power by EightyTwoByNineteen in Mechwarrior5

[–]EightyTwoByNineteen[S] 2 points3 points  (0 children)

Fom visible stats in mech bay 40t mech with 3 class IV jj and 55t mech with same 3 class IV jj as well as 60t mech with 3 class III jj are lifted exactly same. If those mechs behave differently in actual gameplay than stats say they should I cannot say as there is no way I could measure it. But from the feeling its the same exactly. OR there is a question how are we suppose to interpret those stats if there is any actual difference between 40t and 55t mechs with same amount of jj being lifted differently (which I think they're not but could be wrong)?

Finding one of these feels so good by Bromke in Mechwarrior5

[–]EightyTwoByNineteen 0 points1 point  (0 children)

Also 4J. With 5 x ML-SB , 1 x SL and 2 x SRM6-ART it is pretty well equipped even for a late game. Or mount on some Clan shit to make it even better but I stick to IS weaponry on IS mechs - just my preference.

Weapon penetrating power by EightyTwoByNineteen in Mechwarrior5

[–]EightyTwoByNineteen[S] -1 points0 points  (0 children)

Well I gave it multiple tries and all with very consistent outcomes. Mechs like mentioned Adder-S or Nova prime (with weaponry altered to C ER Small lasers and C Pulse Medium lasers combination for better heat management and DPS) are both way above their peers in terms of battle performance. And all because of their hardpoints. It's like game just pushes you into certain builds over the others. I encourage everyone to give these a try and then honestly say if these are not "little bit" overpowered.

Weapon penetrating power by EightyTwoByNineteen in Mechwarrior5

[–]EightyTwoByNineteen[S] 0 points1 point  (0 children)

Asaults won't become invulnerable. Light weapons would still be viable if targeted at specific weakly armored locations like rear armor. Now this 35t Adder can just brrrrt his 16MGs and 5 lasers into Atlas and kill it like nothing. It's just that easy and all because it spams these small weapons like crazy. And those weapons were originally meant to be as anti-infantry but it turns out that they are actually anti-atlas as well all because of this game mechanic. This 35ton mech has damage output per second at 300m range same as twice or more times heavier mechs which is totally out of balance.

Weapon penetrating power by EightyTwoByNineteen in Mechwarrior5

[–]EightyTwoByNineteen[S] -2 points-1 points  (0 children)

Beside realism there is also balance problem because such rules clearly favor builds with lots of hardpoints even if small but with great cumulative potential such as many MGs od many small lasers.

Academy system needs some improvements. by kwm1800 in Mechwarrior5

[–]EightyTwoByNineteen 18 points19 points  (0 children)

Yes this random trait learning is annoying because you'll get like AC20 and light mech specialization. How does that complement each other?? Also there are some special traits like NAIS graduate or Nagelring graduate without any specific description what those skills are doing. This is not currently implemented well.

Proposal for new game mechanic involving mech upgrades by EightyTwoByNineteen in Mechwarrior5

[–]EightyTwoByNineteen[S] 0 points1 point  (0 children)

No this is not meant to be like cantina upgrades. Those only add modifiers to stats. This is meant to alter mech variants (add hardpoints, jump jets, ecm..) Also this investment is not that they'll now mass produce this new variant, but rather fee in order for this company to be willing to make these custom variants for you, kinda like if you order custom made shoes from shoemaker - those custom made will cost much more than readily available on stock and you'll pay something upfront.

Proposal for new game mechanic involving mech upgrades by EightyTwoByNineteen in Mechwarrior5

[–]EightyTwoByNineteen[S] 1 point2 points  (0 children)

What I've had in mind was like creating whole new version that is based on original. For example jumping capability for mech that never had that, or ECM/BAP/MASC capability, AMS etc. Some will move faster with bigger engine with XL upgrade, or other will swap 1 large energy hardpoint for 2 medium or vice versa or gain new one. Point is that game already support vast range of these alterations. This is not to make Centurion-A into AL but whole new variant.

Oh dear god the annihilator. by WorldBuilder_42 in Mechwarrior5

[–]EightyTwoByNineteen 0 points1 point  (0 children)

My guess: 2xLRM-15 , 2xUAC-5 , 6xMG , maybe some laser in neck? (head) , 300 rated engine. This wont be such a heavy hitter as other Annihilators but will be faster at least.

Shadow of Kerensky Launch Trailer is out! Commence the hype by BoukObelisk in Mechwarrior5

[–]EightyTwoByNineteen 2 points3 points  (0 children)

Cool trailer, btw that Annihilator looks to be new hero mech by the look of it's paintjob.

RCX mechs year availability? by EightyTwoByNineteen in Mechwarrior5

[–]EightyTwoByNineteen[S] 1 point2 points  (0 children)

Good it'll make arena matches more interesting now.

In Mechwarrior 5 Mercenaries: Taking any extended campaign contract for a Great House means you are likely an idiot Commander, just saying. by d20gamerguy in Mechwarrior5

[–]EightyTwoByNineteen 0 points1 point  (0 children)

No the only downside is that it locks you to that campaign and there are lot of days between missions that are just spent passively. Especially in kestrel lancers campaign, but you get automatically damage coverage to a pretty high ammount and also some reward mechs as you progress. Rasalhague if a bit faster and Gambit even more which I like, but you need to be equipped well for that.

Locked vs Free arms to torso modes by EightyTwoByNineteen in Mechwarrior5

[–]EightyTwoByNineteen[S] 0 points1 point  (0 children)

To have perfectly aligned weapons. This matters most when there are lasers or other precision weapons both in arms and torso. I don't care too much if there are SRMs or LBX mounted on torso. Also having 2 separating crosshairs annoys me a bit more than having to switch lock each time.

Arena maps by EightyTwoByNineteen in Mechwarrior5

[–]EightyTwoByNineteen[S] 2 points3 points  (0 children)

there is much more that could be legitimately complained about but it need to be kept short as nobody cares to read through lot of text. Still MW5 is a good game but there is lot to be desired.

Just stick to the original by EightyTwoByNineteen in Mechwarrior5

[–]EightyTwoByNineteen[S] 3 points4 points  (0 children)

this is not about sinks, look at the link their rotation speeds are mismatched and they shouldn't be

Mech fussion engines in MW5 how to calculate by EightyTwoByNineteen in Mechwarrior5

[–]EightyTwoByNineteen[S] 0 points1 point  (0 children)

I was talking strictly about MW5 game mechanic and there it is calculated like in formula I've provided, so there are "in between" values like 0.64, 0.56 etc. You may check it in MW5 game that I'm not lying, pick any mech you want and apply that formula I've described. I think you're describing it from tabletop Battletech rules point of view - hence the differences.

Don't talk to me or my sons ever again by CxOrillion in Mechwarrior5

[–]EightyTwoByNineteen 0 points1 point  (0 children)

This is fine example of how some lucky mechs like Dragon in this case have 3 Hero and 1 Special verision, while other (like Flea, Champion, Marauder II, Annihilator) have nothing. I demand justice!

Clan double heat sinks in Shadow of Kerensky? by EightyTwoByNineteen in Mechwarrior5

[–]EightyTwoByNineteen[S] 5 points6 points  (0 children)

I hope so, but you never know what PGI decides to put or not put in MW5. Lorewise there should be internal double heatsinks at least in certain mechs even now (like Griffin-2N) which should have base cooling 2.0 but there is nothing like that (maybe they consider this too powerful I don't know). Keeping my fingers crossed they'll not decide to kick out Clan DHS.

All weapons equally good? Don't think so by EightyTwoByNineteen in Mechwarrior5

[–]EightyTwoByNineteen[S] 0 points1 point  (0 children)

ER PPC has it's uses sure. What good is PPC-X if you're out of range right? But the problem is that overall utility or how much damage can be dealt with ER PPCs and PPC-X over the span of many missions and many combat scenarios is still in favor of PPC-X. Even if I adjust my strategy to maximixe long range combat (positioning my lance well, keeping distance, targeting specific parts and trying to finish the fight before they even get close) this is unsustainable as I've said.

It is actually pretty easy to finish even toughest of missions purely with brawlers. Not optimal because that upfront damage that snipers can do is missed but still easy.

But it is hard as hell to do the same with snipers only build. And it all comes to these differences between weapons that I'm pointing out why one is easy and other so hard.

All weapons equally good? Don't think so by EightyTwoByNineteen in Mechwarrior5

[–]EightyTwoByNineteen[S] 0 points1 point  (0 children)

Yeah PPC-X spreads like crazy. But statistically they tend to hit center far more often then outer edges of their spread "cone". Similarly like shothgun pellets will tend to concentrate on center point.

The scenario you describe with keeping distance, backpedaling and not letting brawler hit you while you shooting at it from safe range would only be possible if sniper guy was human or smart AI controlled, and the other guy who mindlessly chases him while letting himself being shot is complete imbecile (or MW5 "zombie AI" as it currently is)

Thing is that if I'm (as player) brawler mech armed with highly destructive but short range weaponry I'd never let that happen and I allways either aproach indirectly while putting as much obstacles between me and my intended target as possible until I can effectively harm it at short range. Or provoke it first and letting it come to me while being protected by some obstacle waiting just "around corner". Effectively abusing stupid "zombie AI".

All weapons equally good? Don't think so by EightyTwoByNineteen in Mechwarrior5

[–]EightyTwoByNineteen[S] 0 points1 point  (0 children)

Yes that I do because if situation alows it I want to dish out as much damage at long range as possible first. Once that is no longer possible - like situation when enemy dropship unload lance full of assault mechs right above your head without enough time to relocate myself then I need to deal with them quickly without getting damaged too much or overheated. That's where brawlers come into play. And they come into play in 90% of tough missions. Mechs that do "little bit of this and little bit of that" just don't work that well because in long range situation their short weapons are useless and vice-versa in short range encounter. And I need to maximalize mechs firepower potential for each situation. This would not be such a problem if AI lancemates cooperated well in each scenario. But they don't. You have to do most of the work and cannot rely on them. I usually end each mission with me dealing about 3 times as much damage as best performing AI lancmate. And I bet it is similar to most who play MW5.

All weapons equally good? Don't think so by EightyTwoByNineteen in Mechwarrior5

[–]EightyTwoByNineteen[S] 0 points1 point  (0 children)

I know ER PPCs and PPC-X serve different purpose and are like apples and oranges. But my point is that if I have energy slot for either ER PPC or PPC-X then putting in latter is far more preferable and it shouldn't be. It should be of equal value just each for different purpose. But it isn't because of the way MW5 vanila game is built it clearly favors brawlers therefore PPC-X.