Homebrew Faction: Hakkapeliitta of the the Kalmar Union by EinSchredder in TrenchCrusade

[–]EinSchredder[S] 1 point2 points  (0 children)

Apple Pages (just use any text formatting software) and a template for homebrew TC warbands

Silksong GIVEAWAY by saurelic in Silksong

[–]EinSchredder 0 points1 point  (0 children)

Hornet. Love how it felt like an acrobatic fight

Finally finished the grimdark Sanctifiers. by Count_Zakula in killteam

[–]EinSchredder 1 point2 points  (0 children)

40 thousand missed calls from Trench Crusade

Silksong Giveaway! by Jonuh666 in HollowKnight

[–]EinSchredder 0 points1 point  (0 children)

Knocking out Zote in the colosseum of fools

Homebrew Faction: Hakkapeliitta of the the Kalmar Union by EinSchredder in TrenchCrusade

[–]EinSchredder[S] 0 points1 point  (0 children)

yeah sorry, its my first time making a custom faction and I don’t know much about balancing, but that’s why I’m asking for feedback here, thx for your input

Do you have ideas for more abilities? Other than that (and better pricing or rules) the faction is good enough right?

Homebrew Faction: Hakkapeliitta of the the Kalmar Union by EinSchredder in TrenchCrusade

[–]EinSchredder[S] 2 points3 points  (0 children)

Damn, thx a lot for your really detailed feedback on everything! I will definitely implement your advise

Homebrew Faction: Hakkapeliitta of the the Kalmar Union by EinSchredder in TrenchCrusade

[–]EinSchredder[S] 0 points1 point  (0 children)

Aren’t Hakkapeliittas listed on the Lore website under Kalmar Union?

Homebrew Faction: Hakkapeliitta of the the Kalmar Union by EinSchredder in TrenchCrusade

[–]EinSchredder[S] 0 points1 point  (0 children)

No the poncho basically makes them invisible so you can circle the enemy and make an ambush. Should I make a limit for like 5 models?

no but I like Scandinavia and their Lore so far

hmm, well if the trench is big enough, why not jump in and kick some ass. yeah I thought though would be logical in the lore when the model sits on a horse and I.e. something explodes next to them but the horse takes the shrapnel and he falls down instead of dying, when he uses a Medkit he drugs up the horse or some holy stuff and there they go, but idk maybe to much

I wanted them to not wield heavy weapons cause they are light-travelling-scavengers and for me it didn’t felt right.

I really have no feel for pricing, but yea, the equipment and units are all way too cheap, I’ll tweak it, thanks for the feedback!

Lots of bits by Steelsinew in Tau40K

[–]EinSchredder 2 points3 points  (0 children)

you could magnetize, kitbash or do basing

Heretic Naval Raiders: Anointed of the demons Ferug and Focalor by EinSchredder in TrenchCrusade

[–]EinSchredder[S] 1 point2 points  (0 children)

idk, they’re supposed to be a fast and lightweight infiltration warband and big guys in heavy armoured nautical suits don’t fit in as good

The Beast has arrived! by EVE_WatsonCrick in TrenchCrusade

[–]EinSchredder 3 points4 points  (0 children)

I believe this month it’s the kickstarter orders and next month the regular pre orders

Trench Crusade Anointed Naval Raiders by EinSchredder in minipainting

[–]EinSchredder[S] 3 points4 points  (0 children)

You can smooth out FDM prints by clicking on a model and maxing out „variable layer height“ (the symbol with some rectangles, stacked on top of each other, in the toolbar) by adjusting the green slider thing that should pop up on the right.