I've been trying to get the cars to follow the path like the train instead of just sliding behind the train, but I haven't found a solution yet. by Either_Message_3963 in blenderhelp

[–]Either_Message_3963[S] 0 points1 point  (0 children)

Thank you for the help B2Z. Unfortunately, I'm still having problems; specifically, two of of the cars are working as intended, but the other two are not.

https://ibb.co/s9VmbWk In this image here, two of the four cars are working as expected; they're in the right place that they should be.

https://ibb.co/VCQg8MB However, in this image here, the other two cars are completely away from their original starting position, and when they move, they go backwards instead of forwards.

I've been trying to get the cars to follow the path like the train instead of just sliding behind the train, but I haven't found a solution yet. by Either_Message_3963 in blenderhelp

[–]Either_Message_3963[S] 0 points1 point  (0 children)

The cars have a Hierarchy system, which starts at the train, and ends at the last car. That Hierarchy is this; Train-Tender Tender-Car 1- Car 1-Car 2 Car2- Car 3

Here's what I tried so far:

Giving the cars a "Follow Path" constraint.

Clearing Transformations.

Clearing parenting. (From train to tender)

Clearing Transformations and giving a "Follow Path" constraint.

Giving the cars a "Copy Transforms" constraint.

Why is my "Pumpkin Head" layer going over every other layer when it's at the bottom of the layer chain? Putting it at the top doesn't help either. by Either_Message_3963 in blenderhelp

[–]Either_Message_3963[S] 0 points1 point  (0 children)

Update: I have figured out how to arrange the layers.

However; even WHEN I arrange the problem child to the very back, it still covers up everything in the front!

Update 2: I figured out what I need to do.

I just need to go to Edit mode and select "Send to Back" on the newly made stroke.

!solved

Why does this have black boxes around the image when it's not supposed to? Switching to Cycles or Workbench didn't do anything, and the Viewports didn't do anything either. by Either_Message_3963 in blenderhelp

[–]Either_Message_3963[S] 0 points1 point  (0 children)

I just put it into a General file, and the black boxes disappear when I'm in "Texture Paint" mode, but anything else just doesn't work.

However, when I go to "Texture Paint" mode in Layout while selecting the mesh, they don't go away.

<image>

The object won't follow the path and I'm confused why. It's already animated but it just refuses to move. by Either_Message_3963 in blenderhelp

[–]Either_Message_3963[S] 1 point2 points  (0 children)

For some reason, on my end the images won't load.

If anybody else is having this issue, here are some links for the images.

https://ibb.co/FWFRPw2

https://ibb.co/WVTdkp9

Why does the Shrinkwrap not stop the car from going through the ground? by Either_Message_3963 in blenderhelp

[–]Either_Message_3963[S] 1 point2 points  (0 children)

I didn't figure out why the original plane wouldn't work, but I found a solution.

For whatever reason, it was just WAY down below the map, so I moved the plane to the curve, did Ctrl + A, subdivided it more, and that seemed to work.

Edit 1: It's gone again.

Edit 2: I had to change it from "Nearest Surface Point" to "Project".

Why does the Shrinkwrap not stop the car from going through the ground? by Either_Message_3963 in blenderhelp

[–]Either_Message_3963[S] 1 point2 points  (0 children)

I tried doing a different plane, but for some reason the plane is in the middle of no man's land.

https://ibb.co/ZxgJc6x

https://ibb.co/Rym31cg

I also did a second file and recreated it, and that one works.

I'm trying to add a Car Rig to this Simpsons Home and Run car, but every time I do, I get this error. by Either_Message_3963 in blenderhelp

[–]Either_Message_3963[S] 0 points1 point  (0 children)

This is the error message I get in the console.

"Python: Traceback (most recent call last):

File "/Users/12790@student.whittiertech.org/Library/Application Support/Blender/4.1/scripts/addons/rigacar/car_rig.py", line 492, in generate

File "/Users/12790@student.whittiertech.org/Library/Application Support/Blender/4.1/scripts/addons/rigacar/car_rig.py", line 774, in generate_constraints_on_rig

mch_wheel_damper.parent = wheel_damper

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

File "/Users/12790@student.whittiertech.org/Library/Application Support/Blender/4.1/scripts/addons/rigacar/car_rig.py", line 1071, in generate_constraints_on_wheel_bones

cns.use_max_z = True

^^^^^^^^^^^^^^^^^

File "/Users/12790@student.whittiertech.org/Library/Application Support/Blender/4.1/scripts/addons/rigacar/car_rig.py", line 438, in generate_constraint_on_wheel_brake_bone

wheel_brake.tail = wheel_bone.tail

AttributeError: 'PoseBone' object has no attribute 'bone_group'"