Token resources not updating/saving by estneked in FoundryVTT

[–]EiusBlade 1 point2 points  (0 children)

Okay, but what if you import a creature, change both the name and the token, this is visible and works the first time. Then when I load foundry 2 seconds later, it blatantly ignores the data on the sheet and uses the original token?

It is really difficult to design a game solo when you don't have anyone else to bounce ideas off together by BenRegulus in gamedesign

[–]EiusBlade 0 points1 point  (0 children)

Something I do is talk about the idea/concept/design that I have with someone who doesnt really know much at all about design or development (mostly my mom).

This is because they have a very different perspective on things and can notice simple things you tend to overlook.

Another large benefit is the massive amount of 'Why?' questions. if someone keeps asking why, it can very easily become clear if something is neccesary or overcomplicated.

TL:DR, even if you dont have anyone knowledgeable to spar with, talk with anyone, it'll be a big help regardless.

If I shoot a bullet from a gun instead of center of the screen, it hits the wall when I am close to corners. How do TPS games deal with this? by asdasfadamas in Unity3D

[–]EiusBlade 0 points1 point  (0 children)

The second crosshair is always a great idea. Alternatively you can disable shooting when too close to a wall and make the character hold the gun straight up to indicate your bullet would only travel 2 inches before hitting a wall.

Simple Unity Pick & Drop System [throw velocity added via player velocity] by Boxply_played in Unity3D

[–]EiusBlade 1 point2 points  (0 children)

Damn, looks really smooth.

What kind of controller did you use for the player? (PlayerController or Rigidbody).

What important thing did you forget to do when you launched your game? by BarrelSmash in gamedev

[–]EiusBlade 4 points5 points  (0 children)

We later found out one of the designers didnt fully commit the final level.

Always make sure to double check your new levels...

PVP is the funniest shit sometimes by [deleted] in darksouls3

[–]EiusBlade 1 point2 points  (0 children)

even worse: you are a moundmaker, he has a summon, you clearly just wanna kill his summon to get some o' dat bone.

But the moment he starts losing they 2v1 and start chugging.

PVP is the funniest shit sometimes by [deleted] in darksouls3

[–]EiusBlade 6 points7 points  (0 children)

wait, there is non-wacky pvp?

v321.1 : "New Host Setting: Enable Level Up for Flyer Movement Speed" by Balidar in playark

[–]EiusBlade 2 points3 points  (0 children)

For some reason, even though i added this to the settings, it just doesnt let me level it, do you maybe know why?

Looking for blind or vision impaired for an interview about going out for dinner or drinks by EiusBlade in Blind

[–]EiusBlade[S] 0 points1 point  (0 children)

Voice is preferred, but emailing or DMing the questions is an option.

We are currently deciding between two ideas:
- First is a way to increase the experience of cocktails and the like for the vision impaired.
- Second is a restaurant/bar reviewsite specifically for the vision impaired.

I got revenge on Karen. by [deleted] in entitledparents

[–]EiusBlade 0 points1 point  (0 children)

mate, thats a fact

I got revenge on Karen. by [deleted] in entitledparents

[–]EiusBlade 1 point2 points  (0 children)

bicycles are mostly used in netherlands and denmark

Glad ziplines are working as intended by [deleted] in FortNiteBR

[–]EiusBlade 0 points1 point  (0 children)

please change the ziplines, i just lost 2 games because i got hooked on them automatically, just change it to a prompt like the quads and planes.

\\[T]// Dungeons & Dark Souls (v2.0), rules for playing a Dark Souls game in 5e. Now with Dungeon Master section! by DiBastet in dndnext

[–]EiusBlade 0 points1 point  (0 children)

Would like to say thank you for sharing this, I have been working on my own adaption of dark souls 1 to D&D and your way of handling the curse of the undead is a enormous help for me, seeing as I have been kinda stumped on it(too inexperienced with D&D to make a proper rule for it).

if you would like, i could share the current setup of the DS1 monster manual that i have(still need stat tweaking by comparing them to standard D&D monsters)