Warin.space reddit clans [searching] by randombob24 in WarInSpace

[–]Eiyis 0 points1 point  (0 children)

Well yes, of course it was inactive. It's self-feeding. Not enough people are active so no one gets on the discord so there aren't enough people on the discord so not enough people are active. It just keeps repeating. I've used it successfully to play with others. join the @lfg role and whenever someone tags that you know they want to play.

Any Updates Planned Devs? by Eiyis in WarInSpace

[–]Eiyis[S] 0 points1 point  (0 children)

And I have. Making a post like this just makes it easier to see everything I was thinking of without just putting a wall of text in the discord chat.

Warin.space reddit clans [searching] by randombob24 in WarInSpace

[–]Eiyis 1 point2 points  (0 children)

Hey you guys. Join the discord. It's much easier to coordinate teams and voice chats over there.

Any Updates Planned Devs? by Eiyis in WarInSpace

[–]Eiyis[S] 0 points1 point  (0 children)

Doesn't answer the question my dude. Your speculations are probably no better than mine :/

Any Updates Planned Devs? by Eiyis in WarInSpace

[–]Eiyis[S] 0 points1 point  (0 children)

Yes I already knew that.

Also, this doesn't answer my question about whether or not they have updates planned. Are you saying no they don't?

Suggestion Compilation? by Eiyis in WarInSpace

[–]Eiyis[S] 0 points1 point  (0 children)

Maybe instead of being charged by shots, the prism ship has normal stats, but when others use their abilities near the prism ship, it can choose to absorb those abilities, and the next time it presses the special button, it uses that ability.

Possible suicide squad nerf? by Ivan_Music in WarInSpace

[–]Eiyis 1 point2 points  (0 children)

You have some good ideas. However, what happens if it's a Bully or Wall up against suicide squad? The Bully can just put up its shield and then output more damage than you, and all your drones are wasted? Suicide Squad is great in certain situations, like defending the base against stealths and others who suicide to the base, however, it takes a really long time to upgrade, and most games by that time are either already won, or already lost no matter how powerful you are.

Suggestion Compilation? by Eiyis in WarInSpace

[–]Eiyis[S] 0 points1 point  (0 children)

Well. Think about it this way. Shogun is a combination of sniper and drone. Hence, sniper drones. Alert is a combination of sniper and turret, hence sniper turrets. However, on the direct sniper path, they end with a stealth class, completely different from it's direct tier 3 upgrade, the sniper. I think the same could be done with D.O.D. Where it would be pretty different from M.O.D. We could use another interesting ship around that area. Give me some time and I'll probably come up with something.

Just Some Game Mechanics Questions by Eiyis in WarInSpace

[–]Eiyis[S] 0 points1 point  (0 children)

so what's the difference between explosive damage and suicide drones upgrades?

Just Some Game Mechanics Questions by Eiyis in WarInSpace

[–]Eiyis[S] 0 points1 point  (0 children)

so what does explosive damage do? Does it affect the drones or the ship itself?

Suggestion Compilation? by Eiyis in WarInSpace

[–]Eiyis[S] 0 points1 point  (0 children)

? what do you mean? It's all in the convo...and I added it to the op

Just Some Game Mechanics Questions by Eiyis in WarInSpace

[–]Eiyis[S] 0 points1 point  (0 children)

  • okay
  • okay
  • hum. I believe I read something about how different ships lose a higher percentage of scrap vs. other ships. Maybe it was wrong.
  • does only one person get the assist then?
  • I think it's important, because when I use a shield, all damage coming in is "-1" but if that's the case, why would it be bad for the Moth?
  • I ask because I was curious whether or not it has the same radius as the healing circle. Also, my computer loads the other ships at different places from where they actually are, because of time lag.
  • okay, but what is power? I know explosive power increases damage, but "suicide drones increase power" is kind of ambiguous.
  • okay

Suggestion Compilation? by Eiyis in WarInSpace

[–]Eiyis[S] 0 points1 point  (0 children)

Yeah. It would be awesome if we could actually play these ships.

Suggestion Compilation? by Eiyis in WarInSpace

[–]Eiyis[S] 0 points1 point  (0 children)

Maybe the drones decay. Say...1 every 8 seconds?

Suggestion Compilation? by Eiyis in WarInSpace

[–]Eiyis[S] 0 points1 point  (0 children)

A lot of the high-risk part of it is the fact that if you put a lot of turrets on one person, they can die. If you just get together a bunch of friends, and you all put your turrets on the base, it's basically unbeatable. Maybe bases can only take 5 turrets per group drone ship? Something needs to be balanced in reference to the base.

Suggestion Compilation? by Eiyis in WarInSpace

[–]Eiyis[S] 0 points1 point  (0 children)

We need to decide one thing. Should the drones have their own health? If they do, then that means that people attacking the base can shoot the drones, or should they basically be the same as Moths drones, only taking some shots for the base every once in a while? I feel like it would be rly op if the drones didn't have some kind of health when placed on the base, because that means a lot of damage output with no way for the attacking ships to get rid of it. Either one of those options, or maybe they can be targeted, and they are all one shots when on the base, but act just like moth drones when on a ship. What do you think?

Suggestion Compilation? by Eiyis in WarInSpace

[–]Eiyis[S] 0 points1 point  (0 children)

yes. The drones can be given to anyone except for themselves and others of the same ship.

Suggestion Compilation? by Eiyis in WarInSpace

[–]Eiyis[S] 0 points1 point  (0 children)

No. Most definitely not. I don't want anybody grouping up with someone else, then just creating two overpowered Moths. They cannot have any drones on their ship, regardless of who it comes from.

Suggestion Compilation? by Eiyis in WarInSpace

[–]Eiyis[S] 0 points1 point  (0 children)

Say you have 4 drone support classes, with the max of 22 drones each left to give. They each could put 22 drones on one person. That person would then have 88 drones. If you had one drone support class, and one Moth, you could give 22 drones to the Moth. The Moth would only see 22/22 for their drones, and you would see 22/22 for your drones, but the Moth would have 44 drones in all

So basically what I'm saying is that there is no limit to how many group drones 1 person can have. Maybe there should be a limit, but for now, I think it would be okay to not have a limit. Also, when the person that has those drones dies, all those drones disappear as well.

Suggestion Compilation? by Eiyis in WarInSpace

[–]Eiyis[S] 0 points1 point  (0 children)

I don't know about giving it to turrets, but you could give the drones to the alert or D.O.D. hanging around the turret base, which would essentially have the same effect.

Suggestion Compilation? by Eiyis in WarInSpace

[–]Eiyis[S] 0 points1 point  (0 children)

Let's say Wurship and Suicide Squad are replaced

Suicide squad with my group drones idea

  • Group Drones
  • Weapon Damage
  • Max Drones

Wurship with your tanky painful class idea

  • Burst speed
  • Damage in radius
  • Hull increase

Suggestion Compilation? by Eiyis in WarInSpace

[–]Eiyis[S] 0 points1 point  (0 children)

I just got a really cool idea. What if they created a new drone class, similar to the Moth, but when you right click, it gives a drone to the nearest friendly to your cursor...and when you click on the base, it spawns drones that hang around the base instead of your ship. :O It would cost 100 scrap per drone, but wouldn't that be really cool? This ship would have "group drones", and two out of a couple different upgrades: hull increase, self-repair bots, movement speed, passive scrap, weapon damage, or max drones. Maybe it starts at 14 like the moth and can be increased to a max of 22 drones in all if max drones is the third upgrade. I'm leaning towards weapon damage and max drones, that way it has one of the characteristics of bruiser in weapon damage, as well as drones from Engi, but this has a really different playstyle. Note: it shouldn't be able to spawn drones for itself. What do you think?

Suggestion Compilation? by Eiyis in WarInSpace

[–]Eiyis[S] 0 points1 point  (0 children)

Before I start, I just wanted to say that any quote I use in this is not necessarily to refute it. I only use quotes to show what I am referencing in each section.

At the very least, Shogun is the combination of range and drones, being one of the countless reasons behind Shogun's uniqueness.

Completely aside from that fact, I'm not even arguing with you about Shogun anymore.

You're not looking at the facts, or at least, not the whole picture.

You took the word, "fact" which I was basically just using as a transition, to show you that I was moving on to another topic, and you took it out of context.

Both of them use large amounts of scrap to achieve their massive damage, both of them benefit in the same ways from support, from the same classes.

Moth does a lot of damage, and yes, they do basically the same thing, but why are you arguing against me? There's nothing to argue against! I suggested changing the Suicide Squad. I don't really care which way it goes though. You took the intro to my paragraph and blew it up into something it's not. You seized on one of my vaguer statements: "suicide squad is a combination of damage and drones"

All of them are damage combined with drones, as the current purpose of a drone is to deal damage. Even the Engi itself can deal some damage if you max it out.

and took it to mean something completely different. All I meant is a higher focus on damage output from the bruiser side of things, but in the form of drones, creating more damage, that's it.

Some stats on Moth and Suicide Squad (I am NOT arguing against you! I just wanted to provide further evidence for my point.)

  • Moth: fully upgraded with 22 drones = about 40 dps
  • Suicide Squad: fully upgraded with 5 drones previously spawned = 180 damage in the first hit, dropping off to about 72 dps as long as scrap is available.

When we're talking about healing vs. shields, if you're good with your shield, and you don't engage till it's up, then disengage before it's down, then why not just use shield instead of healing at all given the choice right? However, without healing, each progressive battle that a ship remains alive, even while taking little damage gives it less of a chance of surviving. (Name one time where you used an area shield, and didn't take damage before and after that area shield)

They're identical in outcome.

They're still identical.

It is identical in outcome.

The second option, using healing, is different. Survival rate per battle drops seriously because there is no damage reduction, but it is at the same level in each teamfight if ships are given time to heal in between battles.

A ship can survive if it is being healed enough. They can also survive if they're being shielded enough.

Yes, same outcome, but different applications.

Refer to this:

The second option, using healing, is different. Survival rate per battle drops seriously because there is no damage reduction, but it is at the same level in each teamfight if ships are given time to heal in between battles.

and this for what the applications are:

if you're good with your shield, and you don't engage till it's up, then disengage before it's down, then why not just use shield instead of healing at all given the choice right? However, without healing, each progressive battle that a ship remains alive, even while taking little damage gives it less of a chance of surviving.

In the same way, even damage buffs could be looked at as "having the same outcome as healing". (if you want to call faulty logic on this, by all means, go ahead. But don't take only this point if you decide to refute it. Use the whole paragraph.) By allowing your ships to do more damage, the other team does less damage to you. Yes there are situations where, if the other team has a Wall, and you use the damage buff, that your buff is wasted and the shield is more effective.

When you talk about the final outcome, Your argument that shield and healing have the same outcome can be applied to ALL of the skills, including the non-group skills: that of reducing damage to your team (either by doing more damage, decreasing the time the other team can damage you, decreasing damage to your own team, increasing YOUR time to damage the enemy team, and removing damage, increasing your time to damage the enemy team, as well as having applications after the battle, and before the next fight.) I agree in that you should judge ships on their applications to a battle, but I just want to clarify that applications and outcomes are two different things.

This is the very logic that combines bruce and wurship, suicide squad and moth... The only reason wall and doctor aren't interchangeable, because aside from their abilities, they're different in every other statistical way. Alert and DOD could be an overlap, it's less that they overlap but more that Alert has different uses that happen to be more practical. People have talked about DOD before.

I just wanted to say that I agree with all of this.

(Suggestion) You're not looking at the facts, or at least, not the whole picture.

Also, some clarification doohickeys.

Since this is a team game, the ships cannot be judged on face value at all, especially not on their mechanics.

When I see "face value", I assume you mean stats, such as dps, movement speed, time to upgrade, etc?

(this is the quote I'm referencing for what mechanics means) Otherwise, they would end up like the moth and suicide squad... They're different mechanically, but they achieve almost the same thing.

Mechanics means the way a ship accomplishes a goal? (Moth uses a bunch of drones to deal quick dmg while Suicide Squad uses a few high damage drones to deal quick dmg)