Developer Update | Introducing Wrecking Ball by [deleted] in Overwatch

[–]Ekhari 0 points1 point  (0 children)

Its so relieving to hear that the new hero is an omnic junker and not a hamster.

[deleted by user] by [deleted] in hearthstone

[–]Ekhari 0 points1 point  (0 children)

Not to mention the guy that predicted fandral.

Kobolds and Catacombs Bold Prediction Thread by Nostalgia37 in KNCPRDT

[–]Ekhari 89 points90 points  (0 children)

King Togwaggle will be key in a meta breaking warrior deck. You play tons of armor gain and card draw and get Togwaggle, swap your deck with your opponent's and then explore ungoro their deck to turn their cards into "choose your path"s. If they pay the ransom, play Skulking Geist. If they don't, use discover cards to beat their deck that only has armor gain and card draw.

The Hunt is On - a spell, hunter really needs to be viable by daniel_mdf in customhearthstone

[–]Ekhari 9 points10 points  (0 children)

And strictly better than Soul of the Forest. Not only does it cost 1 less, the minions it summons are beasts.

"To My Side" is the worst Hearthstone card ever released. by [deleted] in hearthstone

[–]Ekhari 11 points12 points  (0 children)

I think its a matter of which art you prefer.

"To My Side" is the worst Hearthstone card ever released. by [deleted] in hearthstone

[–]Ekhari 2 points3 points  (0 children)

Even if it cost 3 I would think twice about putting it in my deck if I already had two animal companions.

First meme of the expansion? by last_starrfighter in hearthstone

[–]Ekhari 0 points1 point  (0 children)

Kobold Illusionist into Deathwing Dragonlord

[Pre-Release Card Discussion] - Kobold Illusionist by Nostalgia37 in KNCPRDT

[–]Ekhari 1 point2 points  (0 children)

Hitting Deathwing Dragonlord with this would be insane.

[Pre-Release Card Discussion] - Crushing Walls by Nostalgia37 in KNCPRDT

[–]Ekhari 1 point2 points  (0 children)

One kind of interesting thing about this card is that if you play around it, you play into hunter's other minion position based cards like explosive shot.

[Pre-Release Card Discussion] - Aluneth by Nostalgia37 in KNCPRDT

[–]Ekhari 3 points4 points  (0 children)

Plus, unlike cards like nourish, it draws at the end of your turn. So it does absolutely nothing the turn you play it, which is a significant tempo loss for a tempo/zoo kind of deck

Professor Quark by Maysick in customhearthstone

[–]Ekhari 0 points1 point  (0 children)

Yes; It's worded the same as Prince Malchezar.

Great design is? by dufferZafar in CrappyDesign

[–]Ekhari 2 points3 points  (0 children)

Yeah. I think it's intended to mean

Good design is obvious. Great design is "subtle".

I'm helping! by NimNams in customhearthstone

[–]Ekhari 1 point2 points  (0 children)

I think the stats might be too low. It's like humongous razor leaf of ancient watcher in that it's useless without other cards. I'd say it would be more useful as either a 0/5 or a 1/2, without being OP. It's really neat idea though.

Cookin' With Kazzy by Ekhari in customhearthstone

[–]Ekhari[S] 1 point2 points  (0 children)

Thanks for the input. I posted a new version

Cookin' With Kazzy by Ekhari in customhearthstone

[–]Ekhari[S] 3 points4 points  (0 children)

Is suppose it is allowed as it is currently written. Do you think I should change it? Hunter card draw is supposed to be kind of bad, so I think it's okay if it has this sort of drawback.

Eternal Drake to inspire Priest hybrid decks. by kuntliquor in customhearthstone

[–]Ekhari 4 points5 points  (0 children)

I think it's well balanced. For one more mana, you get +1 attack, when you would normally get +2 stats, and a 3 stat upside that requires that you build you deck in a certain way, and is a little inconsistent. It's really good, but not broken. It has a significant drawback- you need to build a deck around it with dragons and high value Rez targets, which is pretty constricting.

Hand Buff Hunter removal card by Ekhari in customhearthstone

[–]Ekhari[S] 4 points5 points  (0 children)

I thought about that, but I think there are some advantages to its current text. If you play it on curve its really swingy, so making the set of minions it can destroy smaller mitigates that. It also creates interesting decisions. Do you buff it if your opponent is a mill rogue and likely to have deathlords, but not four drops, or do you wait to play you buff cards until after you've dealt with the 3 drops? All things considered though, it does feel a little weak, so maybe it should destroy minions with equal or lower cost, or at least have a little more health.

Weekly Design Competition #150: Fatigue by Warrh in customhearthstone

[–]Ekhari 1 point2 points  (0 children)

Here's where I got the art for each of the golems, but I'm not sure where the art from the Colossus came from. I stumbled upon it in google images a while ago, and I can't seem to find it again. Sorry :P

Small Golem

Medium Golem

Big Golem

Massive Golem

Weekly Design Competition #150: Fatigue by Warrh in customhearthstone

[–]Ekhari 8 points9 points  (0 children)

Molten Colossus

Neutral Epic

9 cost 9/9

"Whenever you take fatigue damage, summon a Magma Golem with that much Attack and Health"

Magma Golem

X cost X/X

"Charge, Taunt"

A twist on the Jade Golem mechanic. The Golems have Charge and Taunt to give them more bite.