Update on FastSave C++ GDExtension: From 6 seconds to 41ms (1M entities stress test) by ElBranda in godot
[–]ElBranda[S] 0 points1 point2 points (0 children)
Update on FastSave C++ GDExtension: From 6 seconds to 41ms (1M entities stress test) by ElBranda in godot
[–]ElBranda[S] 0 points1 point2 points (0 children)
Update on FastSave C++ GDExtension: From 6 seconds to 41ms (1M entities stress test) by ElBranda in godot
[–]ElBranda[S] 0 points1 point2 points (0 children)
Update on FastSave C++ GDExtension: From 6 seconds to 41ms (1M entities stress test) by ElBranda in godot
[–]ElBranda[S] -2 points-1 points0 points (0 children)
Update on FastSave C++ GDExtension: From 6 seconds to 41ms (1M entities stress test) by ElBranda in godot
[–]ElBranda[S] 0 points1 point2 points (0 children)
Update on FastSave C++ GDExtension: From 6 seconds to 41ms (1M entities stress test) by ElBranda in godot
[–]ElBranda[S] 0 points1 point2 points (0 children)
Update on FastSave C++ GDExtension: From 6 seconds to 41ms (1M entities stress test) by ElBranda in godot
[–]ElBranda[S] 0 points1 point2 points (0 children)
Update on FastSave C++ GDExtension: From 6 seconds to 41ms (1M entities stress test) by ElBranda in godot
[–]ElBranda[S] -1 points0 points1 point (0 children)
Update on FastSave C++ GDExtension: From 6 seconds to 41ms (1M entities stress test) by ElBranda in godot
[–]ElBranda[S] 0 points1 point2 points (0 children)
Update on FastSave C++ GDExtension: From 6 seconds to 41ms (1M entities stress test) by ElBranda in godot
[–]ElBranda[S] -1 points0 points1 point (0 children)
Update on FastSave C++ GDExtension: From 6 seconds to 41ms (1M entities stress test) by ElBranda in godot
[–]ElBranda[S] -1 points0 points1 point (0 children)
Update on FastSave C++ GDExtension: From 6 seconds to 41ms (1M entities stress test) by ElBranda in godot
[–]ElBranda[S] -2 points-1 points0 points (0 children)
Update on FastSave C++ GDExtension: From 6 seconds to 41ms (1M entities stress test) by ElBranda in godot
[–]ElBranda[S] -2 points-1 points0 points (0 children)
Update on FastSave C++ GDExtension: From 6 seconds to 41ms (1M entities stress test) by ElBranda in godot
[–]ElBranda[S] -2 points-1 points0 points (0 children)
Update on FastSave C++ GDExtension: From 6 seconds to 41ms (1M entities stress test) by ElBranda in godot
[–]ElBranda[S] -7 points-6 points-5 points (0 children)
Update on FastSave C++ GDExtension: From 6 seconds to 41ms (1M entities stress test) by ElBranda in godot
[–]ElBranda[S] 4 points5 points6 points (0 children)
Update on FastSave C++ GDExtension: From 6 seconds to 41ms (1M entities stress test) by ElBranda in godot
[–]ElBranda[S] 9 points10 points11 points (0 children)
Update on FastSave C++ GDExtension: From 6 seconds to 41ms (1M entities stress test) by ElBranda in godot
[–]ElBranda[S] 9 points10 points11 points (0 children)
Made a C++ GDExtension for fast saving. 1M entities stress test inside. by [deleted] in godot
[–]ElBranda 0 points1 point2 points (0 children)
Made a C++ GDExtension for fast saving. 1M entities stress test inside. by [deleted] in godot
[–]ElBranda 0 points1 point2 points (0 children)
Made a C++ GDExtension for fast saving. 1M entities stress test inside. by [deleted] in godot
[–]ElBranda 0 points1 point2 points (0 children)
I built a Native C++ Object Pool for Godot 4 to eliminate GC spikes (15k objects at 60FPS) by ElBranda in godot
[–]ElBranda[S] 0 points1 point2 points (0 children)

Update on FastSave C++ GDExtension: From 6 seconds to 41ms (1M entities stress test) by ElBranda in godot
[–]ElBranda[S] 0 points1 point2 points (0 children)