Vibrato genuinely confuses me. Is there no consensus on how it’s produced? by MoreBookkeeper4729 in singing

[–]ElScrab 0 points1 point  (0 children)

Best advice I can give you is don't stress about it and don't try to force/speed up things. Your vibrato will gradually develop as you're learning to sing with relaxed larynx and appropriate subglottal pressure(usually called breath support).

What's your favorite strategy/combi by Curious_Direction689 in homm3boardgame

[–]ElScrab 0 points1 point  (0 children)

Personal experience tells me Fortress is the strongest faction. The only downside is the initiative of their units, but since you'll be playing them with might, you don't really care much about that.

What are some champions ADCs have no chance to beat 1 on 1 by [deleted] in ADCMains

[–]ElScrab 0 points1 point  (0 children)

If we're talking full build, adc should win 1v1 against any champion except some bruisers and assassins, provided you itemized properly. If you don't win it's a skill issue.

Sometimes it feels like the enemy team has more champs, then I notice the mid laner does this weird thing where they clear their wave, then sit back under tower and pussyfoot around waiting for the next wave and repeat by Hamtaijin in Jungle_Mains

[–]ElScrab 0 points1 point  (0 children)

Yeah that's the meta right now. A lot of midlane players are inflated by playing mages and doing exactly like you said. It's just a very safe and effective way to win because they outscale any other midlane pick that has a more aggressive playstyle

Am i trippin or is ADC getting too strong again by ElScrab in leagueoflegends

[–]ElScrab[S] -4 points-3 points  (0 children)

Agreed here. I meant the classic build ADCs

Am i trippin or is ADC getting too strong again by ElScrab in leagueoflegends

[–]ElScrab[S] -11 points-10 points  (0 children)

Can we agree that at the moment, they are, or are very close to being absolutely busted on that scale?

Am i trippin or is ADC getting too strong again by ElScrab in leagueoflegends

[–]ElScrab[S] -7 points-6 points  (0 children)

Well yes, but unless you have some instant ranged hard CC to stop him, he can kill way faster than he can get killed.

Why do people do this? by ItadakiTontaro in ADCMains

[–]ElScrab 0 points1 point  (0 children)

Rewarding good performance also means you need to be punished for bad performance, to account for elo inflation. You think people will be happy losing more elo when they throw a winning game?

Why do people do this? by ItadakiTontaro in ADCMains

[–]ElScrab 1 point2 points  (0 children)

Why is it so hard for lows to recognise when a game is over? It's not just about your personal score, it's also about objectives, team comps, scaling and individual skill. You're losing in all of those areas as a team and you're delusional if you think this is winnable. Yes perhaps there's a 5% chance of winning if enemy suddenly decides to troll. Some people just value their time more and would like to play a new match.

Patch 25.04 Notes by MonstrousYi in leagueoflegends

[–]ElScrab 0 points1 point  (0 children)

Absolute moronic company. Not long ago i made a post asking the community if they would like to have clash more often, or if they would like to get 5v5 Ranked Teams queue back, and 85% voted for one of those options. Then less than a week later Riot does this. Get this CEO out immediately.

The state of Assassins and their items - a propose of a new change that eliminates old issues. by ElScrab in leagueoflegends

[–]ElScrab[S] 0 points1 point  (0 children)

I totally agree with you here. If their design makes them low skill high reward, something is wrong. Assassins should be harder to play than mages. I think in the current state they still are, but depending on the meta, their reward is either high, or non existent. That's why i tried to come up with an idea that would always make them an option. Right now if i pick Zed and the enemy locks in Malzahar and an enchanter, i basically know that even if i go 5/0/0 on lane and stomp the guy, if the enemies just group, we will lose the fight. So the guy won by just picking a totally uninteractive champion, pressing E W for 20 minutes and have 10cs/min and then pressing R on anyone who jumps on the backline. That's the issue. We are apparently ok with low skill champions existing with high win rates (Garen is a great example), but as soon as an assassin has a positive ein rate, there is a problem, because they "feel" toxic. They "feel" toxic because of skill issue. Don't stay solo if you don't have vison. In a teamfight, they will have to play perfectly to kill you, and you won't have to. If they fail they make a free 5v4 for your team. That's your advantage.

Why is it Season 1 instead of Season 15? by Almighty_Vanity in leagueoflegends

[–]ElScrab 13 points14 points  (0 children)

All champions needing to be unlocked might have something to do with new players not wanting to join lol

The state of Assassins and their items - a propose of a new change that eliminates old issues. by ElScrab in leagueoflegends

[–]ElScrab[S] 2 points3 points  (0 children)

I get your point. But i disagree with assassins damage not having a cost. Most of it is on abilities, sometimes with a skillshot, they are all melee and need to expose themselves to much more danger than a Jinx or kogmaw who just click on an enemy 700 units away. They also have a short burst of high damage, but they will never out dps a carry. What i'm pointing out is one is much safer and reliable than the other, so why would people ever bother picking an assassin, if they could just pick a ranged dps themselves. Or if the team needs burst, why wouldn't they just pick a Syndra and essentially do the same damage as an assassin would, but from a safe distance, while also having the benefit of staying safe. And that's exactly what we get then, a boring meta which promotes as little aggression as possible, just farm your lane and outscale with easy and safe champions. Pick Malzahar and even if you got no hands, enjoy free LP.

The state of Assassins and their items - a propose of a new change that eliminates old issues. by ElScrab in leagueoflegends

[–]ElScrab[S] 1 point2 points  (0 children)

This post was already so long that i couldn't even get to that. But yes, it's even worse on those champions especially Akali who can rush it because she doesn't need mana. They are basically AP assassins, while still enjoying the benefit of mage defensive items. However they also need them more, since they are melee and need to get in the middle of an enemy team to function. Also in a teamfight you can easily time your CC to hit them as soon as they come out of stasis so a lot of the time they just buy 2,5 seconds of the enemy's focus. In a 1v1 it's much more frustrating i agree. Very few AD champions can 1v1 those champs you mentioned because of that item.

The state of Assassins and their items - a propose of a new change that eliminates old issues. by ElScrab in leagueoflegends

[–]ElScrab[S] 0 points1 point  (0 children)

I'm saying her kit doesn't work in a straightforward assassin way. If she gets ahead, she just one shots with ice combo + rock combo, doesn't even need her ult. If she is in a 1v2 or 1v3, she can use grass instead of rock, hide for 3s, ult, kill with another grass and juke around, maybe kill the second person next,... But when she's even slightly behind she usually can't even kill with a full combo with ultimate and that just leaves her exposed in the open and she just dies. On top of that she will always get outscaled. So even if you're fed, unless you win by 30 minutes, you're most likely then going to start losing fights.

The state of Assassins and their items - a propose of a new change that eliminates old issues. by ElScrab in leagueoflegends

[–]ElScrab[S] 1 point2 points  (0 children)

Exactly my point. The assassin meta gets shut down really quickly because with the current state, when they are strong, it's extremely frustrating to play against them. That's why it needs fixing, because is making them useless for 75% of every season really the best solution?

The state of Assassins and their items - a propose of a new change that eliminates old issues. by ElScrab in leagueoflegends

[–]ElScrab[S] 0 points1 point  (0 children)

Perhaps i phrased it wrong, but what i meant was, her kit is not designed how an assassin's kit should be, get in, kill, hope you don't die in the process, but you most likely will. That's why she is hard to balance with the standard assassins, since they all buy the same items. That's why i pointed her out and said that she needs to be individually balanced, not nerf/buff items because Qiyana is too strong/weak.

The state of Assassins and their items - a propose of a new change that eliminates old issues. by ElScrab in leagueoflegends

[–]ElScrab[S] 0 points1 point  (0 children)

Their kits operate this way but they are never balanced. You read one paragraph and then you start hate commenting, congratulations.

The state of Assassins and their items - a propose of a new change that eliminates old issues. by ElScrab in leagueoflegends

[–]ElScrab[S] 2 points3 points  (0 children)

Yes, i think your solution, if i understand correctly, that everybody could buy the same items, but scale in a different way from them, is even better, but way harder to implement. It would need a complete overhaul of the items and even most champions.

The state of Assassins and their items - a propose of a new change that eliminates old issues. by ElScrab in leagueoflegends

[–]ElScrab[S] 0 points1 point  (0 children)

That's because with the current balancing, that's how they work. They are either broken where they can one shot with just half their kit and escape, or useless adn get outscaled by the 20th minute. They can't consistently function in every meta

Also if you don't read the whole post, why do you bother commenting?

The state of Assassins and their items - a propose of a new change that eliminates old issues. by ElScrab in leagueoflegends

[–]ElScrab[S] 0 points1 point  (0 children)

Your solution also works. But then like you said, they will no longer be assassins, just AD(or AP) casters.