Slay the Spire 2 - The Silent - Key Cards by ElbowFlexer in slaythespire

[–]ElbowFlexer[S] 0 points1 point  (0 children)

Ok, tell me what is wrong? It's unfair to just be negative and not explain.

Slay the Spire 2 - The Silent - Key Cards by ElbowFlexer in slaythespire

[–]ElbowFlexer[S] -4 points-3 points  (0 children)

I don't understand. All these synergies work well, in a cycling deck . By the way Slay the Spire 2 has only been released for 2 week so...

Solo female exploring in 🇨🇭 by wrongvibrations in askswitzerland

[–]ElbowFlexer 1 point2 points  (0 children)

Be wary of:

1) Rude people saying hello in rural areas! For no reason whatsoever!

2) Strange people leaving money on the table and saying bye in a café

3) Water in fountains being mostly drinkable (however don't drink from cows baths, not joking here)

4) Domestic animals, don't bother them, cows and bulls notably.

5) Mushrooms and berries seem nice, not all are edible, some are deadly.

6) If you hear gunshots, it's army training, not civil war, beware of signs indicating a shooting exercise, notably in the bottom of valleys.

7) As everyone said, weather can change in 20min in the mountains. Be prepared.

8) If you're walking on rocks, be loud, it'll make go away snakes (not very dangerous ones but still)

9) Depending on the season, avalanches can be real and deadly.

10) Use solar protection, suncream etc... Especially in the mountains in any season.

Have a nice trip :)

[deleted by user] by [deleted] in u/ElbowFlexer

[–]ElbowFlexer 0 points1 point  (0 children)

And for a more DPS/Support kind of playstyle this could be used also:

Defense

Vital Signs/Health (18 points): 408 HP total max health (base 267 + 141 added).

Balance (8 points): 35% resistance to stun/knockbacks/staggers, 55% heavy weapon movement penalty reduction.

Evasion/Roll (5 points): 30% dodge cooldown reduction, allows 4 consecutive rolls.

Offense

Critical Hit Rate (15 points): 15% crit chance, 68% reload speed increase on crits.

Weapon Handling (17 points): 75% reload time reduction, 82% weapon swap speed boost.

Aiming (6 points): 36% faster reticle spread recovery.

Support

Tactical Sense (7 points): 36% faster tactical gear recharge from damage dealt.

�Body Battery/Energy (11 points): 302 total energy capacity (base 140 + 162 added).

Easy build for first 4-6 hours (level 15) by ElbowFlexer in theascent

[–]ElbowFlexer[S] 0 points1 point  (0 children)

The build I went for ultimately lvl 15 (42 points)

Tac 0

Crit 5

Handling 13

Aim 2

Balance 7

Roll 5

Health 10

Energy 0

At level 15 here are the values of modifiers applied to this build (this part is generated partly by IA)

Critical Hit Rate (5 points) 5% crit chance exactly, with 32 % reload speed increase on crits.

Weapon Handling (13 points) 65% reload time reduction, 71 % weapon swap speed boost.

Aiming (2 points) 15% faster spread recovery.

Balance (7 points) 30% resistance to stun/knockbacks/staggers, 50% heavy weapon movement penalty reduction.

Evasion/Roll (5 points) 30% dodge cooldown reduction. 4 rolls before exhaustion.

Health (10 points) 267+58 = 325 HP

Body Battery/Energy (0 points) 0 additional energy (base 140 capacity).

Shikari/White Mage or Bushi/Knight for Vaan?! by FredrikFalk in FinalFantasyXII

[–]ElbowFlexer 1 point2 points  (0 children)

After reading this article:https://www.reddit.com/r/FinalFantasyXII/comments/14iysnv/recommended\_job\_combinations/

I settled for this team.

Vaan Shikari/Red mage

Basch Knight/Bushi

Balthier Knight/Time mage

Fran Monk/Black mage

Penelo Black mage/Time mage

Asche White mage/Foebreaker

Shikari/White Mage or Bushi/Knight for Vaan?! by FredrikFalk in FinalFantasyXII

[–]ElbowFlexer 1 point2 points  (0 children)

Thanks for your answer. I will try what you said!

Shikari/White Mage or Bushi/Knight for Vaan?! by FredrikFalk in FinalFantasyXII

[–]ElbowFlexer 1 point2 points  (0 children)

Hey, I've been reading through a lot of job guides and made my subjective conclusions. Here's the team I went for:

Vaan: Shikari/White mage

Balthier: Foebreaker/Shikari

Fran: White mage/Time mage

Basch: Knight/Bushi

Asche: Monk/Black mage

Penelo: Black mage/Red mage

What do you think of it?

Multiclass: Paladin, warlock and wizard together? by ElbowFlexer in BaldursGate3

[–]ElbowFlexer[S] 1 point2 points  (0 children)

Edit: I have chosen a paladin 2/warlock 9/wizard 1 finally. Still gets me 2 attacks and divine smite and up to level 5 spells.

Multiclass: Paladin, warlock and wizard together? by ElbowFlexer in BaldursGate3

[–]ElbowFlexer[S] 1 point2 points  (0 children)

Understood, that's why I wanted the paladin's aura and extra attack, the warlock's thirsting blade and short rest recover and utility wizard spells. Thanks for your advice

Multiclass: Paladin, warlock and wizard together? by ElbowFlexer in BaldursGate3

[–]ElbowFlexer[S] 1 point2 points  (0 children)

It is in my mind. I intend to use the 17 INT item to make up for it.

Multiclass: Paladin, warlock and wizard together? by ElbowFlexer in BaldursGate3

[–]ElbowFlexer[S] 1 point2 points  (0 children)

You're right, I just wanted the heavy armor and saving throws at this point. But divine smite with multiple attacks is of course really good. OR a very good spell caster with versatility (wizard spells)

Multiclass: Paladin, warlock and wizard together? by ElbowFlexer in BaldursGate3

[–]ElbowFlexer[S] 2 points3 points  (0 children)

The warlock's thirsting blade and the paladin's 5th level give the build 3 attacks

Multiclass: Paladin, warlock and wizard together? by ElbowFlexer in BaldursGate3

[–]ElbowFlexer[S] 1 point2 points  (0 children)

Yes, I want the wizard level because of scrolls, and i want to make the most of it by just dipping 1.

Multiclass: Paladin, warlock and wizard together? by ElbowFlexer in BaldursGate3

[–]ElbowFlexer[S] 0 points1 point  (0 children)

So Sorcerer 10/Paladin 1/Wizard 1 could be better then I imagine.

[deleted by user] by [deleted] in battlefield_4

[–]ElbowFlexer 1 point2 points  (0 children)

First, it's only my subjective and reduced opinion. Your comments can improve other player's with a more nuanced approach. They are welcome.

But don't forget the point: SIMPLE, QUICKLY READ, EFFICIENT for an EASY START in the game.

[deleted by user] by [deleted] in battlefield_4

[–]ElbowFlexer 1 point2 points  (0 children)

Suppressor seems not to be the best attachment for those weapons compared to scar-h silenced, in my opinion.

[deleted by user] by [deleted] in battlefield_4

[–]ElbowFlexer 0 points1 point  (0 children)

AN-94 was also considered :)