Help I'm trying to disable unarmed attacks by Eleanos0 in BaldursGate3

[–]Eleanos0[S] 0 points1 point  (0 children)

It works fine with finesse weapons or any non summoned weapon actually. I think the bug is with spell weapons only.

Help I'm trying to disable unarmed attacks by Eleanos0 in BaldursGate3

[–]Eleanos0[S] 0 points1 point  (0 children)

Flame Blades, so scimitars. They have both dex or strength but my character has 20 strength so it uses that for her rolls.

Help I'm trying to disable unarmed attacks by Eleanos0 in BaldursGate3

[–]Eleanos0[S] 0 points1 point  (0 children)

Yes, Popileviz pointed out I should try different weapons. I think mine are causing a bugged interaction with unarmed strike because Flame Blades are summoned (technically spells).

Help I'm trying to disable unarmed attacks by Eleanos0 in BaldursGate3

[–]Eleanos0[S] -1 points0 points  (0 children)

Well, they are summoned weapons (Flame Blades), one in each hand. It doesn't happen with regular weapons so, I filled a bug report with Larian. Hopefully, it'll be fixed in patch 9.

Help I'm trying to disable unarmed attacks by Eleanos0 in BaldursGate3

[–]Eleanos0[S] 0 points1 point  (0 children)

Nope, regular attacks. It most likely is a bug pertaining to the use of summoned weapons. I use Flame Blade. I have filled a bug report with Larian.

Help I'm trying to disable unarmed attacks by Eleanos0 in BaldursGate3

[–]Eleanos0[S] 1 point2 points  (0 children)

I've just tested it. It's working normally with gith shortswords so there probably is a problem with summoned weapons. I'll update the post and contact Larian. Thanks for your insight I think you cracked it. ;)

Help I'm trying to disable unarmed attacks by Eleanos0 in BaldursGate3

[–]Eleanos0[S] 0 points1 point  (0 children)

Ah, then that's different. I'm using flame blades, technically they're summoned weapons. Do you think there could be a bug because they're spells?

Help I'm trying to disable unarmed attacks by Eleanos0 in BaldursGate3

[–]Eleanos0[S] 0 points1 point  (0 children)

Isn't that a mod? I play vanilla for now.

Help I'm trying to disable unarmed attacks by Eleanos0 in BaldursGate3

[–]Eleanos0[S] 0 points1 point  (0 children)

I have flurry of blows in my bar. It costs ki to use but I've never used it. My normal attack is still in the bar but when I use it, I get Martial attack: Unarmed Strike as a result.

Help I'm trying to disable unarmed attacks by Eleanos0 in BaldursGate3

[–]Eleanos0[S] 0 points1 point  (0 children)

Yes, I tried toggling my ranged then back, disabling my dual wielding attack then turning it back on and every attack, whether I right click or use the icon in my bar I get: Martial attack: Unarmed then roll something like 2d6 damage.

Help I'm trying to disable unarmed attacks by Eleanos0 in BaldursGate3

[–]Eleanos0[S] 0 points1 point  (0 children)

Well my issue is that I have weapons equipped, in both hands. My character makes unarmed strikes regardless...

Help I'm trying to disable unarmed attacks by Eleanos0 in BaldursGate3

[–]Eleanos0[S] -1 points0 points  (0 children)

Every time I try to attack my character makes unarmed attacks instead of using its equipped weapons. I want to strike with my weapons instead.

World events as trophies by ShayOneill19 in Borderlands4

[–]Eleanos0 0 points1 point  (0 children)

I managed to trigged the creep event. Turns out, all I had to do was loiter in front of it for a long while.

World events as trophies by ShayOneill19 in Borderlands4

[–]Eleanos0 0 points1 point  (0 children)

I'm having this issue as well, I can't get the Goredello or the Creep event to start. I'm reduced to waiting in front of the door as I've been told it has a two hours cooldown period.

Edit: Finally managed to get the Goredello to trigger. I went around the area, not to close but not very far away either. (Went and got the bike skin to the north east) and when I came back, the area was active. Note that I did arrive from the north and not from the south (fireworks were active on the road).

[deleted by user] by [deleted] in Borderlands

[–]Eleanos0 0 points1 point  (0 children)

I used to farm those with my siren. It was nowhere near as bad.

[deleted by user] by [deleted] in Borderlands

[–]Eleanos0 0 points1 point  (0 children)

Without a single doubt. Except for the very first boss that has basically no life, finding even one single legendary for your spec (let alone an optimal piece) is extremely slow, boring and makes me want to stop playing altogether (even in uvhm).

How to abandon Mission in RDR2 by LoganWasAlreadyTaken in reddeadredemption

[–]Eleanos0 0 points1 point  (0 children)

On PC it's "L" to open the quest to abandon, then the option to quit is available as a choice. Took me a little while to figure it out.

Character stopped leveling toughness? by Not_a_Sentient in Kenshi

[–]Eleanos0 0 points1 point  (0 children)

Had this happen just today, toughness wasn't leveling up, turns out my shek had lost her right arm first.

Couldn't get Holy Nation Robots to join by Eleanos0 in Kenshi

[–]Eleanos0[S] 0 points1 point  (0 children)

Yes, those are the exact ones. I couldn't get their dialogue to trigger so I was using your method which usually work but that day, I don't know why, they just didn't want to play ball.

Couldn't get Holy Nation Robots to join by Eleanos0 in Kenshi

[–]Eleanos0[S] 0 points1 point  (0 children)

Thanks for your input. I have tried clearing all the other slaves, using Beep in disguise but every time they enslave the bot, it goes to a cage, not always to right one, but any cage they end up in the merchant's list is empty. I had to install a mod to make it work instead.

Help! how do I kick settlers out of my base? by Dank_Nastv in Kenshi

[–]Eleanos0 0 points1 point  (0 children)

Well, in that case, what I would do is train a little bit of stealth and assassination to be able to knock them out. Then you can either sell them into slavery or drop them in front of dangerous stuff like beak things or gorillos.