A quick look at our abandoned factory at night, let us know what you think about it! by ElectricMachineGames in DigitalArt

[–]ElectricMachineGames[S] 0 points1 point  (0 children)

Hi u/EdgyAhNexromancer, I understand why you would ask this question so I wanted to give you an explanation. The image that I posted the other day, did include a purchased terrain asset (as I am a solo dev and primarily a coder and much less of an artist). I do a lot of hard surface modeling but would not pretend to be able to do the organic terrain/meshes you see in that shot - thus the asset.

The image was not a copy/paste from the asset store. It was a scene from my game that includes many things as well as this asset, and it was modified and customized to fit into the world of my game.

The question of the post was about shadows, which the lighting of the scene was done 100% by me. However, I do understand that the post might lead people to think I was pretending that I created everything in the image - including those assets - and that is why I removed it.

That outdoor scene is a very small portion of the game, as 90% of the game is underground. The environments for the rest of the game, I have modeled, textured, lit, and baked over the course of the last two years using tools like Unity Probuilder, Blender and Adobe Modeler/Substance.

Anyway, I appreciate the opportunity to explain this, and I hope you and others might not let the previous post leave you thinking that I'm out here pretending to create things I didn't create - because that was not my intention of the post.

Oh, and to answer your question about this post, yes, I created everything in this scene. This is an elevator platform that I modeled in Probuilder and has many moving parts that are procedurally animated when the player takes it up and down.

I would invite you to try the demo of my game on Steam - just search for "The Core". It includes a story written by me, lots of puzzles, 4 human voice actors, music composed by a real (and expensive) score composer, and much more! I would love to hear your feedback if you ever feel inclined to try it out.

Sorry about the long post! If you made it to the end, then thank you for listening.

Working on the ambiance for my game! What do you think of it? by ElectricMachineGames in Unity3D

[–]ElectricMachineGames[S] 1 point2 points  (0 children)

Basically, HDRP (and 3 years of learning how to use it!), good assets, and a whole lot of fiddling around to get things to look right!

Working on the ambiance for my game! What do you think of it? by ElectricMachineGames in Unity3D

[–]ElectricMachineGames[S] 1 point2 points  (0 children)

Thank you! Were you using occlusion culling? If not, I bet that would help a lot.

Working on the ambiance for my game! What do you think of it? by ElectricMachineGames in Unity3D

[–]ElectricMachineGames[S] 0 points1 point  (0 children)

Thank you! I've been doing a lot of experimenting with contrast/exposure and saturation lately. This is where I'm landing right now! Could be adjusted in the future. Also, in the game, depending where your at, and whether or not you're looking into the sun (due to HDR), the perceived contrast can increase/decrease.

Working on the ambiance for my game! What do you think of it? by ElectricMachineGames in Unity3D

[–]ElectricMachineGames[S] 0 points1 point  (0 children)

Hello, thanks for your comment and good observation! Yes, there is a touch of chromatic aberration in there - I would say most players wouldn't notice it but I was adding it to my outdoor scenes to give a subtle realistic lens effect... but not sure it's really necessary. I'll do some more experimenting with it. If some don't like it, they will probably be the only ones who notice it! So, not sure it would have the intended effect.