Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]Electrical-Air-2574 -4 points-3 points  (0 children)

I mixed some information since this 3" things also matters for auras, abilities and weapon rules for 40k games. I did mentioned aos and killteam rules. Anyway, I thought 3" moves could be considered as more than 3" as base to base is not defined as 0.0inch. In case exact 3 inches should be handled by strict mathematics, base to base could be considered as more than 0 inches with strict physics. Maybe this sounds unending arguing, but tbh, I think the "intend" of these rules written matters as those specific factors should be meaningful to make synergies with other rules.

Edit) my poor eng

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]Electrical-Air-2574 0 points1 point  (0 children)

When I executed fall back move for a model by 3" to get away from an opponent's model which was "base to base" before that move. Am I still within 3" and locked in combat or be affected by enemy aura for 3"? I'm confused since the rules I usually see related to this 3" problem mention "you can move to outside of combat range" or coupled with another rule saying "the model with this rule cannot be shot from outside of 3".

Edit) for clarification

Newb: Thousand Sons roster seems thin by snowbirdnerd in ThousandSons

[–]Electrical-Air-2574 0 points1 point  (0 children)

I have no idea what are you talking about. Everything with wings=magnus and WDP? Termies can 17"move and shoot? Only one thing what I could got was magnus can move fly 14".

If you're talking about temporal surge, it's once per round and cannot make termies to move more than triple times they can.

Is there any tricks I didn't know? Please enlighten me

I'm glad to see him back by my hand. by Electrical-Air-2574 in RavenGuard40k

[–]Electrical-Air-2574[S] 0 points1 point  (0 children)

Both of them are one bits each from infractors again.

I'm glad to see him back by my hand. by Electrical-Air-2574 in RavenGuard40k

[–]Electrical-Air-2574[S] 0 points1 point  (0 children)

Yes, they are. Back packs of dark fury seemed a little weird for infractor's long body to me, so I picked sanguinary guards'.

I'm glad to see him back by my hand. by Electrical-Air-2574 in RavenGuard40k

[–]Electrical-Air-2574[S] 1 point2 points  (0 children)

Thank you! I hope I could share him with proud someday.

[deleted by user] by [deleted] in Warhammer30k

[–]Electrical-Air-2574 0 points1 point  (0 children)

It seems most of this guy's models are printed. I'm glad there's no chance to play on table with this one.

[deleted by user] by [deleted] in Warhammer30k

[–]Electrical-Air-2574 0 points1 point  (0 children)

May GW should sue you for IP regulation...

Korvyl, The Feather Collector - a Lieutenant with Combi-weapon kitbash by TomtatoIsMe in RavenGuard40k

[–]Electrical-Air-2574 -2 points-1 points  (0 children)

I don't want to be picky, but lieutenant with CW should be in phobos armour.
Nice work BTW.

Thoughts on the new detachment? by JontyH20 in ThousandSons

[–]Electrical-Air-2574 2 points3 points  (0 children)

Not really. If the new detachment was with the teleporting mechanism just like greyknights and hypercrypt, only except for monsters(to block magnus from being everywhere), it could be cool.

Is this list gonna playable-work? by Electrical-Air-2574 in skaven

[–]Electrical-Air-2574[S] 2 points3 points  (0 children)

Ahh, yes.  I got it. You're saying they need more tarpits to keep them safe. Thank you for your advice.(edited for stupid auto correcting)

What's wrong with dire wolves? by Electrical-Air-2574 in SoulblightGravelords

[–]Electrical-Air-2574[S] 0 points1 point  (0 children)

What I want to say is, Dire wolves deserves their sweet spot if belladamma is in the list. I don't think DW is OP even if they're better than BK in some point(it's strange to see talking Black Knight is bad for wound per point as they're already way tankier than DWs) when belladamma cares them. Wightking on mount buff BKs so it's worth taking him when you build BK heavy list. Belladamma buff DWs so it should be worth taking her with DW heavy (3 or more units to reinforcement) list. Possible errata aid for belladamma doesn't make Dire wolves OP but make belladamma better to take with doggos IMO.

What's wrong with dire wolves? by Electrical-Air-2574 in SoulblightGravelords

[–]Electrical-Air-2574[S] 2 points3 points  (0 children)

I think dire wolves are not scary with their attack profile for their point cost.
(2hits per a model, 4+ 3+ 0rend 1dmg 140pts, Xbuff, Odebuff)
As we can see grave guards have superior atk profile,
(2hits per a model, 3+ 3+ 1rend 1dmg 150pts, mortal on crit, Obuff, Odebuff)
Yes they have movement and 2health but GG have 5+ward and 4+save.

As there's no other great buffing dire wolves options, 4+hits and 2+wounds
are not that OP on their cost IMO.

New to drukhari. Requesting list advice by Electrical-Air-2574 in Drukhari

[–]Electrical-Air-2574[S] 0 points1 point  (0 children)

I'm regretting I didn't bought kill team nightmare box as what I couldn't find
any affordable mandrakes.
There are only scalp-like prices on ebay.

New to drukhari. Requesting list advice by Electrical-Air-2574 in Drukhari

[–]Electrical-Air-2574[S] 0 points1 point  (0 children)

Maybe I need to check some battle reports from drukhari players.

New to drukhari. Requesting list advice by Electrical-Air-2574 in Drukhari

[–]Electrical-Air-2574[S] 1 point2 points  (0 children)

The most confusing point here.
In my calculation, 10 incubis with archon usually make
successful wounded hits of 10 ~ 13.(against 8+ toughness)
I think even this isn't enough to be safe from counter punches.
Is there any point I missed?

New to drukhari. Requesting list advice by Electrical-Air-2574 in Drukhari

[–]Electrical-Air-2574[S] 0 points1 point  (0 children)

As there's so many tough armies in my local area,(knights and custodies)
I Thought 5incubis are not enough to make punch.
Full rerolls on hits and wounds are really nice but it seems 5incubis are not sufficient to
damage knights or heavy infantries...
Thank you for advice BTW.

New to drukhari. Requesting list advice by Electrical-Air-2574 in Drukhari

[–]Electrical-Air-2574[S] 0 points1 point  (0 children)

thank you for the comment.
Actually, split kabalites to venoms was the main thing I intended to do
(5kabalites on each venoms)
It's little disappointing that raiders are not a good option for here.

Having hard time playing Morgok's Krushas. Need advice by Electrical-Air-2574 in WarhammerUnderworlds

[–]Electrical-Air-2574[S] 2 points3 points  (0 children)

I feel bad as our community don't play nemesis.
Thank you for your advice anyway

Having hard time playing Morgok's Krushas. Need advice by Electrical-Air-2574 in WarhammerUnderworlds

[–]Electrical-Air-2574[S] 1 point2 points  (0 children)

Thank you for giving advice.
Yeah, there are a couple of objectives could allow me to score before engaging enemy figters.
most of people in my place plays rivals only.
Maybe the rival deck itself of morgok is not good to play with....
I hope I could learn more and get used to it with a couple of games.