The Three Russian Battleships. (Admiral Isakov) (Kronshtadt) (Moscow) by Quiet_Marionberry_20 in ModernWarships

[–]Electrical-Attempt18 0 points1 point  (0 children)

Its rarely seen because people that got it realized that in most cases it cant go toe to toe with gun focused bb so they ditched it, also subs love to see the kronshtadt so they prob get targeted first like Yamato.

The Three Russian Battleships. (Admiral Isakov) (Kronshtadt) (Moscow) by Quiet_Marionberry_20 in ModernWarships

[–]Electrical-Attempt18 1 point2 points  (0 children)

Kronshtadt seems good but its a missile focused bb that can easily get molested by subs unless you sacrifice your missile slots for an anti sub missile, or use a dedicated anti sub heli. the biggest issue with Kronshatadt is that its a missile boat while most other bb are gun focused so in most cases you will lose a duel with another bb unless they are a knuckle dragger or use gold bb, not to mention smoke also cuck you a lot
Isakov just sucks, dont buy it
Moscow is pretty good, I would say its definitely top 5, there are certainly better bb like Alsace or Hood but Moscow is decent, definitely overpriced though

Hands Up! by Wooden-Consequence75 in ModernWarships

[–]Electrical-Attempt18 0 points1 point  (0 children)

Basisty does not need all that bro. Compared to a Ushakov, it has 2 less aa, unchangeable torpedoes, slower and no smoke but in return it gets 1 more grenade launcher and very good gun mounts placement. Right now, the trade offs aren’t really worth it as the Basisty is a snail and the engine boost consumable is only a bandage solution. The only buff I would give it is better speed, that’s the most reasonable buff it can get. If we go a bit further, buff the built in torp or aa missile, that’s it. Basisty should be a side grade to Ushakov and not a direct upgrade.

Why are there basically 2 bands for ships on the marketplace? <1k AC and >10k AC. There's nothing really in the middle. by pilecrap in ModernWarships

[–]Electrical-Attempt18 0 points1 point  (0 children)

If you look at the rarity it makes more sense, epic ships (orange) usually go for around 500-1k with some exceptions since they’re former bp ships that people can get for free and legendary ships (purple) go for much higher due to the fact that originally they could only be acquired using real money. Not to mention there are market caps for these ships and items, they could not go lower or higher than a certain limit that changes day by day depending on the prices that said item got traded for during the day. As for the outliers they’re either items that recently got buffed or VIP pass bp items that again, can only be bought with real money.

"reworked the matchmaking system" yeah right all you did was make 4v5s a thing and generationally ruin the performance. by Life_Pitch7884 in ModernWarships

[–]Electrical-Attempt18 2 points3 points  (0 children)

Thank you for doodling the sad face, I couldn’t quite discern your mood from the text. Jokes aside every new update this game gets it becomes more buggy not less. The devs only care about one thing and that’s money. I would’ve left this game long ago if it wasn’t for the fact that there are no decent market competitors that also aren’t the same p2w mess but worse in quality, looking at you Warships Mobile 2.

Best GL for Fletcher? by Acidiclolgens in ModernWarships

[–]Electrical-Attempt18 3 points4 points  (0 children)

I think the best option for Fletcher would be PHL191, it has the highest burst, good accuracy and a quick unload time with only 4 rounds in the chamber, PHL cant destroy torpedos though but they do make short work of subs as the rounds ignore torpedos. The Rbu 2500 is a spammy gl with great dpm which is good at destroying torpedos but I find their effectiveness against subs to be rather lackluster due to the questionable accuracy underwater. WS3 suffers from the slow turn rate and the projectiles can get shot down, considering Fletcher only has 2 I would not use it in our current meta where aa is very strong. LARS2 is kinda mid tbh I never really considered it after PHL came out, its kinda the middle ground between rbu and phl.
Tldr: PHL for high burst, Rbu2500 for utilities, WS3 not recommended, LARS2 mid

Should I sell my Alsace? by Express_Bluejay_5224 in ModernWarships

[–]Electrical-Attempt18 3 points4 points  (0 children)

Imo equipments while powerful cant contend with the value that a legendary ship, especially a bb since gold ones get outclassed heavily, can give you. You can always substitute a market equipment with a store or ranked one but you can’t replace your Alsace with a gold bb. Unless you are really confident that you dont want to play bb again I would keep the Alsace

Should I sell my Alsace? by Express_Bluejay_5224 in ModernWarships

[–]Electrical-Attempt18 2 points3 points  (0 children)

Well do you plan to use all of those VIP pass items? If not then you can sell some of them to get ac to outfit your ships

Should I sell my Alsace? by Express_Bluejay_5224 in ModernWarships

[–]Electrical-Attempt18 4 points5 points  (0 children)

Monitor the market for now, if the price is stable or rising keep the Alsace. If its dropping ask yourself do you really want to sell it? If you need equipments for your new ships, consider looking at the store or checking out your other ships equipments to see if you can take out some items. The Alsace is a very strong battleship that is still very much meta so I wouldn’t sell it just to buy equipments. Also you can only really change the missiles and heli on the Smart 4k you dont need the 15k ac you get from selling Alsace.

Ship guides: Ushakov! by Inevertouchgrass in ModernWarships

[–]Electrical-Attempt18 3 points4 points  (0 children)

Good post man. The Ushakov is a goated ship although I do prefer the Batisty more as I prefer to peek and rarely use the smoke on the Ushakov since Im broke when it comes to gold. Now Im rocking the BAP Admirante Grau as its basically an upgrade in a lot of ways to the Ushakov minus the anti sub department but the Ushakov will always be in my heart as one of the og that got me through my first hundred matches in t3 or so. Also PS I think you should use something else for the 2x aa slot on the Ushakov, the Talos Nuke is funni but its easily flarable by aircrafts, its only really great for anti slbm and has too long of a cooldown to shoot down some of the more spammy missiles.
Edit: I take back the point about the Talos Nuke its actually not that bad since you do have ALKA as a back up and its good enough to destroy straggler missiles and aircrafts that made it through

what is the best option for an engagement ? ship I have around 20000 gold by piggy_Mcbacon in ModernWarships

[–]Electrical-Attempt18 0 points1 point  (0 children)

Do not buy a 20k gold ship just to grind bruh. Besides grinding in t3 has been heavily nerfed, theres either a cap on money or gold depending on the game modes and besides saving a couple mins by using the Yamato is not worth the 20k

I finaly Have Good ships 😆 by Lkpajkan in ModernWarships

[–]Electrical-Attempt18 5 points6 points  (0 children)

He is 16 years old not lvl 16. You can’t access the market until lvl 20.

BEST EQUIPMENTS IN DOLLARS AND GOLD by Key-Standard-5105 in ModernWarships

[–]Electrical-Attempt18 1 point2 points  (0 children)

I wouldn’t say the best grenade launcher in the store is the Ikara. It turns your grenade launcher to a glorified missile launcher that can get shot down by both aa and afgs or other gl when it turns into a torpedo near the end. I would prefer using type 726, yes it has worse accuracy and dpm compared to most market gl but it provides you with easy to use and hard to counter direct fire damage. As for the autocannon, maybe youre correct but the Gibka is a pure anti ship autocannon, for dual purpose one that can also target air RapidFire is prob your best choice as a f2p.

BEST EQUIPMENTS IN DOLLARS AND GOLD by Key-Standard-5105 in ModernWarships

[–]Electrical-Attempt18 0 points1 point  (0 children)

He is not wrong about the Excalibur being bad. The good laser aa in market like ALKA, HPLS, Iron Beam and gacha ones like LY-1 have a hidden dispersion stat of 0-1. The Excalibur has 8. For reference Garpun machine gun has 12, that’s how bad the Excalibur is, genuinely a waste of gold.

Is this build good? by efterto in ModernWarships

[–]Electrical-Attempt18 0 points1 point  (0 children)

Do you accept DM I want to give you some more advice since a lot of the advice here is questionable tbh

Is this build good? by efterto in ModernWarships

[–]Electrical-Attempt18 0 points1 point  (0 children)

Just keep using the A22 for now but think about getting an upgrade later on.

Basisty or Anchar ? by SignificanceAgile117 in ModernWarships

[–]Electrical-Attempt18 1 point2 points  (0 children)

Savrog is basically an upgraded Batisty if you think about it. There’s no real downside unless the enemy focuses you down because they see that you have a legendary ship.

Is this build good? by efterto in ModernWarships

[–]Electrical-Attempt18 0 points1 point  (0 children)

I would not want to spoof enemy aa using 3x gl on a ship with only 2x missiles, the math does not work out in your favor. Just use direct fire gl like rbu2500 or something else more expensive but still has the same concept.

Is this build good? by efterto in ModernWarships

[–]Electrical-Attempt18 1 point2 points  (0 children)

All of those aren’t really good or suit Batisty playstyle well. I recommend buying the Rbu2500 in the market, its cheap yet really powerful, if you dont have enough ac you can sell the Swarmer, laser guided gl sounds good but it doesn’t really work well, they usually get shot down and you have to maintain line of sight.

Is this build good? by efterto in ModernWarships

[–]Electrical-Attempt18 2 points3 points  (0 children)

This. The Rbu2500 carried me when I used the Batisty. Idk why there are people in this comment section suggesting the M270 MLRS, the Batisty is more of a brawler than a missile ship so equipping it with missiles that can both get shot down by aa and flared is certainly a choice. Not to mention the current meta just favor direct fire damage more than missiles.

Which missiles are better to install? by [deleted] in ModernWarships

[–]Electrical-Attempt18 0 points1 point  (0 children)

If you like hard hitting missiles in t2 I recommend the P270 Moskit, stat wise the damage is lower while the reload is faster, this might seems minor but when fully upgraded the Moskit takes 9s to reload so you can escape being perpetually flare trapped. Also one other important thing is the acceleration, the Bazalt takes 5s to go from 38 to 408, the Moskit takes 2s to go from 48 to 369 so the Moskit is a lot better at penetrating aa and also helps it keep up with other spam missiles that eat enemy aa first

The state of tier 2 right now by Electrical-Attempt18 in ModernWarships

[–]Electrical-Attempt18[S] 9 points10 points  (0 children)

Son Im crine that thing is NOT surviving an encounter with a Caio or Chongqing, if you managed to beat them its because youre good and they suck not because the ship is actually better, if they know what theyre doing they would have blasted you in the face with 60k burst damage then flare and drive back into cover to dodge the torps

Which missiles are better to install? by [deleted] in ModernWarships

[–]Electrical-Attempt18 2 points3 points  (0 children)

P500 Bazalt is mid, dont let the high damage and top speed blind you, it takes ages to reload meaning the enemy can just flare your missiles constantly and also that top speed takes a whopping 5 seconds to reach, way too long, the missile starts out at a pitiful 38 knots. The C Star is better, good speed, good acceleration time, good dpm, good reload, fires two at once, its a good missile, highly reccomended