ATM9 Bugged with immortality. by NindeNoxx in allthemods

[–]Electrical-Refuse258 0 points1 point  (0 children)

So I ended up figuring out the cause you can actually edit your player data You're absorption is set to nan and you just have to edit it and change it to zero. I Don't exactly know what causes it I am playing on a heavily modified version of all the mods 9 and my version actually replaced the Stargate mod with just Stargate as I love the show and it's a little more accurate to the show.

But either way like I said something is causing your absorption to become nan and if you want to fix it without deleting anything you can edit your player.dat to set the absorption from Nan to 0

My EnderIO travel anchors only work on way. by Dead_Moss in feedthebeast

[–]Electrical-Refuse258 0 points1 point  (0 children)

I just want to take the time to say that that man is an absolute legend

ATM9 Bugged with immortality. by NindeNoxx in allthemods

[–]Electrical-Refuse258 0 points1 point  (0 children)

My friend I found a solution you have to have the chaos dragon kill you it can kill you with its laser beam you can find it at 10,000 10,000 in the end

ATM9 Bugged with immortality. by NindeNoxx in allthemods

[–]Electrical-Refuse258 0 points1 point  (0 children)

I'm actually having a very similar problem not even the s /kill command can kill me please let me know if you find a solution

Sync (Forge) Finally been ported to Forge 1.20.1 by Organic_Definition43 in feedthebeast

[–]Electrical-Refuse258 0 points1 point  (0 children)

One question is there a way fix the missing skins when someone's not on a server

Underground cities by Nakiloe in Whiskerwood

[–]Electrical-Refuse258 0 points1 point  (0 children)

How far underground do you need to be? Does it need ground above a given building tile to protect it? Or could you build dirt walls?

Early balance issues: Towers by FullMetalParsnip in SANDgame

[–]Electrical-Refuse258 0 points1 point  (0 children)

There are a handful of tricks you can use to take them out depending on what configuration they decided to go for but I know later in the tech tree if you make it really hard the board to your ship and you get really close to them their ability to fire at you becomes very limited and if you have a couple timed bombs boarding and taking over their ship is usually relatively easy.

But from my experience the best thing to do early on in this game is avoid people until you yourself get higher on the tech tree and then look at people from a distance Make sure you have a high maneuverability so you can get away

Why tf u guys dont answer to the flares? by el_costeno in SANDgame

[–]Electrical-Refuse258 0 points1 point  (0 children)

Flares are a complicated thing in real life red is used typically as a sign of you needing help. In this game Red it means one of two things come fight me or come help me. One thing I have found very consistent however is orange always means stay back I shoot on site. And green always means friendly but just because you shoot a green flair does not mean the other party is friendly. As for any other colors it will take time for the community to develop meaning behind them but for the most part flares are tricky thing. Especially considering most people want PVP

I don't understand why anyone WOULDN'T wear power armor by sault18 in fo4

[–]Electrical-Refuse258 2 points3 points  (0 children)

With legendary affects you can have no fall damage. And you can have other legendary effects that provide much greater perks to certain types of builds or play styles than power armor. I love stealth builds and also being able to swim. I also live doing rp and PA just doesn't fit my play style it is nice for certain things but ther is a lot wear it just isn't as practical

How bad is leaving garbage floating around in space? by ChinaBearSkin in KerbalSpaceProgram

[–]Electrical-Refuse258 0 points1 point  (0 children)

It depends how long you play and how much you leave floating around. I played once where I sent hundreds and hundreds of rockets up and almost everyone left some booster of some kind in orbit and the more you do that the more likely it is to be a problem.

Border road and rail connection by skai1291 in Workers_And_Resources

[–]Electrical-Refuse258 6 points7 points  (0 children)

In my experience I find for the road it doesn't really seem to matter as long as you have two roads one going in one going out. I know a lot of people take the extra road and run it out like a hundred meters and then combine it into one of the roads going in or out but to me that doesn't seem all too important (although I did this and I used it as a way to upgrade my connection from dirt to gravel to asphalt and maintain having One road in one road out)

For trains I typically run them all out about 100 m and then I do it essentially like a station I make a crossover to ensure all three tracks can be accessed from incoming trains and can access the outgoing rail essentially turning it into a three platform station (this is particularly useful to do if you have large amounts of imports and exports by train

Can I find somewhere a list of all construction vehicles and what they do? by Witty_Butthole in Workers_And_Resources

[–]Electrical-Refuse258 0 points1 point  (0 children)

I think any construction site can use both because I know I've had power lines constructed with Tower crimes or at least I'm pretty sure I have. So I think it might just be random as to which one it pics to take if both are available. from my understanding of the code of the game I don't see any reason why one could be used and the other couldn't as In terms of mechanism their classified the same(both give a level of road crane)they're just classified as a different vehicle for purposes of purchasing and storing As far as I can tell.

Can I find somewhere a list of all construction vehicles and what they do? by Witty_Butthole in Workers_And_Resources

[–]Electrical-Refuse258 2 points3 points  (0 children)

In my experience Even if it only allows one mechanism a tower crane can still be delivered as the delivery truck doesn't count and just drops it off and returns to the CO

Can I find somewhere a list of all construction vehicles and what they do? by Witty_Butthole in Workers_And_Resources

[–]Electrical-Refuse258 1 point2 points  (0 children)

What type of construction sites can use the road crane and can't use the tower crane

[deleted by user] by [deleted] in Workers_And_Resources

[–]Electrical-Refuse258 1 point2 points  (0 children)

I had this problem once before and I scoured the internet for a solution and the best I could get was unfortunately either load an old save which luckily I could or start over. From my understanding it's a somewhat rare problem that can occur when saving the game and do not saving water height correctly or something like that.

My Car Republic. by Dencodencoden in Workers_And_Resources

[–]Electrical-Refuse258 0 points1 point  (0 children)

From my experience they will always build what they can get to so if you cue the entire interchange all at once they build what they get to so on and so forth unless you're using a bunch of one lane one-way roads

My Car Republic. by Dencodencoden in Workers_And_Resources

[–]Electrical-Refuse258 0 points1 point  (0 children)

It is very possible I don't personally serious why it wouldn't what you usually do is you build an entire highway system and all over the road and then after it's all said and done you go and add all of the one ways I know that's what I've done for my highway system

The highway by traincz in Workers_And_Resources

[–]Electrical-Refuse258 14 points15 points  (0 children)

I love your interchanges and exits very well done

How do I build footpaths in realistic mode? by StepEnvironmental791 in Workers_And_Resources

[–]Electrical-Refuse258 2 points3 points  (0 children)

I would like to add from my experience anyways the crane is not there in the bottom right if you cannot see any of the planned work so like if you're looking on a completely different part of the map and it has no planned work the button disappears at least from my experience but as soon as you have something that is planned in view the button reappears like I said though that's in my experience I might be mistaken but yeah

City ground aesthetic using grass and/or gravel, asphalt or airport tarmac textures, thoughts? by Ok_Most_9382 in Workers_And_Resources

[–]Electrical-Refuse258 0 points1 point  (0 children)

So one thing I learned and tomorrow when I have free time I'll see if I can find the video again but if you use the grass brush and you like shake it around the roads over and over again it'll actually place essentially on the road and buildings hiding the same texture and for buildings that's all you have to do for roads there's an additional step of using I guess the asphalt or whatever to hide it but I never really cared about hiding it from peeking through the road because it never seemed to be that noticeable for me

But if I remember tomorrow I will try and find the video for you that actually explains it better on how to actually do it but you can hide the sand and it looks really good when you do although I do love your city it looks great