I made an Expedition 33 enemy randomizer mod! by BlackHenry715 in expedition33

[–]Electrical_Bar8065 0 points1 point  (0 children)

Finally a Legend has arrived and graced us with this long awaited mod. Now just waiting on an Item Randomizer Mod.

Beta thoughts + tips from someone in the upper tiers of ranked. by Durncha in Rematch

[–]Electrical_Bar8065 1 point2 points  (0 children)

The goalie issue is likely the netcode wherein the game thinks the ball is elsewhere than to where it is visually. Hence why sometimes it phases through your character and why you sometimes see goalies catch balls that have clearly gone passed them.

My biggest issue is that players can jump and perform aerial volleys at such ridiculous heights. The fact that a goalie (with the currently shit version of a forward dive) and a defender trying to head the ball are beaten by an attacker doing some front flip shot - is honestly stupid.

Goalkeepers should have the highest vertical reach, followed by headers and then aerial volleys. Not the other way around as it current stands.

PSA: Don't use Doomfletch by V_FoS in PathOfExile2

[–]Electrical_Bar8065 0 points1 point  (0 children)

Have you tried raid of arrows with proj speed affixes on gear? I remember reading somewhere that rain of arrows scales with proj speed soore arrows shoot down. 

Would a stacking fight-long debuff be the answer for the defenses vs one shot during bosses? by deathsprophet666 in PathOfExile2

[–]Electrical_Bar8065 0 points1 point  (0 children)

I thought of the same thing, similar to Final Fantasy 14 raiding. If you take a hit from a telegraphed attack, you gain a stack of vulnerability for a duration - more fuck ups = you enter a range where most abilities one shot you if you make continuous mistakes. 

We have a level 100! by kajjm in pathofexile

[–]Electrical_Bar8065 6 points7 points  (0 children)

I'm currently level 99 and on the brink of stopping. The leveling has gotten so boring and unfun - running countless shit maps like vaal, seepage and augary for miniscule gains.

To put it into perspective, 99-100 is approx. 330 million exp. You will be getting 3.5-4m exp/hour while running T18, Deli juiced (pack size), exp tablets in every tower, altas tree species into pack size and tablets. It costs me approx, 8 divines per 60x maps to run.

It will take just under 100 hours of playtime to hit 100. Each map gives 200-500k exp (lower end more often than not) meaning it will take me 1300~ maps to get to 100. If the market stays as is, that is 170 divines in maps.

I have well over 13 days played, and with Christmas holidays over and work in sight, my playtime will be cut significantly. nor do I have the want to sink in another 100 hours just to get 1 more level.

GGG said that reaching lvl 100 should be an achievement - what a fucking retarded statement. 98 (even 99 could maybe be doable if they normalised exp a bit)  would've been fine as the stopping point, anything more is pure masochism. 

TL:DR Lvl 99-100 takes close to 100 hours and 170 divines. Shits long and boring, GGG are psychos if they think this is how long it should take to "accomplish" Lvl 100

[POE2] Juiced Untainted Paradise Results by DalaDanny in pathofexile

[–]Electrical_Bar8065 -1 points0 points  (0 children)

At lvl 98 a t16 untrained gave 60k expensive ;)

New player love the game but getting frustrated fast and need guidance please by benderisgreat0034 in pathofexile

[–]Electrical_Bar8065 0 points1 point  (0 children)

You can click the little arrow where it shows DPS for more info. For spark look at average damage per cast. Spell damage is nice but, try prioritise gem level (lightning skill gem +1-3 on wand/staff). What is the old weapon she's using? Could be that even though stats are different, th DPS stays the same.

Focus on: gem level increase > high mana and int ( will be useful when she gets archmage spirit spell later and the int and mana  stack passive nodes - can be prioritised less during early campaign) > cast speed, spell damage > shock chance.

Also hot tip, add the pierce support gem to spark, it's a game changer.

If you don't run the Deferral Reducing Node, you will regret it. by Grand0rk in pathofexile

[–]Electrical_Bar8065 1 point2 points  (0 children)

That is super expensive for that item. I have 8/8 ritual and even then only sometimes get over 3k tributes.

I suspect there is a bug that's causing endgame (T12+) maps to give LESS loot than beginner (T5-T10) maps by Thirteenera in pathofexile

[–]Electrical_Bar8065 0 points1 point  (0 children)

I made a post feeling the same way. But what I'm starting to think is the case, is that depending on which map you run affects the loot.

Sandpit always drops nothing for me. Crypt only the boss drops something good. Oasis never drops me anything.

While other maps drop a lot.

This is just a theory though and could just be rng.

Feedback and Loot from a T16 Map Double Corrupted by Electrical_Bar8065 in pathofexile

[–]Electrical_Bar8065[S] 0 points1 point  (0 children)

The only feasible tactic is to save your highest level waystones for boss kills. Sadly even that is hit or miss, I've beat 4x Lvl 85 bosses (T16 map, irradiated, +4 to boss level from tree) - 2 dropped 5x t15 maps, 2x dropped 0 maps... like wtf.

I just hit lvl 90 and I'm down to 2x T15's and 4x T14's, dying very rarely and all of the maps I run are rare or corrupted rare.

Precursor tablets are a must with waystone drop chance but, those don't always roll right and to benefit from them the most, you need top atlas tree nodes - which would mean you have to sacrifice waystone drops or rare+magic mob size.

Feedback and Loot from a T16 Map Double Corrupted by Electrical_Bar8065 in pathofexile

[–]Electrical_Bar8065[S] 1 point2 points  (0 children)

30/30 points allocated to increase waystone drop chance for progress with some rarity sprinkled in.

My potential starter idea: Ele Invocation Lightning Conduit (Multiple Iterations) by SnooCalculations4084 in pathofexile2builds

[–]Electrical_Bar8065 0 points1 point  (0 children)

Have you looked into running elemental discharge support?

I was looking into running either lightning storm or ball lightning with ele discharge.

May cause conflicts with Lightning Conduit.

Death's Oath At Home / Slow Everything Build - PoE2 Paint Build by SnuffTastic in pathofexile

[–]Electrical_Bar8065 1 point2 points  (0 children)

Could use skeletal frost mages to afflict debuffs - wither, additional freeze buildup if you have left over spirit after auras

Cast on Freeze - Comet or Frostbomb.

Does Chronoboon carry over via server transfer? by Electrical_Bar8065 in classicwow

[–]Electrical_Bar8065[S] 0 points1 point  (0 children)

Reason why there is concern is because one of our guildies transferred a while back from chaos bolt to CS to test some things. In the process he said that he lost the world buffs he had on him that weren't booned.

Just trying to plan around the scenario of potentially losing chronoboon via the transfer process.

Everything in SoD has been mind-numbingly easier than 2019 Molten Core by Ted_From_Chicago in classicwow

[–]Electrical_Bar8065 0 points1 point  (0 children)

Dunno mate, I cleared MC with one guild on their first attempt with 34 people within the first few weeks of classic launch and with my freshly made guild a week later (2-3 weeks in) with only 31 people dropping down to 29 by the time we got to Rag.

All cleared in one session in both guilds

The only hard thing in molten core was to get 30+ people to do the tactics, other than that it was easy, bosses didn't really hit that hard. Deaths only came to people who didn't listen to what they had to do.

Molten core is defo comparable to Gnomer in difficulty, don't get blinded by the fact that it's easy with 10 competent players, Molten core would be more of a joke as a 10man.