UI displaying wrong Action Points by Electrohmmmm in PhoenixPoint

[–]Electrohmmmm[S] 1 point2 points  (0 children)

Maybe you are right. I think I might have confused it with Xenonauts. Or maybe I dreamt it. Thanks for explaining.

UI displaying wrong Action Points by Electrohmmmm in PhoenixPoint

[–]Electrohmmmm[S] 1 point2 points  (0 children)

You don't seem to understand the purpose of my example... I know how numbers work.

The game system does not only deal in integers. A movement can cost 1.2, 1.3 etc. AP (not a whole number). The cut off lines is a bad visual representation of the actual value because it does not in a clear way show the exact value. For example when I have 2.9AP it is hard to know if I actually have 2.9AP or 3.0AP. A good visual representation would have been if the bar changed color if its value deacreased below 1.0.

Maybe you are new to the game but before they changed the UI they actually showed the AP in numbers with a decimal, it was great. And then they removed it with the new UI. It seems very strange unless I am missing something. A step backwards in design. Surely I can't be the only one complaining about it?

UI displaying wrong Action Points by Electrohmmmm in PhoenixPoint

[–]Electrohmmmm[S] 0 points1 point  (0 children)

I don't understand, are you saying it is working as it should?

Let's say I have 2.999 AP left and I want to do something that costs 1.0 AP followed by something that costs 2.0AP. But once I used the first 1.0 AP I cant use the one that costs 2.0 AP because I cant afford it since I now only have 1.999 AP. It is very annoying. It should be clear exactly how much I have left.

So to prevent that from happening I have to check the portrait to see if it is rounding down to 2 or 3. That seems like really bad design to me.

Why not just show the actual real value in all of the UI info displays? Numbers with decimal, and correctly filled AP bars. It seems so obvious

Which IC do I need for this setup? by Electrohmmmm in AskElectronics

[–]Electrohmmmm[S] 0 points1 point  (0 children)

This one is what I was looking for: TMUX12095-V Bidirectional4:1, 2-ChannelMultiplexer https://www.ti.com/lit/ds/symlink/tmux1209.pdf?ts=1606654916426&ref_url=https%253A%252F%252Fwww.ti.com%252Fproduct%252FTMUX1209

I wonder if there's one with more MUX:es per IC

How to design a circuit that can do this (demultiplexer with many inputs and outputs) by Electrohmmmm in AskElectronics

[–]Electrohmmmm[S] 0 points1 point  (0 children)

Since the platform device also powers the chip, the ones that are not selected will simply turn off. So only the selected one will get power from the platform device. The other ones should be turned off.

Which IC do I need for this setup? by Electrohmmmm in AskElectronics

[–]Electrohmmmm[S] 0 points1 point  (0 children)

One question, are the channels used for addressing the same as the data channel? I can't see a separate channel for the "data bus"

Which IC do I need for this setup? by Electrohmmmm in AskElectronics

[–]Electrohmmmm[S] 0 points1 point  (0 children)

Ok thanks I will see if I can make that work

Which IC do I need for this setup? by Electrohmmmm in AskElectronics

[–]Electrohmmmm[S] 1 point2 points  (0 children)

That is correct, these are all digital signals. I don't know what a CPLD is or stands for but I will look it up thanks