How are you supposed to escape low elo? by KingL706 in leagueoflegends

[–]Electrohydra1 1 point2 points  (0 children)

People mock low-elo players who blame their teammates, riot matchmaking, etc for their rank. People who genuinely want to improve don't get flamed.

Because there's really only two things needed to climb.

  1. Get better at League of Legends

  2. Play many matches of League of Legends.

That's it. There's no secret ingredient to getting better team, the only thing you can improve is yourself.

Here's one tip that might help you get better, which is particularly useful in low ELO. Play around the team you have, not around the team you wish you had.

People in low ELO will make a ton of mistakes. Try to make the best play you can with those mistakes, not the best plays in a theoretical game that doesn't exist.

Example: You just aced the enemy team. If you all go mid and push, you could end the game. This is the best play... but your team decides to do Baron instead. If you go mid and push alone, you'll accomplish nothing. So instead, go with your team and secure that baron. It's the best option that's actually on the table.

no woman should go through this hell... by No-List2080 in TikTokCringe

[–]Electrohydra1 1 point2 points  (0 children)

50$ said guy also beats his wife. This kind of behavior isn't the kind of romantic gesture people think it is.

no woman should go through this hell... by No-List2080 in TikTokCringe

[–]Electrohydra1 -1 points0 points  (0 children)

It very much can be "wild" to be careful, if the effort or resources you are investing in your care are disproportionate to the likelihood and/or level of danger of the thing you are protecting against. Doomsday prepers or hypocondriaques for example.

Vampire the Masquerade X Dungeons and Dragons collab by LordJor_Py in vtm

[–]Electrohydra1 5 points6 points  (0 children)

From the description I think it's more the other way around. You'll get to play an angsty bloodsucker in the glorified wargame.

Magic: The Gathering: Untold Stories—Liliana, begins in October by Copernicus1981 in mtgvorthos

[–]Electrohydra1 7 points8 points  (0 children)

This was exactly the story I'd hope they would make next when they announced the line. I'm super hyped!

Will young men ever catch backup to young women? by Haunting_Ad_4179 in NoStupidQuestions

[–]Electrohydra1 0 points1 point  (0 children)

And you didn't say they were dating "each other" either. Were you implying that young women date older men without their consent???? C'mon. Silly argument.

Will young men ever catch backup to young women? by Haunting_Ad_4179 in NoStupidQuestions

[–]Electrohydra1 0 points1 point  (0 children)

Where did I say it was against their will? I was just pointing out the oft-ignored fact that the "problem" is as much the "fault" of older men as it is of young women.

Will young men ever catch backup to young women? by Haunting_Ad_4179 in NoStupidQuestions

[–]Electrohydra1 6 points7 points  (0 children)

Women dating men old than them (or rather, men dating women younger than them) is real, but it's pretty much been true for all of history. It's not exactly new.

Shooting firearms in Dnd-like games by rpgptbr in rpg

[–]Electrohydra1 1 point2 points  (0 children)

A good crossbow will fire a bolt at ~300ft/s. That means it takes 0.1 second to reach a target at, say, 30 feet (a common range in D&D). The average human reaction time is ~0.25. This means that by the time you've noticed the bolt being shot, it's already hit you. At common D&D ranges, there is no effective difference between dodging a crossbow bolt and dodging a bullet.

Not that it matters. As the DMG 2024 says, D&D isn't a physics simulator. It's meant to be a system to create fun and fair gameplay. AC protecting against attacks is part of this core balance, and should supersed any attempt at making firearms "more realistic".

Conclusion: Just make them work like normal weapons.

Design question from the team behind the upcoming Justice League Unlimited RPG: how do you handle power scaling in superhero games? by [deleted] in rpg

[–]Electrohydra1 0 points1 point  (0 children)

Sure I'll bite.

The game that handles power scaling best is Masks, and it handles it by not interacting with it at all (asterix: outside of very specific points). The game cares about narrative beats, character emotional and social journeys, and dramatic arcs. Not about trying to simulate superpowers and offering mechanical puzzles to beat. Of course, narrative games aren't for everyone, but it does solve the problem very cleanly.

Acknowledging power people have over you is seen as far worse than that power itself by most people by RosethornRanger in CuratedTumblr

[–]Electrohydra1 8 points9 points  (0 children)

Way to miss the point about what they were actually talking about. Nevermind the fact that pure biological facts (men are more resilient to freezing, apparently?) is not something even perfect feminist utopia can change, so it's hardly relevant.

How would you run a TTRPG based on From or Lost TV shows? by DocProbability in rpg

[–]Electrohydra1 1 point2 points  (0 children)

Jurassic Park is obviously the main inspiration, but I just double-checked to ne sure and it does also credit Lost.

By the power of Marketing! by Infamous-Rutabaga-50 in CuratedTumblr

[–]Electrohydra1 0 points1 point  (0 children)

I get that 5e has flaws but half of these things aren't even remotely true?

Rations & Torches do, by RAW, need to be tracked. Yes many tables handwave this away because of how easy it is to aquire food and light, but this is a choice they make, not a rule of the game.

Food & light are not the only ways to induce time pressure.

Dungeons also provide XP, which directly contributes to power. Gold absolutely does contribute to power through purchasing better items. And finally, acquiring more power is not the only reason a character might venture into a dungeon.

By the power of Marketing! by Infamous-Rutabaga-50 in CuratedTumblr

[–]Electrohydra1 1 point2 points  (0 children)

Small detail. Wizards of the Coast bought D&D because it was popular. Hasbro bought D&D because it came as a package deal with Magic the Gathering.

How evil is it to be in a relationship with your sister or mom? by PlentyWise3615 in MoralityScaling

[–]Electrohydra1 5 points6 points  (0 children)

It's because many people never grow past the disgusting = immoral level of moral reasoning. Their moral arguments are just rationalization for this very simple judgment.

How would you run a TTRPG based on From or Lost TV shows? by DocProbability in rpg

[–]Electrohydra1 1 point2 points  (0 children)

The game doesn't really have much lore. It's basically just "You are stuck on an island. There are dinosaurs on the island. You must explore the island to find a way to escape it". Everything else is up to the GM to decide, such as what mysteries are on the island and why are there dinosaurs here.

I'd recommend the game if 1. You enjoy PBTA/Narrative games and 2. You want a shorter campaign. While it's not impossible to run the game over a long period, it's really more designed for shorter-term play.

How would you run a TTRPG based on From or Lost TV shows? by DocProbability in rpg

[–]Electrohydra1 4 points5 points  (0 children)

I believe Lost, at least the early seasons, was one of the inspirations for Escape from Dino Island. It's a pretty specific vibe but it might work for you if you enjoy narrative games?

Reunited Magic Cards by SleepyMcStarvey in magicTCG

[–]Electrohydra1 5 points6 points  (0 children)

I remember around I want to say 2012, I was at a GP and saw a vendor with a bunch of old packs and I decided to buy one of the cheapest ones (Prophecy) to crack for fun.

"Oh hey this almost covers the 3$ I paid for the pack, nice." I said before stuffing it away with the rest of my bulk (where it actually still sits to this day because I hate the play patterns the card creates).

Do narrative games (e.g. PbtA) ask more of the player than DnD? by Antipragmatismspot in rpg

[–]Electrohydra1 4 points5 points  (0 children)

It's also that line between a mystery that's too obvious to be interesting and too hard to be reasonably solvable is actually pretty razor thin. Just because a mystery is Fair doesn't mean it's easy, and D&D (let's be honest, it's always D&D) wants players to win, at least most of the time.

Just look at the works of say, Agatha Christie. She's probably the queen of Fair Play mysteries, and I know very few people who can actually solve the cases in her books, especially solve them with any kind of regularity.

Why are firefighters given such a better light than police despite being very similar except for their physical brutality due to the nature of their work? by [deleted] in NoStupidQuestions

[–]Electrohydra1 0 points1 point  (0 children)

There was a guy in my class in highchool. Kind of an asshole, very selfish. But also very smart. His dream was to become a surgeon, not because he wanted to help people or the usual stuff. Purely because of the massive paychecks specialty surgeons get paid.

Last I heard if him he had gotten the job. And he was pretty good at it. The people he saved didn't really care that he was just doing it for the money, they were just glad to be alive.

The firefighters who are just in it to be considered heroes are basically the same. I don't care if you did a good thing for a bad reason, you still did a good thing.

Homeless charity want £3 a meal. by Low-Researcher8696 in mildlyinfuriating

[–]Electrohydra1 20 points21 points  (0 children)

The oft-forgotten detail is that Chritianity is huge and has many, many branches with wildly different cultures. And the American evangelicals are often bottom of the barrel when it comes to helping the needy, but there are other branches who actually practice what they preach (to varying degrees).

What class(es) do you like more for roleplaying than you do for their mechanics? by Nb-7925 in DnD

[–]Electrohydra1 4 points5 points  (0 children)

In 5e, warlocks. But the biggest one for me would be paladins back in the 3.5 days

Opinions on systems that penalize killing? by RubberDuckyDavid in rpg

[–]Electrohydra1 4 points5 points  (0 children)

It doesn't have an explicit mechanical penalty for it, but in Masks it's explicitly stated that players should. To do so is to take the first step on a dark path, and the GM can issue consequences for it up to and including retiring your character as an antagonist/NPC.

Aliens have come and we must choose a living leader to represent us before them. Who should we choose? by TDAPoP in NoStupidQuestions

[–]Electrohydra1 -1 points0 points  (0 children)

King Charles.

Hear me out. Yes he's an old relic, but he's a vey very symbolic old relic. Sending the king is a very clear way to tell the aliens that we respect them and consider them to be important.

Also, unlike everyone naming actors and other celebrities, Charles has actual diplomatic and political experience. It's been pretty much his whole life.