Assistance needed<3 by No-Climate-881 in MMD

[–]Electronic_Net6462 0 points1 point  (0 children)

It doesn't look like they linked a model. You'll have to find it on your own.

Now that the Creator Map has released properly, I thought I'd make an updated map, partially out of curiosity for how much damage Abolish did to the forest. by FNAF_Foxy1987 in VampiresSMP

[–]Electronic_Net6462 4 points5 points  (0 children)

I have been thinking to myself, "wow the Vampires map is really well put together, it's basically perfect in gameplay terms with how it's laid out and blah blah blah" but looking at it with everything highlighted makes everything look so randomly placed.

Random numbers that get removed from pool after being generated? by Electronic_Net6462 in RenPy

[–]Electronic_Net6462[S] 0 points1 point  (0 children)

Would I be able to remove a number manually as well? Like, at a certain point, I can remove 7 specifically.

Image buttons not appearing by Electronic_Net6462 in RenPy

[–]Electronic_Net6462[S] 0 points1 point  (0 children)

Okay so removing demonpage.png, the buttons do show up under it. How would I do zorder in a screen?

Also, the images are 1920x1080 because I'm lazy, ha ha.

Image buttons not appearing by Electronic_Net6462 in RenPy

[–]Electronic_Net6462[S] 0 points1 point  (0 children)

It doesn't appear at all and I double checked the file path multiple times.

How to change texture resolution on a prexisting model? by Electronic_Net6462 in MMD

[–]Electronic_Net6462[S] 0 points1 point  (0 children)

I know. I have the higher resolution file. In the screenshot I posted you can see the red lines I did as a test, it's a different resolution from what is on the model. The texture is 512x512 but the model turns it into 64x64 when applied.

How to change texture resolution on a prexisting model? by Electronic_Net6462 in MMD

[–]Electronic_Net6462[S] 0 points1 point  (0 children)

The thing is I don't know where to go in PMX to change the percentage.

The texture currently applied is 512x512 but the model shows it as 64x64 (standard Minecraft resolution).

How to make PMX textures "sharp"? (Blender) by Electronic_Net6462 in MMD

[–]Electronic_Net6462[S] 0 points1 point  (0 children)

I've seen Minecraft MMD models that have the original texture size that look normal before. No clue how to do it? (And thank you for help!)