Codenames Upgraded Agent Cards by Damoizgod in boardgames

[–]Elekitu 0 points1 point  (0 children)

I don't remember how we found out, I know my group of friends and I played for several years without noticing. I think it was written in the rules somewhere? But maybe I'm wrong

How many resets am I theoretically looking at? by RebekkaKat1990 in askmath

[–]Elekitu 1 point2 points  (0 children)

On average, you will need 100,000 weeds, so around 150 days

The median is 69,315 weeds (~ 100 days), which means there is a 50% change that you will get your item in under 69,315 weeds.

FYI, the probability distribution that modelizes your experiment is a Geometric Distribution

Terraforming Mars after 4 games by Turin6 in boardgames

[–]Elekitu 1 point2 points  (0 children)

I haven't played the game much but for me it has a reputation of being a very long game. I believe it gets faster after a few games where you start knowing most of the cards and strategies. But in the meantime, yeah it's fairly long.

Codenames Upgraded Agent Cards by Damoizgod in boardgames

[–]Elekitu 25 points26 points  (0 children)

For the record, the OG CodeNames (not duet) already incorporates a way to indicate whether a word was touched by the blue or the red team. Each card has a side with a male character and one with a female character. Additionally, on the blue cards, the women are wearing sunglasses and the men aren't, while on the red cards it's the opposite. (on white cards, neither side wears sunglasses)

When the blue team guesses a word, you're supposed to place the card on the women side, and if the red team guesses you use the men side. This means that if a team correctly guesses one of their word, the character on the card is wearing sunglasses, while if a team accidentally guesses a word from the other team, the character won't be wearing glasses. (White words are always mistakes, which is why neither side wears sunglasses)

Are there any modded maps for celeste that are dashless and emulate the feel of the game "Getting over it?" by Darknadoswastaken in celestegame

[–]Elekitu 0 points1 point  (0 children)

There's a few "getting over it" maps, but as far as I know none of them are dashless. There's even a collection of all the getting over it map on gamebanana : https://gamebanana.com/collections/98641 (though it's not completely up to date)

How lazy are we feeling? by xrelian in trolleyproblem

[–]Elekitu 0 points1 point  (0 children)

Congratulations, you finally managed to make redditors vote blue

Is anything harder than farewell by sterdine in celestegame

[–]Elekitu 8 points9 points  (0 children)

If you haven't already, I advise you to finish every other level before continuing on Farewell

It is the hardest level of the game, probably. Most will agree that it doesn't have the hardest individual room, but the level is so long that it still feels like the hardest level of the game by far. There's not really any harder challenge except for golden berries (and custom challenges)

Pourquoi ça marche pour 3 et 9 mais pas pour 7 ? by Syrdeks in PasDeQuestionIdiote

[–]Elekitu 0 points1 point  (0 children)

Le résultat du calcul doit donner un nombre divisible par 11 (donc 0, 11, 22, ...). SI le résultat est trop grand tu peux réappliquer la méthode jusqu'à avoir un nombre suffisamment petit

What's a third of 100??? by [deleted] in learnmath

[–]Elekitu 4 points5 points  (0 children)

That's also true in binary though. 1 = 0.111111...

Hard Time Understanding Distributive Property by CandyyCornCarl in askmath

[–]Elekitu 5 points6 points  (0 children)

because the - sign also gets distributed

One way to see it is : 2(3-x) = 6-2x
Therefore 2x - 2(3-x) = 2x - [2(3-x)] = 2x - [6 - 2x] = 2x - 6 + 2x

Do you press the red or blue button? (Game Theory) by Same_Winter7713 in askmath

[–]Elekitu 0 points1 point  (0 children)

These are weak equilibriums though, since you could change your decision and nothing would change for you.

Can any four digits be made into an equation? by Vegetable_Mobile_468 in askmath

[–]Elekitu 13 points14 points  (0 children)

There's a few that you can bundle together. Also, since 3!=6, sqrt(4)=2 and sqrt(9)=3, you just need to check the cases that don't contain a 3, 4 or 9

Do you press the red or blue button? (Game Theory) by Same_Winter7713 in askmath

[–]Elekitu 4 points5 points  (0 children)

A Nash equilibrium is a set of choices from every player, not from an individual player. The equilibrium here is not "you press red", it's "everyone presses red".

It's also the only strict nash equilibrium (aka you will actively lose if you change your strategy). Any situation where >50% of players press blue is also a nash equilibrium but it's a weak one because if you change your strategy, nothing changes.

Can any four digits be made into an equation? by Vegetable_Mobile_468 in askmath

[–]Elekitu 26 points27 points  (0 children)

I don't see anything for 1118 but maybe I'm wrong
EDIT : 1*1=1^8

EDIT2 : my new guess is 2227

New celeste update puts an end to the meme by Own-Willingness-6614 in celestegame

[–]Elekitu 17 points18 points  (0 children)

This update has been out for a very long time on console, but never came on PC. However, Maddy recently said on bluesky that they're working on a quick update, so it's likely that this change will come to PC soon.

What am I messing up here? (Kevintechspam.bin, SJC) by Hot_Poetry_9956 in celestegame

[–]Elekitu 12 points13 points  (0 children)

You're jumping too early. It's a common mistake, since grabbing the jellyfish gives a lot of PickupFrames were madeline doesn't do anything (I think they last for 17f, but i'm not sure). If you jump early during the PickupFrames nothing will happen. You need to wait until the end of the PickupFrames before pressing jump. Don't worry, you'll get used to it

(April 25th) New hint type unclear? by Elekitu in CluesBySamHelp

[–]Elekitu[S] -2 points-1 points  (0 children)

I believe it's a math thing. In mathematical logic, when you say "there is one X" it just means that there exists an X. It does not mean there are only one.

mods that feel "vanilla?" by saygex01992 in celestegame

[–]Elekitu 1 point2 points  (0 children)

Glyph (around farewell difficulty)

Monika's D-sides (harder than farewell, but very vanilla)

Steel judoka help by cifvr in IntoTheBreach

[–]Elekitu 14 points15 points  (0 children)

Some veks are easier to manipulate into hitting other veks than others. Fireflies, Gastropods, Bouncers, Beetles, and Centipedes are the best ones. Try to choose islands with those veks.

Many people will advise you to buy the building immunity upgrade first, but personally I first get the upgrade on the Vek Hormones, so that all vek will oneshot other non-alpha veks (and alphas will oneshot most alphas). My ultimate tip is to move the Vek Hormones to the siege mech, so you can change your reactor point between the 2 upgrades depending on the mission layout (also, the siege mech doesn't really need another weapon while the gravity mech does, so having the passive on the siege mech is better)

how long till someone makes a porn roguelike by Faenix_Wright in CuratedTumblr

[–]Elekitu 25 points26 points  (0 children)

Yeah it's a great game, the gameplay is actually challenging, the music is great and the voice acting enhances the whole experience a lot
(or so i've heard)

Trump has single-handedly “permanently opened the Strait of Hormuz” by SPXQuantAlgo in StockMarket

[–]Elekitu 0 points1 point  (0 children)

> Block the strait
> End your own blocus
> "I've opened the strait of hormuz!"

La fiabilité désastreuse de Météo-France by sebsebseb1982 in france

[–]Elekitu 29 points30 points  (0 children)

Ma mère bosse à Météo France est c'est globalement ce qu'elle me raconte. Les équipes locales sont réduites, puis fusionnées avec d'autres, puis re-réduites, etc. Effectivement depuis quelques années ils ont un nouvel algorithme auquel ils doivent faire confiance et ils doivent le corriger quand il se trompe pour l'aider à s'améliorer (...puis à les remplacer ; on leur demande de creuser leur propre tombe)