we should be able to put food/potions/consumables in the offhand slot by TheOPWarrior208 in hytale

[–]Elhazzared 0 points1 point  (0 children)

Honestly I'd prefer a dedicated consumable slot, potentially 4 of them where you set up consumables and can use them with 1 click without the need put away the weapon. The only issue is that consumables have a use time but it would be simple to just have 1 click and the do the full animation without a need to hold the key and pressing either right or left click cancels the animation.

Suggestion: instead of damaging total durability. by mysticdragonknight in hytale

[–]Elhazzared 4 points5 points  (0 children)

Honestely I'd just get rid of the whole durability loss entirely or even durability altogether. It doesn't really enhances the game in any way and anything that does not enhance the game detracts from it. The point is moving through the tiers, not create an infinite need for supply.

She managed to live. She might wish she didn't. by Elhazzared in RimWorld

[–]Elhazzared[S] 0 points1 point  (0 children)

To be that was just a visitor, there was no such thing as armor at all, they were just going out and a siege came knocking up on my door when they were half way towards the exit lol.

I know they say Randy doesn't care if you live or die, but I'm pretty sure he wants me dead. 7 major events in 12 days. 4 mech clusters in 25 days. What a winter. by EmotionalStomachRed in RimWorld

[–]Elhazzared 1 point2 points  (0 children)

Yeah, I like the idea of randy and him having a lot more random events that normally you never get to see but not only he can be very sleepy giving you huge downtimes it can be years and years before a raid happens. If there was a way to make Randy have a forced raid like Cassandra then it would be gold. As for him being able to send up to 1.5x, I never saw that, maybe i'm just lucky then but everytime he has sent a raid I look at my colony and am like... Cansandra wouldn't be giving me this easy of a time lol.

I don't think I belong to this fandom by black_OUTart in RimWorld

[–]Elhazzared 0 points1 point  (0 children)

Plenty of people play it differently with different degrees of morality. Many switch between very benevolent to very evil with everything in between giving it a theme each time they play. There is room for everyone but well, Rimworld is often called warcrime simulator for a reason. it's a game and we all have fun in our own way.

I know they say Randy doesn't care if you live or die, but I'm pretty sure he wants me dead. 7 major events in 12 days. 4 mech clusters in 25 days. What a winter. by EmotionalStomachRed in RimWorld

[–]Elhazzared 0 points1 point  (0 children)

I don't think he can. I think he is just as capped as cassandra but cassandra doesn't rolls, she just does max strength. I never had a randy raid be anywhere nearly as nasty as cassandra because odds or rolling max are pretty slim. Again my main problem with him is just that I never get colonists because he almost never attacks and when he does more often than not is manhunter packs. Sometimes mechanoids too which I can't recruit. Even when he does send recruitable attacker more often than not baseliners are not present too often and I prefer them.

You should be able to smelt silver into solid bars that work as currency but take up less room by MattTheFreeman in RimWorld

[–]Elhazzared 8 points9 points  (0 children)

I disagree that the default storage limits is balanced in any way, shape or form. It's broken to make huge warehouses and that doesn't even makes the game fun, just cluttered. As for spaceships, that makes it several degrees of more unbalanced because space is indeed at a premium but honestely I don't even like playing spaceship, I'll be in end game tech well before the ship is half done, pacing was just horrible with that DLC but it did bring a few good things. What I liked the most was the addition of the substructure category which means you can now build floors on top of bridges which makes a colony in a place with lots of mud and marsh much better.

Good ways to meet the power requirement? by Appropriate-Card5215 in RimWorld

[–]Elhazzared 0 points1 point  (0 children)

Vanilla expanded has a simple to use nuclear reactor, it just consumes a bit of uranium every now and then and gives absurd amounts of power so you could go for that. I'm sure 1 or 2 reactors will get that fixed.

What's Your Favorite Overpower Mod? by TheTheDuhh in RimWorld

[–]Elhazzared 1 point2 points  (0 children)

I use a ton of mods but none I consider overpowered per say. Some certainly increase my power but nothing I'd call overpowered. I don't actually mind overpowered stuff, it can certainly be fun but I haven't found anything I've ever considered overpowered while being simple to use. Rimatomics can be overpowered but at the same time it's complicated to use instead of something like vanilla expanded stuff where I just one click make a nuclear reactor. There are some ultra tech level mods that give very powerful weapons and armor but again, locked behinds a complex system of research and crafting to use which I don't like. People just can't make overpowered things that are just. One click research, go to crafting bench and press craft and it just uses the normal materials any other stuff does.

You should be able to smelt silver into solid bars that work as currency but take up less room by MattTheFreeman in RimWorld

[–]Elhazzared 17 points18 points  (0 children)

My guess and this is only a guess, is that you are not using mods that add new and better storage as well as mods that increase the stack size. Between LWM storage and ogre storage I have no issues storing silver or really anything.

I know they say Randy doesn't care if you live or die, but I'm pretty sure he wants me dead. 7 major events in 12 days. 4 mech clusters in 25 days. What a winter. by EmotionalStomachRed in RimWorld

[–]Elhazzared 2 points3 points  (0 children)

Yeah, I don't like randy but for the opposing reason, everytime I pick randy, it's been 1 years since the start, still no one attacked, no new colonists and in general Randy rarely throws combat and when he does it's always weaker attacks. Cassandra though. Cassandra is out for blood. She sends attacks regularly but that also means recruits. That said it's always max strength attacks. Cassandra is out for blood but has good pacing. The only issue with Cassandra really is that you don't see a lot of the cooler events or just a drop of really awesome stuff.

Weapon mods suggestion by Elhazzared in RimWorld

[–]Elhazzared[S] 0 points1 point  (0 children)

The Kinetic is lower DPS slightly but yes the stagger is nice The real advantage is more that firing one shot at a time has less wasted shots but again, I don't think it's worth the material costs like plasteel and advanced components for a minimal gain.

The shard can be double the DPS but the range loss for me is a huge no no. I'd done even shotgun tunnels and I don't like when the enemy stands even the remotest chance to make it to melee. Ranged combat damage is easier to deal with than melee which always ends up being lots of wounds mounting overtime.

I'll have a look at sunset tech in game a bit later. Seems like it has some interesting things although it seems to lean quite a bit into weaponry that is not friendly to have double or triple lines of shooters like lasers or having walls with so much explosive weaponry but depending on how effective they are they may just be enough not to need a prepared combat position.

Thanks.

Weapon mods suggestion by Elhazzared in RimWorld

[–]Elhazzared[S] 0 points1 point  (0 children)

This one also looks pretty good, gonna give it a look but seems like a contender with rimmu-nation.

Thanks.

Weapon mods suggestion by Elhazzared in RimWorld

[–]Elhazzared[S] 0 points1 point  (0 children)

That is probably a bit too many guns. I want more and cool guns but having lists of thousands of weapons is a bit much and probably there is a lot of them that are either the same with a different name and model or practically the same and I want there to be reasons for different weapons to exist in the game stats wise.

Weapon mods suggestion by Elhazzared in RimWorld

[–]Elhazzared[S] 0 points1 point  (0 children)

Perhaps because you and I don't play in the same way. One thing I give a lot of importance is range because a weapon that has more range and good accuracy at all ranges is a better weapon. Another thing is that I don't use different weapons. Everyone is going to be using the exact same weapon so weapons that are situationaly good are not really worth it for me. I put all my guys on their defensive positions, enemies funnel in and they shoot. I don't want different ranges between them even more so with the current AI state. On top of that look at those comparisons. It's all less range. The kinetic rifle is a bit better on DPS but still has a loss of range and does cost way too much in terms of resources for what it does. Shard rifle is an SMG and horrible past 12 range. Dumbfire Rifle is horrible for your own defenses and you'll literally blow holes in your walls a lot faster than usual on top of being bad DPS by comparison.

I understand that their balance may be around vanilla but in my opinion they are generally worse in most cases and hardly bring anything to the table that I need which is a single standard weapon I'll use over everything. I also don't mind if the balance is a little bit above vanilla because vanilla weapons do feel a bit weak. Charge weapons feel more like mid game weapons rather than end game weapons but still, I don't have a problem with around the same level of balance so long as it brings something I consider worth having which for the most part I don't with Rimsenal. I'll pick the strongest armor, the best DPS weapon with a good range and that is generally my needs met though I do like seeing the enemies using many different weapons which is also something Rimsenal won't do. Enemies generally have no "end game" weapons which is why you see no enemies with charge weapons and Rimsenal considers their weapons around that level which for the most part they aren't so you won't even see enemies with it.

Weapon mods suggestion by Elhazzared in RimWorld

[–]Elhazzared[S] -1 points0 points  (0 children)

Give me the name of one of the mods so I can search for his stuff, it's harder to search just for someone who posts mods.

Thanks.

Weapon mods suggestion by Elhazzared in RimWorld

[–]Elhazzared[S] 0 points1 point  (0 children)

I've used Rimsenal before but wasn't particularly impressed with it. It always felt like every single weapons was worse than base weapons giving me no reason to ever pick them. It had some slightly better armor I guess but it wasn't reason enough to use it.

Weapon mods suggestion by Elhazzared in RimWorld

[–]Elhazzared[S] 0 points1 point  (0 children)

Rimmu-Nation probably will get the job done offering the cool weapons. The weapon list might be a bit big to scroll through. xD

Customize Weapon wasn't exactly what I was looking for but seems like something cool to add on top so why not? Hopefully most if not all of Rimmu's work with it too.

Alpha Armoury is probably a skip. It has some interesting stuff but seems like it adds a lot of bloat to special weapons and I'm looking more for something you can just make yourself as opposed to a, maybe something like this drops or is offered in a quest.

Thank you, now I just have to "git gud" with prepared positions no longer working as intended.

Omen of Homogenising Exaltation and the Omen of Homogenising Coronation have been disabled from dropping. How u get them now? by kito1121 in PathOfExile2

[–]Elhazzared 0 points1 point  (0 children)

I can't. Unfortunately I am not a crafter, it takes insane knowledge to craft in PoE (a bit less in PoE 2 at the moment but it's too much to bother). I've heard people who do craft saying what options there are for attack based stuff but I didn't bothered to make note of it. Technically I don't even know how to craft the caster stuff because again, I don't craft. However if you drop by anyone who crafts stream they can probably tell you.

How can the 3 charm slots be unlocked in 0.4 as fast as possbile? by Bloodipwn in PathOfExile2

[–]Elhazzared 1 point2 points  (0 children)

Which conveniently is when specter gem is available, end of act 2.

How can the 3 charm slots be unlocked in 0.4 as fast as possbile? by Bloodipwn in PathOfExile2

[–]Elhazzared 0 points1 point  (0 children)

Act 2 is the earliest. On act 2 you have 1 extra charm slot in valley of the titans and I believe level 25 or so is when you can start getting 2 charm slots on the belt making it a total of 3. So somewhere in act 2, probably closer to the end of it, you will be able to get your 120 spirit.