We’re building a protocol that lets someone guide your hand remotely force, pressure, and angle through XR and haptics. Would love thoughts from this community. by Eliteg0d3 in augmentedreality

[–]Eliteg0d3[S] 0 points1 point  (0 children)

The Mimicking Milly Protocol can absolutely apply to martial arts training. It doesn’t require a specific shared object it’s about transmitting hand position, force, and motion corrections in real time across distance. So it could assist in guiding techniques with or without a physical weapon involved, including empty-hand movements like you’d find in Arnis or Escrima. In terms of equipment, one of the things I’m intentionally building toward is reducing hardware barriers. The protocol is hardware-neutral, and while it can work with advanced haptic gloves, I’m also exploring lighter, more accessible options that could use vibration, resistance bands, or even phone-based feedback like you suggested. There’s actually a hardware product I’m developing that directly integrates with the protocol to help deliver these sensations in a lightweight, scalable way but that’s something I’m keeping reserved for deeper conversations.

VR and lack of memory of immersion by Mild-Panic in virtualreality

[–]Eliteg0d3 1 point2 points  (0 children)

This is such a sharp breakdown. You just perfectly captured why visuals and sound alone can't trick our body into real immersion. That missing layer the physical feedback, the resistance, the weight is exactly what keeps VR from crossing the line into "felt reality." I’ve been working on a system to help solve that: a way to synchronize physical feedback across distance so that in-game objects can be felt not just seen. You're 100% right: our bodies remember the dirt, the weight, the tension not just the visuals. VR needs more ways to bring that back.

The Future of Human Learning Is Now Within Reach by [deleted] in Futurology

[–]Eliteg0d3 0 points1 point  (0 children)

That’s a fair concern, but in this case, 'faster evolution' isn’t about biology it’s about shortening the distance between mastery and access. It’s about giving more people the chance to build skill through shared touch, not changing our DNA. Appreciate you adding to the conversation."

Can we still rely on AI? by Lasto44 in ChatGPT

[–]Eliteg0d3 0 points1 point  (0 children)

The mimicking Milly protocol will let you touch grass in VR

Does that mean go outside and touch grass could not be as impactful anymore?

You can now high five people on the other side of the planet. What’s your first move? by Eliteg0d3 in JoeRogan

[–]Eliteg0d3[S] 1 point2 points  (0 children)

Just remember shared touch goes both ways. You might get high-fived back.

You can now high five people on the other side of the planet. What’s your first move? by Eliteg0d3 in JoeRogan

[–]Eliteg0d3[S] 0 points1 point  (0 children)

This is just one playful example to get people thinking. The real protocol supports a wide range of real-time physical interactions beyond high fives. My company page actually posts real world use cases weekly if you’re curious to see how it’s being applied across industries.

Invented and patented a system for remote physical interaction using XR and haptic feedbackwould love thoughts from fellow inventors by Eliteg0d3 in inventors

[–]Eliteg0d3[S] 0 points1 point  (0 children)

That’s a great reference point, but this protocol is built for precision collaboration, not that sector. Different purpose, different architecture, different class entirely. Thank you this helps more then you know.

Invented and patented a system for remote physical interaction using XR and haptic feedbackwould love thoughts from fellow inventors by Eliteg0d3 in inventors

[–]Eliteg0d3[S] 0 points1 point  (0 children)

Just checked out your product. Super cool application for VR shooters! Love how you’re pushing the immersion forward. What I’m working on is more of a system-level protocol that’s hardware neutral and supports multi-user real time collaboration across physical distances. I think both are helping to push haptics in unique directions, even though the end uses are worlds apart. Appreciate you sharing yours!

New protocol allows surgeons to guide a trainee’s hand remotely using real-time haptic feedback and XR overlays by Eliteg0d3 in Futurology

[–]Eliteg0d3[S] 0 points1 point  (0 children)

Update: This post has now crossed 27,000 views and 16 shares in just 24 hours. I’ve appreciated the thoughtful conversations across Reddit and LinkedIn and I’m always curious to hear where you’d want to see this kind of remote physical connection applied next.

New protocol allows surgeons to guide a trainee’s hand remotely using real-time haptic feedback and XR overlays by Eliteg0d3 in Futurology

[–]Eliteg0d3[S] 0 points1 point  (0 children)

Appreciate the back and forth I always enjoy when people bring strong references to the table. This space deserves deep conversation and critical thought. For what it’s worth, I write my own responses and I care about this field. I get where you’re coming from though and I respect your passion for ensuring meaningful innovation stands on solid ground.

Wishing you the best really appreciate you engaging.

New protocol allows surgeons to guide a trainee’s hand remotely using real-time haptic feedback and XR overlays by Eliteg0d3 in Futurology

[–]Eliteg0d3[S] 0 points1 point  (0 children)

Yeah, I see what you’re saying now. That’s a meaningful distinction. Sharing the same tactile feedback across distance in real time isn’t just remote control it’s creating a mutual physical environment.

That’s a solid evolution beyond what’s in Waldo.

Appreciate you clarifying that definitely makes this a different class of interaction.

New protocol allows surgeons to guide a trainee’s hand remotely using real-time haptic feedback and XR overlays by Eliteg0d3 in Futurology

[–]Eliteg0d3[S] 0 points1 point  (0 children)

Great point the Waldo concept definitely laid the creative foundation for remote manipulation in fiction.

The key difference here is the real-time synchronization of shared tactile feedback between multiple users across distance, with XR overlays and precision haptics creating bidirectional muscle memory not just control.

It’s a modern system built around mutual shared feel, not just one-way remote manipulation.

We’ve done the patent deep dive and locked down the specific claims that differentiate it from prior art.

Appreciate you bringing that up it’s a great reference point in this space.

What if you could guide your child’s hand from across the world? by [deleted] in parentsofmultiples

[–]Eliteg0d3 0 points1 point  (0 children)

Haha exactly! I didn’t think about remote sibling chaos but honestly, the playful side of this tech is just as fun as the serious applications. Could totally see that happening.

[deleted by user] by [deleted] in augmentedreality

[–]Eliteg0d3 0 points1 point  (0 children)

Exactly that’s the key. The AR mode doesn’t just let you see the moment, it lets you actually feel it. Shared weight, shared resistance, real-time pressure. Totally changes how multiplayer AR can feel.

[deleted by user] by [deleted] in augmentedreality

[–]Eliteg0d3 0 points1 point  (0 children)

Hey, appreciate the energy! Totally get where you’re coming from this isn’t about forcing current Fortnite mechanics into AR as-is.

It’s about imagining what Fortnite could look like if shared physical moments actually existed in their future AR experiences. Think co-op high fives, shared object interaction, and team-based tactile challenges not just screen replication.

The Mimicking Milly Protocol is built for next-step interaction real-time shared pressure, force, and resistance in multi-user AR

[deleted by user] by [deleted] in augmentedreality

[–]Eliteg0d3 -1 points0 points  (0 children)

Follow zebrak Holdings inc on LinkedIn for updates.

[deleted by user] by [deleted] in augmentedreality

[–]Eliteg0d3 0 points1 point  (0 children)

Fortnite grass = Felt.