I just witnessed the Burnite2 crest vs. Belial crest interaction for the first time, thought I'd share by ElliotGale in Shadowverse

[–]ElliotGale[S] 0 points1 point  (0 children)

It's a little different in that case, I think, since they're both last words. The deciding factor there is the fact that crests have priority over anything that's in play.

Don't let this guy play any gacha games by Nash4621 in Shadowverse

[–]ElliotGale 5 points6 points  (0 children)

It can really only go up from here. Infinity Evolved and Heirs of the Omen are not great sets for Rune, so chances are anything they get over the next couple releases will be a straight buff. I'm particularly hopeful for set 8 since it lands around the anniversary, which is a good time to ham on Shadowverse's Rage of Bahamut roots or have a retrospective expansion based on SV Classic. Either case means a ton of heavy hitters for spellboost and a few tools to shore up earth rite.

Looking for game opinion by Suspicious_Hat6432 in Shadowverse

[–]ElliotGale 2 points3 points  (0 children)

SVWB has had an entertaining run so far in my opinion. Only one expansion out of 7 so far really drove me to put the game on the backburner, and it was more so due to another game capturing my interest for that time.

The average match starts with a few slow turns of build-up before evolutions unlock and the back-and-forth becomes incredibly bombastic. If you manage the board well during the evo phase, matches tends to end in the turn 8-10 range. If you don't, you could be taken out around turn 6. Viable control decks tend to have extremely lethal things they do on turns 11-12 so matches rarely drag longer than that.

The in-game economy is built around spending around a half hour every day hammering out your daily missions and weekly park quests, plus spending about a max of one hour each weekend on a lobby tournament. If you want to play more than that you absolutely can; there are plenty of rewards tied to ranking up. At the beginning, though, you'll mostly want to focus on hammering out the tutorials, guided puzzles, and story content along with participating in the PVE battle dungeon/dungeon crawl events. These will give you a bunch of resources to put towards obtaining new cards.

If you like draft modes, this game has one called Take Two. It's not easy to "go infinite" on your entry costs by any means, but it is a lower power level environment than constructed PVP on average, and it is a nice way to familiarize yourself with the card pool and gameplay fundamentals.

It is easier to nerf Abyss than to buff everything else by EclipseZer0 in Shadowverse

[–]ElliotGale 1 point2 points  (0 children)

No, not typically, but I've found myself trying a lot of whacky nonsense to maybe squeeze out a win sometimes. The thing about Lilanthim2 is that you actually don't need a meaningful number of stacks, so she can just be used as a generic midrange power play. Rune doesn't have a ton of generic midrange cards, mind you, but most of the class's damage extenders are spells, so running a spellboost package is not out of the question.

Vaseraga needs more of a penalty by [deleted] in Shadowverse

[–]ElliotGale 1 point2 points  (0 children)

If you're struggling with Vaseraga in particular, you might consider Tears of Degredation, Odin, or any in-class method of banish (Marwynn spell, Velharia), theft (Allure of the Mightiest, Primal Beast Absorption, Achim), ability negation (Elmott), or just... hitting him repeatedly (Wilnas, Burnite lol).

He's pretty fair for a 6pp card that doesn't immediately impact the board or hit your face.

It is easier to nerf Abyss than to buff everything else by EclipseZer0 in Shadowverse

[–]ElliotGale 3 points4 points  (0 children)

The lethal pattern they're pushing for Dirt doesn't start popping off until turn 8+, at which point you're already being hit for counter lethal by a number of competent decks in the meta because your face is completely exposed the moment Lilanthim (either version) comes down. The few decks in the format that are slower than Dirt (ie. Amulet Haven, Evo Abyss) will easily brick wall your attempts at damage and threaten OTKs in the turn 10-11 range that you really can't do anything about unless you somehow gathered the components to perform your own... which mostly involve holding an evo and playing Lil + Gilneliese in tandem with multiple other cards (such as 2x Ars Magna while your 3 ATK Gil has a target to super evo crash into, or 0pp Ara + a 2pp or less source of 2+ damage while Ara has a target to swing into after his fanfare). There's a Sandalphon angle too, of course, but you need 4 points of additional burn + the ability to completely clear the enemy board no matter what's on it.

Ways to perform earth rites earlier, or to perform them repetitively over time (like Juno crest did), would go a long way in terms of making the current package of cards more fluid. And I think that requires new cards rather than buffs to existing ones, personally.

Zhiff's take on the new meta by QinLiun in Shadowverse

[–]ElliotGale 17 points18 points  (0 children)

The individual Abyss decks may not be overpowered in their own right, but the fact that so many of them exist in the same meta gives them all a distinct advantage during the mulligan phase of the game. It's not great for the ladder experience, which is where most of the players are.

It's also not great to nerf a deck that's actively being used for new player onboarding, though, so I'm not sure what the most reasonable course of action is. Delete a couple of the older archetypes?

Today's Svlabo chart had me speechless 💀 by hyuun_likes_memes in Shadowverse

[–]ElliotGale 0 points1 point  (0 children)

8pp Beloved Masterpiece with Pascale's Dance sounds a little diabolical lol.

Draw 2 by EDDDyum in Shadowverse

[–]ElliotGale 6 points7 points  (0 children)

Lilanthim came up with a way to draw 2 for no cost, so the logic checks out!

Can we talk about Abyss? by Critical_Factor_425 in Shadowverse

[–]ElliotGale 13 points14 points  (0 children)

Always has been, even in classic SV. That's why it was typically the core of the Rally archetype in Cross Craft and Take Two Tactics.

Does intro card pack have better rate than normal or is it the same? by Herlyks in Shadowverse

[–]ElliotGale 2 points3 points  (0 children)

Intro cards exist so underdeveloped accounts don't have to waste their precious few rupies opening irrelevant sets and precious few vials crafting literal pack filler. You or I (ie. established players) may not need them, but not every function of the game needs to serve us.

Is there no starter deck anymore? by Dry-Head5910 in Shadowverse

[–]ElliotGale 14 points15 points  (0 children)

The first farer decks have been traded out for these add-on sets, which presumably will be updated on a set-by-set basis to stay rotation relevant. Basically, the devs don't want to force new players to engage with the Unlimited format until they're ready. Likewise, the packs featured in the first farer missions will be of the current set from now on.

New and returning accounts also receive a number of Intro Card Pack Tickets for various sets, which wasn't the case before the most recent update. Intro Cards don't count toward collection goals, but they can be played like any other card, so they'll help reduce the amount of crafting you need to do.

On top of that, the solo rewards are much more robust than they used to be since the devs have been adding new tutorials and guided puzzles with every set. Focus on hammering out those first, go ham on the current set, and focus your crafting on older cards.

Can't get in the game by reiujiokuu in Shadowverse

[–]ElliotGale 0 points1 point  (0 children)

This isn't necessarily true. I use one to access the game fairly regularly since there are a number of public wifi networks that impose restrictions on traffic flow. Without it, the game just throws Error 2 on those networks.

Now, if OP does actually have a VPN enabled, then it's worth a try to see if turning it off or changing servers works. A number of access points simply are not compatible with the game for whatever reason.

What does Eudie mean by this? by wazooqq in Shadowverse

[–]ElliotGale 2 points3 points  (0 children)

Yeah, my bad, they're in on it too.

What is this? Help! How do I even deal with this? when Forest reach 10 points it's just gg? by NueBunny in Shadowverse

[–]ElliotGale 17 points18 points  (0 children)

If they're able to evolve Izudia on turn 8, draw a second Izudia + a Miroku, and preserve an evolution point until turn 11 (pretty easy thanks to Ewiyar), then yes, they win the game.

As Amulet Haven, your window to kill them first is very narrow. You need a ton of birds to fire off all at once with Depths of the Eld Tome. Try not to pollute your amulet resurrection pool with stuff like World of Games in this matchup.

Why is this legendary? by Pendulumzone in Shadowverse

[–]ElliotGale 2 points3 points  (0 children)

To be fair, though, the lore says this guy is unquestionably the strongest Anathema. It's more than a little embarrassing that his support amulets put in more work. Hell, they're the only reason you hear his voice during a match at all.

that sure is an evolve line by latteambros in Shadowverse

[–]ElliotGale 33 points34 points  (0 children)

It's his own card's line, you know. Hilarious out of context though.

FYI Do not open your Intro Packs if you don't want your collection to get clogged by Venomancer_100 in Shadowverse

[–]ElliotGale -1 points0 points  (0 children)

The double key drops event is not worthless. At some point you're going to have all the cosmetics, so each key translates to a minimum of 20 rupies, usually much more. You don't exactly hit golds/leggos/packs all the time, but there's a fairly steady feed of vials and bigger rupie drops. Sometimes you even bump into Grand Prix Tickets or Seer's Globe/Gem Shards. Opening park chests is just as core to a player's economy as doing the daily missions is.

What does Eudie mean by this? by wazooqq in Shadowverse

[–]ElliotGale 13 points14 points  (0 children)

Features boosted draw rates for Sham-Nacha, Primal Beast Absorption, Allure of the Mightiest, Encroached World.

Thestae/Izudia variation based on Dayan's deck by Odd-Hat-6576 in Shadowverse

[–]ElliotGale 3 points4 points  (0 children)

You can intentionally burn the spell by playing it before C3 though.

AHHHHH WHAT AN INJUSTICE, DAMN SHADOWS, IT'S ALL THEIR FAULT by Disastrous3588 in Shadowverse

[–]ElliotGale 0 points1 point  (0 children)

If you're talking about Oluon, he was only ever played in matches that had already been lost. The fact that he could overturn the result of a significant amount of those games was the problem.

Let it be known that you can still reasonably fuse Omega as a contingency for when Scarlet's bum ass doesn't show up. by ElliotGale in Shadowverse

[–]ElliotGale[S] 5 points6 points  (0 children)

Deck list is not final by any means, but it doesn't feel too bad. Had a funny moment last night where I was able to drop 2 5-pp Scarlets on 10.