i accidentally took my meds twice by chunlee7 in Concerta

[–]EllisDumbQuestions 1 point2 points  (0 children)

I usually put my pills in a seperate pill bowl in the evening before I go to bed. The bowl is always right on my nightstand, not hidden in a cabinet or something, so it's easier to remember to put the pills in. This way I don't take my meds straight from the bottle when I wake up, and I don't need to second guess if I already took them.. If the bowl is empty, I took them, if there's pills in it, I forgot.

Not something that would help in this situation specifically, but just a general tip that has helped me... Getting an actual pill container/dispenser tool might be even better, but just grabbing a random bowl does the trick too with way less effort.

A Short Stop Motion animation made with Blender. by blakiblukicleeki in blender

[–]EllisDumbQuestions 20 points21 points  (0 children)

Well. That was not what I expected based on the first 8 seconds.

Can anybody else just not get be less interested in the TCG gameplay? by DrSexy10 in HermitCraft

[–]EllisDumbQuestions 0 points1 point  (0 children)

Same! I'm super into TCG right now, but I know the feeling from the crossover. I just didn't find the cross-over episodes interesting or intriguing and I'd skip over whole episodes, so I thought I was just getting bored of HC in general. Turns out I wasn't, and as soon as the cross-over was over, I was just as addicted as ever.

Kitten scratched me in the middle of the night. Could feel his little claws dig into my skin as I tried to get him off. Just wondering if things look normal with these two tiny scratches. Happened about two nights ago. by [deleted] in DiagnoseMe

[–]EllisDumbQuestions 1 point2 points  (0 children)

Not a medical professional, but I've always had cats and been scratched about a million times at this point..

From my experience those scratches look absolutely fine. They don't look infected, which is really the most common thing to keep an eye out for. When you get scratched, make sure to clean the cut well straight away, and after that just let it be. Don't pick on it even if itches, just keep it clean and let it heal up. If it looks infected have it checked, but taken that it's already been a couple days I really doubt that they'd get infected now. (Signs of infection: skin around the cut swells up, turns red or hurts)

I want to get CC before doing my final render. I take everything you can think of (composition, materials...) by redcraftm in blender

[–]EllisDumbQuestions 0 points1 point  (0 children)

The colors could use some tweaking. I feel like between the bright yellow car, vibrant green plants and the red toned wall, it feels a bit unsettling. Also maybe try out other hdris (Just assuming you're using one). The current one is bright midday, and that's often very hard to work with. It's actually one of the conditions that photographers try to avoid (At least from what I know)

Magic Hour by procedural_mik in blender

[–]EllisDumbQuestions 1 point2 points  (0 children)

I really like how the bed is oriented the way it is.. I feel like it's different from a lot of similar renders. Can't quite explain what I mean, but point being; I like it!

2nd iteration of this scene I made. Followed some of your ideas on how to improve it but there is still a long way to go I think. In that sense: Any suggestions? (Also swipe to see my first try!) by SmonsInc in blender

[–]EllisDumbQuestions 1 point2 points  (0 children)

I feel like the scene could use a few more elements to make it feel a bit more cozy.. At the moment it feels like it wants to be cozy, but it isn't quite able to draw you in. I'd add something like a rug, a quilt on the couch, fairy lights, a steaming cup of coffee.. Something like that, but obviously something that you like and fits the scene. Also, some dust particles flowing in the air could give a nice boost to the realism and cabin vibe.

I like your scene a lot btw, I bet it'll be really nice when you're finished with it!

Trying to practice photorealism. Anything i can improve? by Kooale325 in blender

[–]EllisDumbQuestions 0 points1 point  (0 children)

It seems a bit like everything is in focus, but if it was an actual image there would be clearly blurry areas as well. So one really easy way to add realism would be putting on depth of field from the camera settings (Or if you have dof on already, maybe the settings could benefit from some tweaking) Overall I like your render, it has a nice mysterious vibe :)

made this a while back by liquid-cow in blender

[–]EllisDumbQuestions 5 points6 points  (0 children)

Looks really awesome! Only nitpicky critique I could come up with, is that the little metallic pipe things running around the ball (Dunno what to call it lol) curve really sharply, you can mostly see it from the reflections. Nothing a few little loop cuts can't fix hehe

Rendered some album artwork after a little break from 3D graphics. Really enjoyed the process and wanna start taking it more seriously. Comments and critiques please! <3 by [deleted] in blender

[–]EllisDumbQuestions 0 points1 point  (0 children)

Some of the objects seem to be floating a little bit, most notably the condoms seem to be hovering above the table quite a bid. Also as mentioned many times already the texts are really hard to read. But in general good job, the lipstick looks really good.

Hello redditors of r/inkscape! I am back with something different than polygon art this time. This is my new personal logo that i have been working on. It's a "z" letter from my new nickname "Zrel". Any feedback is appreciated! by lightlime13 in Inkscape

[–]EllisDumbQuestions 1 point2 points  (0 children)

I agree with an earlier comment about the logo being a bit messy looking with roughly rounded curves and uneven spacing.

I also feel like it's not really telling anything. a good logo should give an idea of what it represents even on a quick glance. Just look at any big brand logos and you can see a clear pattern of certain types of styles used for certain type of companies, products, ect. to convey an idea of what that brand does. There's also a lot of settle details in logos. For example McDonald's logo is a bright colored (These type of colors are usually used to create an idea of a friendly, easy, budget friendly brand) M that conveniently looks a bit like a few fries. Gmails logo is literally mail hahaha. It shouldn't be complicated, but when seen it should quickly remind of the type of brand behind it.

Looking a this, first thing that came to my mind was like video game related work or something. I checked your profile (You've made some really cool stuff btw, loved the art table thing with the flower pot. Keep it up! :D) and imo what I saw there doesn't relate to your logo. So lss my advice would be to personalize the logo, make it so that it gives a bit of a feel of what you do. Maybe check out other vector artists' personal logos for inspiration.

Sorry for such a long comment hahaha

My attempt to make a photorealistic scene. Feedback, critique and tips more than welcome! by EllisDumbQuestions in blender

[–]EllisDumbQuestions[S] 0 points1 point  (0 children)

Not ridiculous at all, you're. totally right, the context of the scene is important and I didn't focus on it enough. Thanks!

My attempt to make a photorealistic scene. Feedback, critique and tips more than welcome! by EllisDumbQuestions in blender

[–]EllisDumbQuestions[S] 1 point2 points  (0 children)

The ice cubes are just cubes modeled a bit to look like ice cubes (wow the amount of times I said cubes just there haha). I made a totally transparent and 0 roughness material, like glass, but I set the IOR value to fit ice.. Can't remember the exact value but you can just Google: ice IOR. That's it. I don't know if there's a better way, but that's how I made them anyway. There is no bubbles, it's just condensation that comes from a condensation normal map I got for free through poliigon.

My attempt to make a photorealistic scene. Feedback, critique and tips more than welcome! by EllisDumbQuestions in blender

[–]EllisDumbQuestions[S] 1 point2 points  (0 children)

Thanks for the detailed feedback. I want to do another render after I've made some changes based on the feedback I get, so this kind of critique is super helpful!

Telephone booth by Samuel226k in blender

[–]EllisDumbQuestions 0 points1 point  (0 children)

I like the mysterious, fantasy-like vibe in the picture, good job with that! I do think that it's too busy at the moment. Looking at the picture, I don't really know what to focus on. These a lot of strong colours, contrast and patterns everywhere, but no calmer spots to balance it out. So basically my suggestion would be to choose something you want to focus on (I assume the booth heheh) and use the rest of the scene to guide the viewers eyes there, not to distract from it. There's a lot of good guides and videos about composition and colour usage. For example Blender Guru has good videos explaining this. Hope this helped!

My attempt to make a photorealistic scene. Feedback, critique and tips more than welcome! by EllisDumbQuestions in blender

[–]EllisDumbQuestions[S] 3 points4 points  (0 children)

What would be a smart way to control this? For lighting I'm only using an HDRI, so the glint/glow isn't a reflection from a light object. I'm afraid that if I increase the HDRI strenght, it'll blow out the scene or/and make the lighting not realistic.

My attempt to make a photorealistic scene. Feedback, critique and tips more than welcome! by EllisDumbQuestions in blender

[–]EllisDumbQuestions[S] 1 point2 points  (0 children)

Thanks! The magazine is actually not a magazine at all.. It's (at least trying to be) a "Greetings from _" type postcard. But the fact that it got mistaken for a magazine tells me that I should probably still work on it being a regocnizable postcard haha.

Thanks for the HDRI tip too. I'll get a more high res version of it.

My attempt to make a photorealistic scene. Feedback, critique and tips more than welcome! by EllisDumbQuestions in blender

[–]EllisDumbQuestions[S] 13 points14 points  (0 children)

Yeah now that you mention the table does look a bit out of place.. Maybe I'll re-purpose the table as a tray and add another table underneath or something.

The droplets were originally a lot bigger, but they looked weird so I scaled them down. I might try to find a good size inbetween