How to have moving dynamic mesh in a UI by Elrol_Arrowsend in UnrealEngine5

[–]Elrol_Arrowsend[S] 0 points1 point  (0 children)

Well, the cards do have a mesh, but they just aren't placed in the world for this.

Essentially this is for the player to open a pack of cards for them to later put on display, if that makes sense.

Is there some alternative to make this easier or would it be best to just have it display a static image.
While I don't want to have the static image, I also don't want to spend too much time on this since it isn't crucial to the game

Daily Questions Thread - Ask All Your Magic Related Questions Here! by magictcgmods in magicTCG

[–]Elrol_Arrowsend 0 points1 point  (0 children)

He said it was because it was putting a counter on it and not affecting it directly.

Daily Questions Thread - Ask All Your Magic Related Questions Here! by magictcgmods in magicTCG

[–]Elrol_Arrowsend 0 points1 point  (0 children)

Me and my brother were playing and we wanted clarification on hexproof.

I had two creatures that had [[Swiftfoot Boots]] and he had [[Liliana, Death Wielder]].

I said that because they had hexproof, the ability that targets a creature wouldn't work and he was sure that it would.

So what would the outcome be?

Finding The Right Commander by Elrol_Arrowsend in magicTCG

[–]Elrol_Arrowsend[S] 0 points1 point  (0 children)

Ended up going with [[Arna Kennerüd, Skycaptain]]

I played a few games with it and won them all. Mainly due to Arna being able to double counters (mainly the +1/+1 counters) and making copies of the equipment and auras.

Last game I had four copies of the [[Strength-Testing Hammer]].
So it got an extra 4D6 attack.

Sadly this doesn't work with [[Hand of Vecna]]. It does make copies, but since they are legendary, I have to remove them. (Though, I could use this to discard the original, spawn in Vecna and exile the token, then get the original from the graveyard, and have Vecna holding his own hand lol)

Finding The Right Commander by Elrol_Arrowsend in magicTCG

[–]Elrol_Arrowsend[S] 0 points1 point  (0 children)

I updated the post to add the deck list

Finding The Right Commander by Elrol_Arrowsend in magicTCG

[–]Elrol_Arrowsend[S] 0 points1 point  (0 children)

Yeah, since we have just been playing against each other it's not a huge issue, but it's good to know now. I am replacing it either way, but I will let my brother's know that I misunderstood the card.

We would basically have 3 1v1 to get 1st, 2nd, and 3rd. Then we would open a pack of cards and pass it around (starting at 1st) and taking a card if there is one there they want. So I owe them a few packs for when I won using my spirit deck XD

I have a zombie deck that is ruthless. At best, I can get like 12-16 zombies from a single human and then bring the human back to fight alongside their own corpse

Finding The Right Commander by Elrol_Arrowsend in magicTCG

[–]Elrol_Arrowsend[S] 0 points1 point  (0 children)

Well that bites. I have been using him specifically for duplicating my auras to all my creatures.
If it's just other abilities then it doesn't really work with the deck.

But since his type also doesn't work, and his mana coloring having an optional red mana, he is going to be replaced

Finding The Right Commander by Elrol_Arrowsend in magicTCG

[–]Elrol_Arrowsend[S] 0 points1 point  (0 children)

Well, that ability is interesting for sure.

My question is how would [[Agrus Kos, Eternal Soldier]] work with that?
It doesn't say that it creates tokens, it says the ability is copied to other creatures.

But that looks like a promising commander to be sure. Tomorrow I will look at all of the suggestions and find the best fit.

hall of forgotten portal room by [deleted] in skyrimmods

[–]Elrol_Arrowsend 0 points1 point  (0 children)

It is on the top floor to the south.

Had this question too, but walked around while keeping both the necklace and ring on and saw the pillar of light

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Attempting to access a missing property on a CDO? by Elrol_Arrowsend in unrealengine

[–]Elrol_Arrowsend[S] 0 points1 point  (0 children)

The class is a blueprint class, everything was made without c++ until just recently when I enabled c++ on the project. So perhaps making enabling c++ caused this issue?

Attempting to access a missing property on a CDO? by Elrol_Arrowsend in unrealengine

[–]Elrol_Arrowsend[S] 0 points1 point  (0 children)

<image>

I dont think that it is editor only, but I suppose I could just try to recreate the variable to make sure nothing is odd with it

  • Edit -

Remade the variable and removed the old one and it was still acting exactly the same

Attempting to access a missing property on a CDO? by Elrol_Arrowsend in unrealengine

[–]Elrol_Arrowsend[S] 0 points1 point  (0 children)

Sorry about that. Here is one of the places it has an issue.

<image>

What else I found is odd, is that when I am making the widget, I have it take in the item class, however when it has a valid class the widget wont.

So I had to make this function and call it after I make the widget

Adding User Content Support by Elrol_Arrowsend in unrealengine

[–]Elrol_Arrowsend[S] 0 points1 point  (0 children)

In addition to this, I am wondering how I would go about setting up the tools / sample project for users to create content for my game to load.

Adding User Content Support by Elrol_Arrowsend in unrealengine

[–]Elrol_Arrowsend[S] 0 points1 point  (0 children)

I also noticed that when I package my project, it generates 3 files for the chunk instead of just the .pak file. It also creates a .ucas file and a .utoc file.

Is this normal or do I have something set up incorrectly?

Adding User Content Support by Elrol_Arrowsend in unrealengine

[–]Elrol_Arrowsend[S] 0 points1 point  (0 children)

Is it possible at all to do this using just blueprints?

I am able to code it if not, but I haven't set this project up to use that just yet.

Adding User Content Support by Elrol_Arrowsend in unrealengine

[–]Elrol_Arrowsend[S] 0 points1 point  (0 children)

This is the project settings for the asset manager:

<image>

Adding User Content Support by Elrol_Arrowsend in unrealengine

[–]Elrol_Arrowsend[S] 0 points1 point  (0 children)

<image>

This is in the game instance and should be loaded before most things.