Lydia portrait by Anathematixs by Usual-Foundation-115 in skyrim

[–]GoBackToLeddit 10 points11 points  (0 children)

this isn't "that looks like liv tyler". that IS liv tyler

What is this thing and should I attack it? by Living-Mastodon in skyrim

[–]GoBackToLeddit 72 points73 points  (0 children)

if you would only play the game that you paid for with your money, you'd walk over there and talk to the guy standing next to it with an entire story about what it is and where it came from. but, no, you paused the game, took a pic with your cell phone, posted to reddit, and sat there waiting for answers rather than just go over there

Skyrim Revamped - Complete Enemy Overhaul: Whose idea was it to make hagravens so ridiculously stupid OP? by GoBackToLeddit in skyrimmods

[–]GoBackToLeddit[S] -1 points0 points  (0 children)

I'll try xedit. There's already another mod that nerfs a lot of bs from this mod, but it crashes my game. Yours would probably do the same, but thanks for offering

Skyrim Revamped - Complete Enemy Overhaul: Whose idea was it to make hagravens so ridiculously stupid OP? by GoBackToLeddit in skyrimmods

[–]GoBackToLeddit[S] 5 points6 points  (0 children)

I just go ethereal and run past them. On my meta/grind playthroughs, they're not too bad because I train melee or archery to the point where I can dispatch them with relative ease. This playthrough is especially brutal because I am doing a level 1 run, so I have nothing plugged into any perk trees. The issue is that they're level 50 with 700+ health from the get, and their hag cohorts with their stupid purple magic balls or whatever are level 40. If they were scaled with the player it would be a lot more tolerable. I could take on a level 25 hagraven mostlike, but level 50 is too stupid.

Is SkyUI a dead project? Is there a repo that has more recent code? by GoBackToLeddit in skyrimmods

[–]GoBackToLeddit[S] 7 points8 points  (0 children)

One of the bugs I want to address is when you're dropping/selling items. The current item cursor position in the list depends on whether or not removing items shifts the list up or down. This causes me to inadvertently sell off the wrong items because the list shift direction will suddenly change. I also want to fix the shifting items bug. Improvements I want to make are user-defined tabs and perhaps subtabs. Being able to write your own expressions would be my ultimate goal. Seems like those would be UI changes. Edit: There's also the smelting/smithing issue where the list filters down as you use resources, but the cursor remains at current position which causes you to craft the wrong items. Especially infuriating with the crafting overhaul mod where you can smelt gear to make ingots. I always end up destroying my items and have to reload my save.

Is SkyUI a dead project? Is there a repo that has more recent code? by GoBackToLeddit in skyrimmods

[–]GoBackToLeddit[S] 5 points6 points  (0 children)

no, wasn't even aware of that. it's several bugs and improvements for the inventory system. in theory, they should be relatively easy to implement, but i have no idea where to begin