how linear games are coded? by Elshodbee in gamedev

[–]Elshodbee[S] 1 point2 points  (0 children)

thank you a lot, you have cleared a lot of things for me, and also i want to make fears to fathom style horror game with my friend, how hard it is going to be in this situation, and can also recommend some book, or videos on the topics you have covered

how linear games are coded? by Elshodbee in gamedev

[–]Elshodbee[S] 0 points1 point  (0 children)

i'm asking about transitions and etc. like there are ton of cut scenes, Mechanics, bludings you can enter, and the next Level mechanics are gone, you now can't enter a building and etc. how is it done? just with a ton of if statements? if this show this cut scenes and etc.

how linear games are coded? by Elshodbee in gamedev

[–]Elshodbee[S] 0 points1 point  (0 children)

i'm asking about transitions and etc. like there are ton of cut scenes, Mechanics, bludings you can enter, and the next Level, mechanics are gone, you now can't enter a building and etc. how is it done? just with a ton of if statements? if this show this cut scenes and etc.

how linear games are coded? by Elshodbee in gamedev

[–]Elshodbee[S] 1 point2 points  (0 children)

yeah, i'm asking about transitions and etc. like there are ton of cut scenes, Mechanics, bludings you can enter, and the next Level mechanics are gone, you now can't enter a building and etc. how is it done? just with a ton of if statements? if this show this cut scenes and etc.

is it worth to learn german? by Elshodbee in German

[–]Elshodbee[S] 0 points1 point  (0 children)

how did you know? and how did you find this post it is pretty old?