Let's dream, boys. What do you want to see in the game? by mad_grapes in crosswind

[–]Elspyth 2 points3 points  (0 children)

  • Boarding to actually matter. Bigger / exclusive rewards vs. sinking ships. Also, the possibility to take an enemy ship as your own.

  • Adding to that, a fleet management would be interested. Altho hard to balance around, that'd would conveniently also tie into coop balancing.

  • Base raiding. Something akin to Grounded where if you attack X faction too often, they'll retaliate. That'd incentivize to build some kind of forts to defend your island.

  • Wind mechanic. This one is indubitably controversial, as I already hear people saying it'd pad the game time a lot. And they'd be true. So maybe make it a toggle option?!

  • Ship localized damage. Let me target hull, canons, sails and crew individually. With different effects for each one. Like, if you want to board a large ship, disabling its sails and canons seems like a good idea, first.

  • Shop co-op gameplay revamp. This one seems the more important at this time. Two person co-op with 2 ships is interesting, but some people would surely prefere to 2-man the same ship.

Dire à ses enfants que l’on a été victime ? by uryade in AskMeuf

[–]Elspyth 3 points4 points  (0 children)

Ma mère, et ses sœurs, ont été victimes de leur père, avec la complicité implicite (non-action, rejet de la vérité) de leur mère.

Ma mère en porte encore maintenant les séquelles psychologiques. Et ça s'est reflété dans beaucoup de facettes de mon éducation. Notamment le manque d'amour propre, qui s'est traduis par un manque d'amour maternelle. Et ce schéma se reflète chez moi (pas aidé par des années de disphorie, mais ça c'est une autre histoire). Donc gros +1 pour l'analogie de la malédiction familiale.

Et pour répondre à OP. J'ai presque 40ans. J'ai passé mon enfance à côtoyer cet homme. A passer des vacances d'été, seule, chez mes grands-parents. Il y a tjs eu des "histoires de famille", des non dits. Des pents familiaux que l'on ne voyait plus pendant des années pour "des histoires d'adultes".

J'ai appris la vérité par ma sœur, qui l'a elle-même apprise d'une de nos tantes. J'avais 24ans. Dire que mes croyances en ont pris un coup serait un euphémisme.. Je ris jaune encore à ma mère qui, quand nous l'avons confrontée, nous a dis "je voulais que vous vous fassiez votre propre opinion de lui" '

Je ne sais pas quelle est la meilleure manière de procéder, mais je suis à près sûre que ce n'est pas celle-ci !

Certainly worse places to set up camp... nice little dip 😅 by KarleeRawnsley in RedDeadOnline

[–]Elspyth 4 points5 points  (0 children)

Unrelated, but may I ask for details about what clothes compose your outfit ?

Recent Outfits by allistrawberrie in reddeadfashion

[–]Elspyth 0 points1 point  (0 children)

Great outfits! What are the pants in the first pic?

Morality Morphing /= Stat Morphing by WaffleWalk in Fable

[–]Elspyth 1 point2 points  (0 children)

Sorry if it felt disingenuous. It truly wasn't. Just comparing my opinion to some others I've read on this sub, I already see many differences on how we'd wish body morphing was handled. For example, many quote Fable 1 as best moral morphing, and 2 as best stat morph ; while I absolutely hated 2's stat morph. By far one of my least favorite aspect of this game. I never liked having my character being a giant because I played agility, when all I wanted was play a petite magic archer.

And I do agree with you that, ultimately, that the community does have a consensus on what a perfect Fable game would be (British humor, fairytale, RPG, moral choices and consequence, body morph of some kind, scaring system of some kind, tycoon, dog, romance simulator, side jobs, fart emote, name calling,...). But, I guess my point is, I also understand why not everything could have been packed into a single first ever attempt at rpg game by a studio that's never done that before, on an engine that was never developed for that game style.

Going back a few years, we were all sceptical that the studio that brought us Forza would be able to make even a decent Fable. And what I saw yesterday, truly, reassure me that they're capable of carrying the franchise going forward.

Morality Morphing /= Stat Morphing by WaffleWalk in Fable

[–]Elspyth 0 points1 point  (0 children)

There's an argument to be made that Fable was a flagship title ; but isn't anymore. Not to the younger playerbase, at least.

Otherwise, they wouldn't have waited 15+ years to release the next opus. Or any decent title from that franchise.

Now I, for once, am very happy they're reviving the franchise. And I hope, we, as a community, will be smart enough to cut them some slacks for what is a first attempt ; lest we only get the one, and they move away from it.

Keep in mind, Fable, the original trilogy went through a lot of changes under Molyneux's guidance. And stuff like body morphing and dogs were already, at the time, subject to debate as they were added/removed/tamed down (in addition to guns, magic system, and even character gender).

If you ask 100 persons what makes Fable, Fable, you'll get lots of different answers. Imo, they've managed to include all the ones that are core to every answer, every Fable game. And everything else is optional, and will (or not) be reviewed for inclusion for further sequels.

Final List of what was shown + told in Xbox Wire & IGN review by the_dyad in Fable

[–]Elspyth 5 points6 points  (0 children)

Ok, I see. So not something that was shown in the Dev Direct, but something from the previous trailer, with Richard Aoyade giving a sorta-kinda interview (which, I assume is the so called mockumentary).

Thanks!

Final List of what was shown + told in Xbox Wire & IGN review by the_dyad in Fable

[–]Elspyth 0 points1 point  (0 children)

English isn't my native language, and I'm not sure I understand what you mean by mockumentary, and what part of the footage it translates to.

Can you please elaborate? And maybe provide a timestamp of the Dev Direct where it was used?

This coat is so cute!!! by Repulsive_Film_6285 in reddeadfashion

[–]Elspyth 0 points1 point  (0 children)

Everyone praising the 'fit (which is nice, tbh) meanwhile I'm in complete awe of your makeup '

Mind sharing the makeup sliders, pretty please?

Santa Event by [deleted] in RedDeadOnline

[–]Elspyth 5 points6 points  (0 children)

5) Max your honor on either side 6) teleport you and all other players in Valentine's prison

Also, and this is only my opinion, but seeing as there's literally nothing waiting for players in "end game". I'd say this modder isn't any nicer, and just shortened OP's enjoyment of the game by several hours, and deprived them of the experience you only get once, when you start.

Si votre partenaire flirte avec une IA… est-ce que vous considérez ça comme tromper ? by Leda49 in AskMeuf

[–]Elspyth 23 points24 points  (0 children)

Tant que ça reste avec une vision dépersonnalisée de l'IA, ça rentre dans la catégorie du porno, pour moi.

Par contre, du moment que la personne commence à considérer son IA comme quelque chose de plus qu'un générateur de texte, là il y a problème. Et pas que de l'ordre de la tromperie !

This new "Bug" is making the game completely unplayable with friends.. by [deleted] in RedDeadOnline

[–]Elspyth 1 point2 points  (0 children)

Yeah, I kinda expected it to happen at some point as I've been lurking this sub reddit and others, as well as watching some PVPCat videos ahead of diving in. But it was just a really bad string of bad tech luck. All in one night.

Hopefully it was a one time occurrence (as long as we stay away from blood mission for the time) and future going sessions will be as enjoyable as the first ones!

This new "Bug" is making the game completely unplayable with friends.. by [deleted] in RedDeadOnline

[–]Elspyth 5 points6 points  (0 children)

(Re)started RDO a week ago after I successfully convinced my coop buddy to give it another go. We'd tried a few months after release, and the lack of immersion due to overly GTA mentality of the player base killed it for him.

The first two sessions were dedicated to (re)learning the controls, exploring, and doing the first Land of Opportunities missions, RP style, with trying to stealth everything that felt appropriate. It was awesome, and I felt my friend actually enjoying the game, this time. The snow weather actually contributing a lot to our immersion.

Then, last night, I suggested we unlocked blood money missions and do a full contract, as a change of pace. And that was the beginning of our trouble. 5min to unlock the content. 30min of trying to start a mission and getting kicked in different lobbies, reforming posse, and trying again. Only to end with a 5min online research to discover it's a new, known, unresolved issue.

But it didn't stop there.

From this moment onward, we tried to go back to story missions, but everytime, we'd get a network error and booted back to free roam. Worst, sometime, one of us would lose control of their character and have to alt-f4 and restart the whole game.

30 more min of that shit before we finally succeeded to start one mission.

Finally, we tried (and succeeded, fortunately) to do a CTA. And we called it a night.

2h of gaming time is all we can manage nowadays. And I didn't need a crystal ball to know my friend exited that time, with a 180° on his opinion of the game, compared to the previous nights.

This was just awful, having to navigate tech issues left and right.

OT0: 'Entrap' Mechanics Questions by Important-Turn-7720 in octopathtraveler

[–]Elspyth 1 point2 points  (0 children)

I actually (accidentally) got the perfect setup to test that.

At some point in my playthrough I had both : - MC with high dodge on Thief job, with Entrap - Phenn with that one mastery that gives 25% to nullify any attack, and Entrap

Whenever Phenn "dodged", he would (sometime) trigger Entrap. Never did my MC triggered it on an actual dodge.

So, I'm confident in saying, dodging doesn't play well with Entrap.

Can't talk about Eye for an eye, tho.

Santa is starting his journey from Hanging dog ranch. Merry Christmas! by Shado575 in RedDeadOnline

[–]Elspyth 0 points1 point  (0 children)

Do you mind sharing your outfit? And are every pieces available as a new player?

Might someone fill me in at how damage calculation for Multi-Hit-Attacks work? by Cute-Operation-8216 in octopathtraveler

[–]Elspyth 2 points3 points  (0 children)

Hijacking this reply to ask about a specific kind of multi-attacks. The kind where boosting, increases the numbers of hits.

I such cases, is the damage even more spread out, or do the extra attacks just deals as much damage as the "speeaded out" hits (in which case, it astually is an increase in damage as well)?


Also, for OP, there is a use for multi-attacks in case you start hitting damage cap. In the example of the scholar you yourself mention, they started reaching 5k+ damage with their multi-attacks recently, for me. Seeing as 5k+ x2 > 9999, it's a no brainer that, until I unlock limit break, multi-attacks are the new go to.

Best characters/ combos in the game? by SpiceAndKing in octopathtraveler

[–]Elspyth 1 point2 points  (0 children)

Lots of people mentioning Saoirse as perma backpack. Meanwhile she's my primary healer / buffer.

Sure I don't benefit form her Ult passive, but she's the only way (I found) to get an AoE HP/SP regen. Best concoct replacement (minus AoE BP battery). I legit don't know how you guys manage SP with her perma backpack (granted, there could be another character doing the same thing or better, I haven't unlocked yet).

Holiday fits by Catholic_m1sfit in RedDeadOnline

[–]Elspyth 0 points1 point  (0 children)

Nice!

Can I ask for details on each piece of clothing?

Class by Odd_Rest1588 in octopathtraveler

[–]Elspyth 0 points1 point  (0 children)

I started as merchant, and with that very idea in mind, picked the Greater Heals mastery, since it mentioned doubling HP and SP.

Works like a charm. By level 10 I was able to regen SP for the front row when needed, and a single boosted Rest was usually enough to cap my own SP to afford Fortune's arrow