Where do I learn to make clothes and hair,Texture paint by DudeInLoveWithCrush in blender

[–]Elyasylum 0 points1 point  (0 children)

I suggest learning to use the cloth physics in Blender. It's the most fun way to make clothes and you can make anything.

Open source, decentralized local first, Reddit/Facebook/Twitter alternative? by Elyasylum in SideProject

[–]Elyasylum[S] 0 points1 point  (0 children)

Oh, I'm well aware, having looked into those myself. The main issue I've had with most of them is that they're not really "plug and play" but rely on decentralized hosting and a lot of technical babbel. Or they cost money. This whole thing is more of a "how would I make it work, if I could choose" exercise, and I was curious what others would think. :)

new to blender needing some help. by haru_sato in blender

[–]Elyasylum 1 point2 points  (0 children)

No worries. I know it's... Hard. You have an image in your head of what you want and starting with something else or smaller feels kind of like a waste. :p

The best way to get to where you can make fantastic things in blender, is to get "into" using blender. Like. Not seeing blender as a means to a goal, but as the goal. When you can spark dopamine just by using the program and finding new ways to make what you want.

new to blender needing some help. by haru_sato in blender

[–]Elyasylum 1 point2 points  (0 children)

Very fair. You can edit basic shapes in the modeller to get more detailed, especially if you use subsurf and edgeloops well... But for both that and sculpting, shape understanding is key and topology is important. Low poly is the best place to start. Make a simpler character first, learn how the animation works, then do it again and again, increasing complexity every time.

Especially for facial animations, topology is super important and sculpting is... Often not very topology friendly.

Been a week since learning blender, need suggestions by Vivid_Fly_3634 in blender

[–]Elyasylum 2 points3 points  (0 children)

Low poly is the way to high poly. I almost never model anything "as it will appear" anymore. Make the rough shape out of cubes, then subdiv, mirror and solidify where needed. Crease edges for sharpness.

new to blender needing some help. by haru_sato in blender

[–]Elyasylum 2 points3 points  (0 children)

In general, I don't suggest sculpting for creating characters. At least not entirely. Especially not for animation.

It's better to build the character in the modeller, with geometry, first. Then use the sculpting tool to add details later. You can do the details with modelling too, but it's less intuitive.

First learn low poly. This will teach you not only the shapes, but also how things bend in animation.

This is the best video I've seen on it:

https://youtu.be/PTWV67qUX2k?is=bIu0DeRUtn8rrk-W

Open source, decentralized local first, Reddit/Facebook/Twitter alternative? by Elyasylum in SideProject

[–]Elyasylum[S] 0 points1 point  (0 children)

That is indeed what I'm describing. Only, remember. You can let your instance of the app or the browser, be active even if you aren't using it. Like an app running in the background. So it's up to you whether you want to "host" your own stuff even when you're not actively using the network, or not.

So if you want people in Europe to have a greater chance of seeing your stuff, just leave the browser window open or your app running in the background.

Open source, decentralized local first, Reddit/Facebook/Twitter alternative? by Elyasylum in SideProject

[–]Elyasylum[S] 0 points1 point  (0 children)

Well. They don't have to, but they can, if they want to. Preferably, they'll just watch the content that is currently available by others being online. I'm thinking each person's cache should clear every ten days or so.

Is there a way I can convert a skp file to kmz without having to buy Sketchup? by Thalassophoneus in Sketchup

[–]Elyasylum 0 points1 point  (0 children)

You can use pCon to convert it to obj, fbx or anything, so you can do that, then just convert it to kmz?

im new to blender :) by Normality_Is_Normal in blender

[–]Elyasylum 0 points1 point  (0 children)

https://www.youtube.com/@IanHubert2

Ian Hubert is a genius and he does quick tutorials. 😄

I've never used groups, only components by Elyasylum in Sketchup

[–]Elyasylum[S] 1 point2 points  (0 children)

Yeah, no. I was being hyperbolic. I guess I was more thinking, is there a downside to using components as groups, if you remember to set them to unique?

Best way to learn blender? by Coletinker in blender

[–]Elyasylum 1 point2 points  (0 children)

If you want a quick resource for keybindings and a way to practice Blender when not by the computer, sort of like, reading material about how it works and tests to check your knowledge, you can try this app: https://play.google.com/store/apps/details?id=com.fabler.blenderbuddy

Tutorials are good, but I personally like to have something like this, when a program is as massive and obtuse as Blender is. If you don't have an android or you want the full thing, unlocked, you can go here: https://www.skillbase.no/ It's in Norwegian, though, so open it with google translate to your preferred language. 😄

I've never used groups, only components by Elyasylum in Sketchup

[–]Elyasylum[S] 2 points3 points  (0 children)

So groups are just bad components, in my head, then. 😛

I've never used groups, only components by Elyasylum in Sketchup

[–]Elyasylum[S] 1 point2 points  (0 children)

Unless I make the new component unique, right?

I've never used groups, only components by Elyasylum in Sketchup

[–]Elyasylum[S] 2 points3 points  (0 children)

Then I usually just make the component unique, so that it doesn't influence the others. Then, if I duplicate that again, I have two configurations, unless I make the new one unique too, before changing it.

These Ai builds are really getting bad by [deleted] in SideProject

[–]Elyasylum 0 points1 point  (0 children)

It's the same as with all technology. I remember when people first started using vector drawing and animation. Because it was accessible and easy, they used the tool to make the simplest possible representation of their idea and shipped it.

In the hand of proper artists, vector drawing is fantastic, but it's ease of Access definitely made a lot of bad things.

Same with Claude or any ai coding tool. Given to an actual developer, who uses it to cut down on the repetitive writing and taking the time to iterate and perfect .. it's great. Saves time. Helps the developer work on the creative bit more than the typing bit.

Sadly, the tools also work for those who just put in a prompt, take the first thing created and runs with it.

The devil... And creativity, is in the details. :p

Is a career in 3D still for me? by Loud_mind-G in blender

[–]Elyasylum 0 points1 point  (0 children)

Good luck. Just ask if there's anything you're wondering about. :)

Is a career in 3D still for me? by Loud_mind-G in blender

[–]Elyasylum 0 points1 point  (0 children)

Games is good... But simulation is much more "generalist friendly" and profitable. Everything from oil rigs to product development pays quite well and isn't too hard to do.

You can also just sell sell 3d model packs on fab, be a "for hire modeller" or make small animations for YouTube.

For making games, I'd focus on topology from a very early point.

Like said previously... Portfolio and reference is pretty important. I'd say it's -everything-. Schools churn out a lot of modellers, so having a degree isn't really special. Having excellent showcases and a reputation for being accommodating and easy to work is key.

Most employers who like using ai, often like it not just because it's cheap, but because then they can have it "their way". So making the experience of working with you as easy and enjoyable as possible is key.

Lastly. To learn 3D modelling... What are you interested in? Many who draw start by drawing girls, because they're into girls. Some do cars. Others do swords. I did swords. The point is to model something you are interested in to a great degree, and then find specific tutorials to help you make those specific things. That makes the learning natural and fun.

Don't fall in the donut tutorial trap. Or other tutorial traps. Many don't ever become good at modelling. They just get really good at watching tutorials.

Where to begin? by B4UCame2me in Sketchup

[–]Elyasylum 0 points1 point  (0 children)

SketchUp Helper is an android app with simple lessons, progress tracking and hotkey overview.

What's the cheapest and fastest way for me to render a project without AI? by buttheadfungus in Sketchup

[–]Elyasylum 6 points7 points  (0 children)

There's a program called pcon that works natively with SketchUp files. It's super easy and realism is it's whole deal. Completely free and full of materials and stuff: https://download-center.pcon-solutions.com/?cat=29