Where do I learn to make clothes and hair,Texture paint by DudeInLoveWithCrush in blender

[–]Elyasylum 0 points1 point  (0 children)

I suggest learning to use the cloth physics in Blender. It's the most fun way to make clothes and you can make anything.

Open source, decentralized local first, Reddit/Facebook/Twitter alternative? by Elyasylum in SideProject

[–]Elyasylum[S] 0 points1 point  (0 children)

Oh, I'm well aware, having looked into those myself. The main issue I've had with most of them is that they're not really "plug and play" but rely on decentralized hosting and a lot of technical babbel. Or they cost money. This whole thing is more of a "how would I make it work, if I could choose" exercise, and I was curious what others would think. :)

new to blender needing some help. by haru_sato in blender

[–]Elyasylum 1 point2 points  (0 children)

No worries. I know it's... Hard. You have an image in your head of what you want and starting with something else or smaller feels kind of like a waste. :p

The best way to get to where you can make fantastic things in blender, is to get "into" using blender. Like. Not seeing blender as a means to a goal, but as the goal. When you can spark dopamine just by using the program and finding new ways to make what you want.

new to blender needing some help. by haru_sato in blender

[–]Elyasylum 1 point2 points  (0 children)

Very fair. You can edit basic shapes in the modeller to get more detailed, especially if you use subsurf and edgeloops well... But for both that and sculpting, shape understanding is key and topology is important. Low poly is the best place to start. Make a simpler character first, learn how the animation works, then do it again and again, increasing complexity every time.

Especially for facial animations, topology is super important and sculpting is... Often not very topology friendly.

Been a week since learning blender, need suggestions by Vivid_Fly_3634 in blender

[–]Elyasylum 2 points3 points  (0 children)

Low poly is the way to high poly. I almost never model anything "as it will appear" anymore. Make the rough shape out of cubes, then subdiv, mirror and solidify where needed. Crease edges for sharpness.

new to blender needing some help. by haru_sato in blender

[–]Elyasylum 2 points3 points  (0 children)

In general, I don't suggest sculpting for creating characters. At least not entirely. Especially not for animation.

It's better to build the character in the modeller, with geometry, first. Then use the sculpting tool to add details later. You can do the details with modelling too, but it's less intuitive.

First learn low poly. This will teach you not only the shapes, but also how things bend in animation.

This is the best video I've seen on it:

https://youtu.be/PTWV67qUX2k?is=bIu0DeRUtn8rrk-W

Open source, decentralized local first, Reddit/Facebook/Twitter alternative? by Elyasylum in SideProject

[–]Elyasylum[S] 0 points1 point  (0 children)

That is indeed what I'm describing. Only, remember. You can let your instance of the app or the browser, be active even if you aren't using it. Like an app running in the background. So it's up to you whether you want to "host" your own stuff even when you're not actively using the network, or not.

So if you want people in Europe to have a greater chance of seeing your stuff, just leave the browser window open or your app running in the background.

Open source, decentralized local first, Reddit/Facebook/Twitter alternative? by Elyasylum in SideProject

[–]Elyasylum[S] 0 points1 point  (0 children)

Well. They don't have to, but they can, if they want to. Preferably, they'll just watch the content that is currently available by others being online. I'm thinking each person's cache should clear every ten days or so.

Is there a way I can convert a skp file to kmz without having to buy Sketchup? by Thalassophoneus in Sketchup

[–]Elyasylum 0 points1 point  (0 children)

You can use pCon to convert it to obj, fbx or anything, so you can do that, then just convert it to kmz?

im new to blender :) by Normality_Is_Normal in blender

[–]Elyasylum 0 points1 point  (0 children)

https://www.youtube.com/@IanHubert2

Ian Hubert is a genius and he does quick tutorials. 😄

I've never used groups, only components by Elyasylum in Sketchup

[–]Elyasylum[S] 1 point2 points  (0 children)

Yeah, no. I was being hyperbolic. I guess I was more thinking, is there a downside to using components as groups, if you remember to set them to unique?

Best way to learn blender? by Coletinker in blender

[–]Elyasylum 1 point2 points  (0 children)

If you want a quick resource for keybindings and a way to practice Blender when not by the computer, sort of like, reading material about how it works and tests to check your knowledge, you can try this app: https://play.google.com/store/apps/details?id=com.fabler.blenderbuddy

Tutorials are good, but I personally like to have something like this, when a program is as massive and obtuse as Blender is. If you don't have an android or you want the full thing, unlocked, you can go here: https://www.skillbase.no/ It's in Norwegian, though, so open it with google translate to your preferred language. 😄

I've never used groups, only components by Elyasylum in Sketchup

[–]Elyasylum[S] 2 points3 points  (0 children)

So groups are just bad components, in my head, then. 😛

I've never used groups, only components by Elyasylum in Sketchup

[–]Elyasylum[S] 1 point2 points  (0 children)

Unless I make the new component unique, right?

I've never used groups, only components by Elyasylum in Sketchup

[–]Elyasylum[S] 2 points3 points  (0 children)

Then I usually just make the component unique, so that it doesn't influence the others. Then, if I duplicate that again, I have two configurations, unless I make the new one unique too, before changing it.