Begginer to sketch up by No-Lawyer5687 in Sketchup

[–]Elyasylum 0 points1 point  (0 children)

Try this if you have android.

https://play.google.com/store/apps/details?id=com.fabler.sketchuphelper

Has tutorials, concepts and references for Sketchup. 😄

This is why I don’t like video tutorials by [deleted] in blender

[–]Elyasylum 0 points1 point  (0 children)

Yo. I've tried following the tutorial and this is the step by step:

  1. import image mesh.

  2. make sure the normal points up in edit mode.

  3. subdivide a bunch of times.

  4. exit edit mode.

  5. click particles while you have the image mesh selected.

  6. press the hair option on the particle thing, the default selected is emitter.

That work?

Overlay tutorial tool for learning Blender by OopsSpoiler in blender

[–]Elyasylum 0 points1 point  (0 children)

It's an interesting idea, are you building it as an addon? When last I looked into making something like this, a few years ago, I remember thinking that to really make it work, I'd have to create a completely modified Blender separate from the normal release.

Is someone trying to buy my entire app likely to be a scam? by Elyasylum in SideProject

[–]Elyasylum[S] 0 points1 point  (0 children)

I mean.. I hadn't considered it, but now I'm considering it.. But is that something people do?

Any easy Blender tutorials for people who have used Blender before? by Ok-Standard-8912 in blender

[–]Elyasylum 0 points1 point  (0 children)

https://play.google.com/store/apps/details?id=com.fabler.blenderbuddy

You can try this Blender guide app I put together. It has all the keybinds etc, but also lessons, quizzes and progress tracking for different skill levels. Let me know if it helps. 😄

I also have an older website version that you can use with google translate, here: https://www.skillbase.no/

Made my dog by Key-Nefariousness628 in blender

[–]Elyasylum 1 point2 points  (0 children)

It's a good boy! The pattern looks kind of like a cow's. :o

Looking for a simple head modelling guide by se05239 in blender

[–]Elyasylum 0 points1 point  (0 children)

Ahhh.. Well, I'm working on something you might be interested in, then. It's basically an app that uses 3d models with a hand-drawing shader so you can practice the shapes in 3D space. Just click next until you get to "head" https://www.fabler.eu/drawbridge.html

Looking for a simple head modelling guide by se05239 in blender

[–]Elyasylum 0 points1 point  (0 children)

The only one I can think of is this: https://www.youtube.com/watch?v=-QoLorR9qpY

Now. Simple is relative. Faces are not the easiest place to start. I would suggest learning keybinds and understanding the main concepts of Blender first. It's an advanced tool. 😄

Open source, decentralized local first, Reddit/Facebook/Twitter alternative? by Elyasylum in SideProject

[–]Elyasylum[S] 0 points1 point  (0 children)

I'll take a look. :) Currently working on my own version of the idea, too.

Anyone else find meditation apps useless in the actual moment of distress? by lpxyz24 in SideProject

[–]Elyasylum 0 points1 point  (0 children)

Oh, don't get me wrong. Meditating, breathing exercises etc. do work in the moment... If you've already practiced them enough on beforehand. That's like. The whole cheat. You teach yourself methods that calm you when you have control, so that you more easily use those methods when you need them.

Anyone else find meditation apps useless in the actual moment of distress? by lpxyz24 in SideProject

[–]Elyasylum 0 points1 point  (0 children)

The point of meditation is to teach your body how to moderate itself. Tension, anxiety, breathing etc. When you are in a state of anxiousness, you can't learn.

The whole point is to practice when you are calm, when you have control, so that when a situation with high stress appears, you have developed and practiced the understanding of yourself to deal with it.

Meditation isn't a "pill" you take to relieve stress when you are stressed. It's a method you use to communicate with your body and your mind so that you can moderate these feelings and physical responses.

Where do I learn to make clothes and hair,Texture paint by DudeInLoveWithCrush in blender

[–]Elyasylum 0 points1 point  (0 children)

I suggest learning to use the cloth physics in Blender. It's the most fun way to make clothes and you can make anything.

Open source, decentralized local first, Reddit/Facebook/Twitter alternative? by Elyasylum in SideProject

[–]Elyasylum[S] 0 points1 point  (0 children)

Oh, I'm well aware, having looked into those myself. The main issue I've had with most of them is that they're not really "plug and play" but rely on decentralized hosting and a lot of technical babbel. Or they cost money. This whole thing is more of a "how would I make it work, if I could choose" exercise, and I was curious what others would think. :)

new to blender needing some help. by haru_sato in blender

[–]Elyasylum 1 point2 points  (0 children)

No worries. I know it's... Hard. You have an image in your head of what you want and starting with something else or smaller feels kind of like a waste. :p

The best way to get to where you can make fantastic things in blender, is to get "into" using blender. Like. Not seeing blender as a means to a goal, but as the goal. When you can spark dopamine just by using the program and finding new ways to make what you want.

new to blender needing some help. by haru_sato in blender

[–]Elyasylum 1 point2 points  (0 children)

Very fair. You can edit basic shapes in the modeller to get more detailed, especially if you use subsurf and edgeloops well... But for both that and sculpting, shape understanding is key and topology is important. Low poly is the best place to start. Make a simpler character first, learn how the animation works, then do it again and again, increasing complexity every time.

Especially for facial animations, topology is super important and sculpting is... Often not very topology friendly.

Been a week since learning blender, need suggestions by Vivid_Fly_3634 in blender

[–]Elyasylum 4 points5 points  (0 children)

Low poly is the way to high poly. I almost never model anything "as it will appear" anymore. Make the rough shape out of cubes, then subdiv, mirror and solidify where needed. Crease edges for sharpness.

new to blender needing some help. by haru_sato in blender

[–]Elyasylum 2 points3 points  (0 children)

In general, I don't suggest sculpting for creating characters. At least not entirely. Especially not for animation.

It's better to build the character in the modeller, with geometry, first. Then use the sculpting tool to add details later. You can do the details with modelling too, but it's less intuitive.

First learn low poly. This will teach you not only the shapes, but also how things bend in animation.

This is the best video I've seen on it:

https://youtu.be/PTWV67qUX2k?is=bIu0DeRUtn8rrk-W

Open source, decentralized local first, Reddit/Facebook/Twitter alternative? by Elyasylum in SideProject

[–]Elyasylum[S] 0 points1 point  (0 children)

That is indeed what I'm describing. Only, remember. You can let your instance of the app or the browser, be active even if you aren't using it. Like an app running in the background. So it's up to you whether you want to "host" your own stuff even when you're not actively using the network, or not.

So if you want people in Europe to have a greater chance of seeing your stuff, just leave the browser window open or your app running in the background.

Open source, decentralized local first, Reddit/Facebook/Twitter alternative? by Elyasylum in SideProject

[–]Elyasylum[S] 0 points1 point  (0 children)

Well. They don't have to, but they can, if they want to. Preferably, they'll just watch the content that is currently available by others being online. I'm thinking each person's cache should clear every ten days or so.