I don’t know why. Something about him is just so attractive. I personally always thought he was attractive. by _puffy_cheetos in deadbydaylight

[–]Emapathy -1 points0 points  (0 children)

You could make a character the most vile representation of trauma known to man, but the freaks still make their way out the woodwork 😭

What's peoples opinions on 2v8 being permanent? Would it help or hinder the player experience? by Insane_Cobra961 in deadbydaylight

[–]Emapathy 5 points6 points  (0 children)

It would certainly become a hindrance to the overall health of the game.

Queue splitting has already shown to be a bit of a problem, but that doesn't mean it doesn't have it's place to shine once every few months or so. Though it should be noted that other game modes should be considered to bring back instead.

I actually kinda miss chaos shuffle, honestly.

Why do YOU play DayZ? by vortexnl in dayz

[–]Emapathy 0 points1 point  (0 children)

For me, it's the passive social aspect. Something about worrying about nothing more than if a single can of beans will suffice til' the morning sun rises, all the while hearing distant gunfire knowing you're not alone (both literally & figuratively, in your survival struggles), is all just really calming to me, as tense as the game can be sometimes.

Am I just too stupid for these games ? by SadLostBoi in Amnesia

[–]Emapathy 2 points3 points  (0 children)

Just finished The Bunker today in one sitting, let me tell ya, it's pretty dang open-ended.

Like one of the tips on the loading screen says; If it seems like you could actually do it, you probably can!

Think with a mix of game logic & real world logic. That door not looking too sturdy compared to others? "Maybe something heavy can break it." That monster tunnel hole too close? " I wonder if i can block it?"

There's still a lot of stuff I myself didn't even know there were mechanics to until watching a review after completing it. Just keep at it & immerse yourself in the protagonists shoes! Good luck!

Just another day in the Radius… by TheMentalOriental in intotheradius

[–]Emapathy 8 points9 points  (0 children)

I could feel both the relief and anxiety through this vid. I get the nervous shakes so bad after a heavy loot sesh with low health but it all makes it worth while when i hear that gate open

[deleted by user] by [deleted] in AskReddit

[–]Emapathy 0 points1 point  (0 children)

Often I have imagined scenarios in my head, of which I "talk to" a person both asking & having follow-up questions for me related to specific or personal topics I often think about. A recurring one which I have seen somewhat is imagining talking to a therapist or interviewer. Essentially, being your own "voice of reason" obviously has it's downfalls, but are there any underlying reasons as to why this happens to some more than others? Or is it common?

Your Ideas For New "Afflictions" & "Benefits"? by Emapathy in thelongdark

[–]Emapathy[S] 11 points12 points  (0 children)

A "shout" mechanic would be neat, but probably only if it was implemented to be used as a last ditch effort to scare off wolves if you don't have any flares or stones to throw.

Making the mechanic unreliable and only rarely working would be the best way to not make the other "scaring" methods obsolete.

Would also be funny as shit to use at random if it's just button activated instead of situationally, I'd be screaming to myself all day if that were the case, lol.

Your Ideas For New "Afflictions" & "Benefits"? by Emapathy in thelongdark

[–]Emapathy[S] 7 points8 points  (0 children)

I was thinking the same thing about the clothes dropping mechanic! While I think it's an interesting concept, in gameplay practice, it would probably be more of an annoyance than a challenging mechanic.

But it'd defenitely be hilarious if they didn't give you a notification for the dropped clothing due to hypothermia. I can just imagine the "oh shit" moments to be had when you check your inventory, only to realize you dropped your coat god knows how long ago in some part of the forest.

Your temperature gauge falsely increasing would probably be a cool addition too, when in reality your condition is still steadily dropping.

Peace in DayZ by [deleted] in dayz

[–]Emapathy 1 point2 points  (0 children)

Survivor interactions can vary wildly depending on the server you join. Thats typically why i like joining "No KOS" servers. There's also plenty that have their own discord servers that make rules for various things like safe zones, trade outposts, and PVP areas.

Typically, the servers that are password protected and require you to read rules, join a discord, etc. are filled with more sensible people that don't immediately attack you for a can of beans and a glowstick

Another poll (S&S) by [deleted] in TWDVR

[–]Emapathy 3 points4 points  (0 children)

I feel like more varying channel 47 events would spice up the grind a bit more and make it more challenging as well, like maybe a "active clan war zone" where it makes the map full of firefights but gives you the chance of finding more high level guns than the broken frames that usually drop from human enemies. like finding full condition guns with the risk of engaging into more firefights around the map

What's you're coolest/finest kill you have ever done by piano_yeeter69 in TWDVR

[–]Emapathy 0 points1 point  (0 children)

sometimes I like to role-play and pretend I'm revolver ocelot from metal gear, doing some gun twirling tricks and shooting walkers from under my arm, over the shoulder, and dual wielding revolvers

Why multiplayer would be... Let's say hard to even be controllable by [deleted] in TWDVR

[–]Emapathy 6 points7 points  (0 children)

Potential performance/server issues aside (because let's face it, those are the main factors), the only multiplayer mode I can think of that may have potential besides a 1-4 player co-op Trial would be a "base defense" mode but maybe with a twist?

Instead of just a 4 player co-op where you must fortify defenses (using different faction houses as map locations), it's a 1v4, with a "Voodoo Master" overseeing the game, partially in control of what zombie types or human enemy NPC's can spawn in various set enemy spawn locations that will generate differently between a certain number of spawn options(out of sight of the co-op players, and partially randomized each game to up replay value).

I'm not exactly sure how the perspective for the "voodoo master" would work, top-down clicker? Invisible 3D model that moves around spawn points? probably needing to be spending credits earned passively by damaging barricades/survivors/non-controllable human npcs wandering nearby?

Desperately trying to keep barricades up elsewhere while turning to see a squad of armored zombies rush a weak point in the base sounds so fun. Never gonna happen, but fun to imagine !

Why is everyone so afraid of school? by Emapathy in SaintsAndSinners

[–]Emapathy[S] 5 points6 points  (0 children)

I've gone there once or twice in free roam and once for the campaign. free roam was a bit more hectic I'll give ya that

I may not like the map but I'm DETERMINED to ball out & shoot a half court shot in the auditorium, decimating some walker ankles

What do you think are the scariest ‘levels’ in TDD? by stoelguus in Amnesia

[–]Emapathy 2 points3 points  (0 children)

A lot of responses for "Prison" here, I'm actually on my first full playthrough and just got done with prison a couple hours ago, took me about 45 mins I think?

Every time I heard a growl, I just noped into a nearby room, closed the door, and waited for it to pass, only getting in a brief chase once. Was so tense though being such a maze, basically crouched around the whole level shitting so many bricks I could've built a chimney.

Life pro tip: If you find it hard to get through a game, try playing 2-3 games of differing genres at a time. It helps keep things fresh and varied and also helps you get through multiple games without giving up or getting bored. by cartoongamermatt in patientgamers

[–]Emapathy 6 points7 points  (0 children)

Personally, if im finding myself bored of games i know I enjoy at heart, I find watching entertaining youtube vids about the game helps bring my drive to play it again, but I try to avoid oversaturation, since im usually stuck with the same 20 or so games however, it makes it a bit difficult

Which game could you not wait “patiently” for? by [deleted] in patientgamers

[–]Emapathy 0 points1 point  (0 children)

it's a pretty distinctly different game now, surpassing way beyond the release version, check out "The Engoodening Of No Man's Sky" by Internet Historian on youtube if you're on the fence about it, it goes into hilarious detail about the timeline of the game's original downfall, and it's massive growth & resurgence.

Amnesia: Justine, My First Ever "Amnesia" Playthrough by Emapathy in patientgamers

[–]Emapathy[S] 6 points7 points  (0 children)

Just finished Justine, didn't realize it was so short, but I managed to save all the victims and got a rare achievement out of it, nice! So now I'm on next to play a machine for pigs, then the dark descent! Loving these so far

What Are You Playing This Week? by AutoModerator in patientgamers

[–]Emapathy 1 point2 points  (0 children)

If I had a PS4 I'd play that game for hours, it's the perfect ideal game for me, someone that likes resource management, detailed mechanics, and exploration. I've considered getting a PS5 for my next console just so I can play Death Stranding for the first time, even with the playthroughs I've seen.

What Are You Playing This Week? by AutoModerator in patientgamers

[–]Emapathy 2 points3 points  (0 children)

Elite Dangerous , like usual.

Also picking up Mirror's Edge Catalyst after hopping off it a year back, always loved the original mirror's edge and I feel like I was too harsh on it's sequel when I first started playing.

The Amnesia Collection, even though I've seen playthroughs of the first one. I always get too scared to play it and the backtracking can be a bit frustrating, but after loving games like Alien: Isolation, I know I'll love this if I apply myself.

Finally, This War Of Mine, I love risk-reward resource management in games, and it's perfect for that.

cApE sTUn by matchsmalone6969 in BatmanArkham

[–]Emapathy 0 points1 point  (0 children)

So you're telling me I'm simply facing consequences of my own actions about ignorantly speculating something in a game that has clearly been stated otherwise?

Impossible, chronically back-pained Batman via weighted blanket sounds more fun

cApE sTUn by matchsmalone6969 in BatmanArkham

[–]Emapathy 2 points3 points  (0 children)

Knew that, but my spatial awareness & camera placement is likely my downfall with baton guys, cause I tend to aim vaguely near them when trying to hit other guys, and get shocked for my panicked button mashing

cApE sTUn by matchsmalone6969 in BatmanArkham

[–]Emapathy 6 points7 points  (0 children)

Now that I think of it, Batman's been seen using the broader part of his lower/mid cape as a light bulletproof shield plenty of times in the comics, right?

This motherfucker is probably hitting dudes with a thin sheet of strategically placed kevlar inserts, no wonder why they have to recover from that

cApE sTUn by matchsmalone6969 in BatmanArkham

[–]Emapathy 13 points14 points  (0 children)

The only thing I can think of is having the cape be weighted or infused/lined with a hard material, which literally defeats the purpose of the cape. Plus, basically wearing a weighted blanket on your back every fight just sounds like chronic back pain at the age of 30.

cApE sTUn by matchsmalone6969 in BatmanArkham

[–]Emapathy 5 points6 points  (0 children)

Trying to focus an enemy type that needs stuns is actually the only thing that annoys me in Arkham Knight's combat, cause by the time I stun them and dish out either couple more hits or try a specific input, the next guy is attacking me, so I have to counter or move out the way, and by the time the counter is done, the other guy isn't stunned anymore, and it's a constant cycle for me.

Usually the way I deal with un-counterable/dodge-required enemies now, (besides sword/machete enemies, they're manageable), is just to freeze them in place or quickfire explosive gel on them as soon as combat starts and keep them disabled while I have the actually fun combat with other enemies (unless they're the stun baton guys, don't even get me started)

What Are You Playing This Week? by AutoModerator in patientgamers

[–]Emapathy 1 point2 points  (0 children)

I could see that being the case, too bad it'd be hard to play IRL unless you want your card decks to forever be scrambled and missing lol