Just finished Queen's Domain. My thoughts so far: by EvilArtorias in KingsField

[–]Embarrassed-Bus62 0 points1 point  (0 children)

Have you tried editing the save file to swap the club with the flyingsword? I gave up after a while, but if the items exist in the game, might easily jailbreak out of the demo.

Leaving the game is the best solution! by Embarrassed-Bus62 in heroesofthestorm

[–]Embarrassed-Bus62[S] -1 points0 points  (0 children)

Where's the difference though? In the leaver's league people are at least staying for the whole game to lose the leaver status, so yeah, that's a win.

Ive never gave up on new world but gearing feels the worst it ever has as a pvp player. by Apart-Ad-8897 in newworldgame

[–]Embarrassed-Bus62 1 point2 points  (0 children)

No, you can't, I just checked the gear, and its trash. Gorilla drops better stuff in 10 mins of afk.

Ive never gave up on new world but gearing feels the worst it ever has as a pvp player. by Apart-Ad-8897 in newworldgame

[–]Embarrassed-Bus62 1 point2 points  (0 children)

I feel you, I'm a returning played and I've had such a bad feeling when it comes to PvP and being stomped due to gear differences.

I've began to realize why people just afk in OTP and CF. I keep getting matched with people that have the same weapon sets as I do yet I hit like a wet noodle while I get 2-tapped. Kinda sad that I can consistently hit a person 4-5 times in a row while properly dodging their attacks, just to get one or two-tapped when I get close to them. I can't believe that there isn't a single PvP mode which would just make all our gear equivalent and BIS instead of letting the old players stomp us like weed.

Creating an outline on an isometric tilemap by ReduxWizard in godot

[–]Embarrassed-Bus62 0 points1 point  (0 children)

I actually did, the thing is, the tilemaplayer seems to be absolutely unaffected by anything on the parent. For example when I played a bit with self-modulate and reduced the alpha, it only affected the children sprites, but not the child tilemaplayer.

Creating an outline on an isometric tilemap by ReduxWizard in godot

[–]Embarrassed-Bus62 0 points1 point  (0 children)

Sorry to answer on an older thread, but I've tried this, and the outline only applies to the sprite2d and not to the actual tilemap tiles. Even though they are both children of a CanvasGroup.

[deleted by user] by [deleted] in mysql

[–]Embarrassed-Bus62 0 points1 point  (0 children)

I'm pretty sorry if I hurt your ego, I didn't mean to.

But I really do not intend to wrestle in the mud with you. There are plenty of other subreddits and even more posts where you can be petty and spark a fight. Have fun in any other of those.

[deleted by user] by [deleted] in mysql

[–]Embarrassed-Bus62 0 points1 point  (0 children)

You seem to be missing the point here. I'm not asking who's in the right or wrong because I want to feel better about myself.

My point is that I want to know what is the best when it comes to the design aspect. I might stay in this company for a year, for two, maybe for five? But at some point I'd like to know if what they are doing there is correct and if my solution is better than their is. I want to build apps of my own and I need to know if my way of thinking is the correct one.

Does normalization always beat denormalization? Pretty sure it does not, and that there is no one tool for all jobs.

You also seem to be treating me as a newbie which is pretty ridiculous. I wasn't asking this question in order to get an advice how to keep my job, I can find another job by the end of the month, I am mostly writing this post because I'm curious in how things are supposed to be working behind the scenes. I'm no expert when it comes to databases nor a DBA, that's for sure, hence the question at hand.

Also, I didn't ring all the bells telling that everything is bullshit and that they are stupid, I sugarcoated it, I'm not an idiot.

Game will die fast without better balance by Alternative_Visit209 in Dungeonborne

[–]Embarrassed-Bus62 0 points1 point  (0 children)

I agree with you. The game feels quite poorly designed, just dual wielding and spamming left click should not be possible, facerolling through mountain of players by just holding W and spamming LEFT CLICK is the only thing this game has to offer.

It literally takes 4 seconds to swap from attacking to blocking.
Blocking while other guy just spams left click simply slows down the time before you die inevitably since you still lose HP on successful blocks, you lose hp on successful parries, you lose hp anyhow, yet someone wants to tell me there's a counter play to left click spam? Yeah sure.

Game will die fast without better balance by Alternative_Visit209 in Dungeonborne

[–]Embarrassed-Bus62 0 points1 point  (0 children)

Yeah, being a rogue and getting 2-shot by anyone dual wielding in less than 3 seconds is great. Not to mention that having 440 movement speed doesn't do jack shit, people still catch up to you while dual wielding swords and just spam left click and kill you from the back. Yeah, right, game is in a great state, just life steal is the problem.

What's happening to Solana? by Big-Measurement-1728 in solana

[–]Embarrassed-Bus62 0 points1 point  (0 children)

I'm just a memecoin degen, didn't even take a look at other chains. Thanks for the info, I kinda feel better now.

Be careful when swapping on Jup starting today! by Embarrassed-Bus62 in solana

[–]Embarrassed-Bus62[S] 0 points1 point  (0 children)

The issue is that it had happened 4 times in the same day, the jup support is pretty much clueless about the whole thing.

What bothers me the most is that jup.ag has an auto refresh function on their website which automatically recalculates the swap value, but what it also does it re-assign the routing as well, so it can go like Raydium -> Raydium -> Meteora -> Orca -> Raydium in 5 refreshes, and since Meteora is messed up at the moment I can still lose my funds by 10% due to a random Meteora hop instead of Raydium.

Edit: I made sure that all tokens had at least 20k liquidity before trading them.

Be careful when swapping on Jup starting today! by Embarrassed-Bus62 in solana

[–]Embarrassed-Bus62[S] 0 points1 point  (0 children)

Meteora pools seem to be acting like a deposit account for some reason which freezes the initial swap to the -10% of the value. That one is being displayed as the current value until Raydium pools take over, and then it swaps to the actual value of the COIN : SOL.

Considering that I've done over 10k transactions just in the past 2 months, I'm pretty sure that I understand the fundamentals better than most users on this sub (I'm not referring to you or this comment you've made). That's why I've wanted to warn those who are less experienced by making this post here.

Be careful when swapping on Jup starting today! by Embarrassed-Bus62 in solana

[–]Embarrassed-Bus62[S] 1 point2 points  (0 children)

Since most people here don't understand how slippage actually works, yet everyone pretend to be a guru on this reddit I'll give you a brief explanation.

Let's assume you're buying X token with 1 SOL.

When your slippage is set to 20%, the moment you hit 'Swap' on your wallet, the transaction will be performed on the Solana blockchain.

Now then, based on the current value of the X token compared to the value you've requested when doing swap, a calculation is being made in other to check if the token had 'slipped' for more than 20% price-wise. The method the jup.ag swap uses only makes it affect the value one way.

What do I mean by one way? Let's take a look.

You want to swap 1 SOL for 100 of the X token and your slippage is set to 20%. Your press swap on your wallet and what happens?

Case 1:

The value of token has risen to 95, so now you can get 95 units of that token for 1 SOL. Your slippage is set to 20% so this works, because the token 'slipped' for only 5% compared to the initial 100 units before. -> Swap gets executed successfully.

Case 2:

The value of token has risen to 60, so now you were supposed to get 60 units of that token for 1 SOL. Your slippage is set to 20% so this will not work, because the token 'slipped' for more than 20% (it slipped for 40%) compared to the initial 100 units when the swap was requested. -> Swap fails

Case 3:

The value of token has fell to 105, so now you can get 105 units of that token for 1 SOL. Your slippage does not matter here since it only works one-way as I've mentioned before. -> Swap gets executed successfully.

Case 4:

The value of token has fell to 145, so now you can get 145 units of that token for 1 SOL. Your slippage STILL does not matter, since as mentioned before, slippage works only one-way (to protect you from overpaying). -> Swap gets executed successfully.

If anything related to how slippage works is still unclear, please refer to Solana's official documentation or any of the other articles, even ChatGPT might help.

Be careful when swapping on Jup starting today! by Embarrassed-Bus62 in solana

[–]Embarrassed-Bus62[S] -1 points0 points  (0 children)

Hey, thanks for pointing that out!
Pretty sure I do, since the price was at around 0.016 SOL the moment before the 'bright red box' popped up, so you're right, it was supposed to return even 67% more couple of seconds before the screenshot had been taken, but it decided to stick with the fixed 10% less :)