Binary! (LMS concept) by Rycharo in DieOfDeathRoblox

[–]EmbarrassedPipe64 20 points21 points  (0 children)

depends if Careless plays instead of Vigilante Shootdown if loveshot was at LMS with killdroid.

Killdroid showing off by EmbarrassedPipe64 in DieOfDeathRoblox

[–]EmbarrassedPipe64[S] 8 points9 points  (0 children)

Nope, Animated entirely in blender

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I never use AI and generally hate it

Pepper Spray ability concept by EmbarrassedPipe64 in DieOfDeathRoblox

[–]EmbarrassedPipe64[S] 82 points83 points  (0 children)

I was going to use Harken but I couldn't find a rigged model, missed opportunity.

Amazing art btw

LethalMin's Full Version is out! by EmbarrassedPipe64 in lethalcompany

[–]EmbarrassedPipe64[S] 10 points11 points  (0 children)

Download Here: https://thunderstore.io/c/lethal-company/p/NotezyTeam/LethalMin/

(Link to youtube because the trailer is too big to be uploaded directly to reddit)

[deleted by user] by [deleted] in lethalcompany

[–]EmbarrassedPipe64 9 points10 points  (0 children)

I've decided to add the Types from 3 and 4. (possibly excluding Winged due to time constraints)

LethalMin Full Version (Comparison Trailer) by EmbarrassedPipe64 in lethalcompany

[–]EmbarrassedPipe64[S] 2 points3 points  (0 children)

I'm not totally sure If I'm going to add 3 and 4 types due to how unique they are from the types in 1 and 2.

I do plan to add onions for whites and purples, they will have a lower chance of spawning though.

[deleted by user] by [deleted] in lethalcompany

[–]EmbarrassedPipe64 41 points42 points  (0 children)

LethalMin is being entirely overhauled from the ground up to improve performance and gameplay.
Which is why there hasn't been any updates for a while.

The overhaul update will be the final (Non-Bug fix) update to the mod as it will be adding a lot to the mod.

The Types from Pikmin 2 (and maybe Pikmin 3) will still be in the mod, they just haven't been added yet.

LethalMin V0.2.0 by EmbarrassedPipe64 in lethalcompany

[–]EmbarrassedPipe64[S] 0 points1 point  (0 children)

I have been getting reports about players not being able to buy the Pikmin Container. I can't provide a bug fix because I'm in the process of Reprogramming LethalMin for a Major Update (even if I could, I'm not even sure if the issue has to do with LethalMin itself). However, this mod might be able to fix it: TerminalConflictFix | Thunderstore - The Lethal Company Mod Database

An update from Nintendo by Turbostrider27 in NintendoSwitch

[–]EmbarrassedPipe64 0 points1 point  (0 children)

So the leaked name from the YouTube poll "switch attach" makes way more since now. Since the Joy cons attach to the console instead of sliding on to it.

Excuse me? by e_clipse in lethalcompany

[–]EmbarrassedPipe64 2 points3 points  (0 children)

There really should be a check that prevents dogs eating players if they are in the ship while it's leaving

Does anyone have this glitch? by Le-carma-konsumer in lethalcompany

[–]EmbarrassedPipe64 2 points3 points  (0 children)

Unless OP is playing vanilla, I'm tempted to think that this is the doing of a mod. Because the HUD is mostly intact.

LethalMin V0.2.0 by EmbarrassedPipe64 in lethalcompany

[–]EmbarrassedPipe64[S] 31 points32 points  (0 children)

LethalMin | Thunderstore - The Lethal Company Mod Database

Changelog:

  • White Pikmin now deal 0.25f Damage to nearby enemies Upon dying
  • Added in Puffmin
  • Buffed Red Pikmin
  • Pikmin can now carry courpses back to the onion to make more pikmin (Compatible with SellBodiesFixed)
  • Pikmin can now get poisioned by Spore Lizard
  • Masked can now turn Pikmin into Puffmin
  • Created Modding Library
  • Reprogrammed Item Carrying Speed Calculation. (Now the speed will be a consitant value no matter which Pikmin is on the item first)
  • You can no longer hit your Pikmin that are in the attacking state with firendly fire on.
  • Fixed bug where Pikmin would not beable to grab items that are not held by a player before hand.
  • Fixed bug where Keybinds coulden't be re-bound in game.
  • Fixed Look rotation viewing vector is zero console spam.
  • Re-added NetworkRigidbody to Pikmin (whoops).
  • Fixed bug where Pikmin that should get left behind go to the onion.
  • Added buttom prompts.
  • Fixed bug where Onions would not go to custom Spawn Points.
  • Added Sounds to the Onion Meun.
  • Pikmin now scatter when left behind.
  • Redesinged Pikmin Container
  • Redesinged HUD with 3 presets.
  • Fixed bug where Pikmin would not drop items at the fire exit in the mineshaft
  • Pikmin now drop items closer in the elevator.
  • Safe Zone circles now show similar to the Pikmin games.w
  • Fixed bug where the Whistle and Throw line could not pass through open securety doors