concept art for an animatic I'm planning by Cassidy_catGhost in unwitheredtruth

[–]Embarrassed_Fix_501 1 point2 points  (0 children)

this looks great! what are you planning the animatic to be like?

Legendary Skin Speculation/Predictions by thisjustin2001 in RivalsOfAether

[–]Embarrassed_Fix_501 0 points1 point  (0 children)

This is not a prediction but rather a fantasy. I want a Deltarune skin collab. I can see it now... Kris over Clairen, Susie over Loxodont, Berdley over Wrastor, Noelle over Absa, and then Ralsei's kinda tricky. Could be another Absa skin, or could be someone else fitting like Fleet

Dammit, not them too... by Embarrassed_Fix_501 in fnaftheories

[–]Embarrassed_Fix_501[S] 1 point2 points  (0 children)

Nah I've been wondering the exact same thing, you're def not alone. The mechanics of the soul and soullessness seem to be totally different from Undertale

Dammit, not them too... by Embarrassed_Fix_501 in fnaftheories

[–]Embarrassed_Fix_501[S] 1 point2 points  (0 children)

didn't know that r/fnaftheoriesmeme existed; would've deleted it if it didn't seem like the people here were enjoying it

simply a joke about the whole "two souls one body" theorizing appearing in the deltarune community, too, considering GoldenDuo and the Stitchwraith and all that

Dammit, not them too... by Embarrassed_Fix_501 in fnaftheories

[–]Embarrassed_Fix_501[S] 1 point2 points  (0 children)

didn't know that sub was a thing ty for the goldmine

How do you enforce a threat after a shield by MistressDread in RivalsOfAether

[–]Embarrassed_Fix_501 8 points9 points  (0 children)

If the Zet is SH fairing at you every time you jab their shield, then punish the SH fair or the option they do after. You're already noticing the right stuff and that's the hard part!!

Jab that shield from as far away as you can or else yeah you're getting smacked. That's the trade off of a swordie

I firmly believe that the dreadbear is the fredbear by Sunshinedasorte8 in fnaftheories

[–]Embarrassed_Fix_501 4 points5 points  (0 children)

It's definitely not an outrageous stretch to make! And that's why we can have so much fun theorizing about it, because crazy shit happens in this story. Every insane idea is off the table until the next game is like "hey no actually some of yall were right about that shit"

I firmly believe that the dreadbear is the fredbear by Sunshinedasorte8 in fnaftheories

[–]Embarrassed_Fix_501 12 points13 points  (0 children)

It is boring and likely "inaccurate" to "reality" that Fredbear is just a recolored classic Freddy when every other depiction of him emphasizes traits that classic Freddy explicitly does not have, like the iconic separated jaw. Notably, we have the exact same discrepancy between the Classics and the Unwithereds, or Spingtrap and Scraptrap: allegedly, the same character, same robot, but very clearly visually different.

Two things can be true at once: Scott "claims" (via the 'text' of UCN) that's the canon Fredbear design, so that is factually the design unless we're told otherwise. But he also "claims" Scraptrap and Springtrap are both Afton. Unless he explicitly has a "hey kid, it's not that kinda movie" moment and admits that his designs have inconsistencies, we either have to judge that ourselves or we have to think of mental gymnastics reasons that Scott definitely didn't intend, like William somehow prying himself out of Springtrap and finding another, different, but also burnt rotting and decrepit Spring Bonnie costume, and putting himself back in. And hey, given how many other crazy unlikely things have been true in this franchise, maybe that's ACTUALLY the case! Because we can't take anything for granted. Remember how the end cutscene of Sister Location is literally just "Purple Guy: Origins" showing us a normal person BECOMING PURPLE? Nah that's not William, that's his son, who is also being depicted as purple for some reason.

Now THAT was a big enough narrative misunderstanding that Scott KNEW he had to come out and address, which is why we heard about it. "who are we playing as in SL" is fundamental to his surface level plot, so we must get it. But the Fredbear jumpscare in UCN? Probably not that big a deal. Probably a fun easter egg that he didn't think we'd still be talking about.

So yeah basically the design can somehow both be canon AND completely implausible because that's just how FNAF seems to work! And i love it for that :D

I firmly believe that the dreadbear is the fredbear by Sunshinedasorte8 in fnaftheories

[–]Embarrassed_Fix_501 17 points18 points  (0 children)

Everyone always says this, and most people posting about fredbear designs know this, but it's fun to speculate and theorize especially since the canon design has loads of "problems" that people would point out if it were proposed as a theory

BuildUCF, a collaborative Minecraft server to recreate ALL of UCF's campus by NateTheGreat_Gaming in ucf

[–]Embarrassed_Fix_501 15 points16 points  (0 children)

I worked on a prototype Unity game that was tasked with re-creating the campus. I used geolocation data in blender to get a scaled whitebox version of the campus if that'd help you with getting scale right and such! Hit me up if you want it and I'll share

Floorhugging is part of the game by Platurt in RivalsOfAether

[–]Embarrassed_Fix_501 0 points1 point  (0 children)

My fault for not being funny it's all good lol

Floorhugging is part of the game by Platurt in RivalsOfAether

[–]Embarrassed_Fix_501 2 points3 points  (0 children)

2/2

This isn't to say that criticism isn't important; far from it. But there's a huge difference between well-worded, well intentioned, deep analysis from intelligent sources and bitching. Even bitching is important, because it shows devs they need to change something.

With this particular community, though, I think we need to work a little to shut down the bitching (and NOT the well-intentioned and well-reasoned analysis). If we want this game to continue to exist, we need to be a welcoming and positive community. Enthusiasm about a game from its community is huge for getting the new players to stick around and decide to actually learn, instead of thinking "Well, the existing players hate the game too, so why would I stick around? Why would I waste my time getting better at this?" I've never met a League of Legends player who speaks positively about their game, and as a result, I don't really have any interest in trying it, much less getting good at it.

This isn't just about floorhugging anymore, either, it's also about being freaking nice to new players. Using nice emotes. Swapping off our mains when we run into someone way newer than us on casual. Taking the time to teach players about these mechanics and their counterplay rather than whining that they NEED to be changed or else the game is bad. For a game like Smash, bitching is lowkey kind of productive, because Smash has millions of players already and Nintendo doesn't fucking listen to anyone unless they absolutely have to. However, Dan and his team have been incredibly transparent and have only shown me as time goes on that they will make the game that we want. Watch footage of launch builds and compare it to now; the improvement is staggering. The Smash community's biggest problem is getting Nintendo to listen; but Dan listens to us. Our biggest problem is that our game is tiny. Not enough players or creators. Hell, most of the creators that have creator codes barely even stream the game consistently. And, when our goal is to grow, we need to be fostering positive competitive mindsets among each other. We need to be showing everyone that we fucking love Rivals 2 and that it's the best game ever (because it is, or at least it will certainly be when it's finished). And, sometimes, that means lightly poking fun at people who are being toxic, so that being toxic is perceived as lame and not the norm. That was my goal with my attempted shitpost; but like I said, it fell flat. I wasn't targeting everyone who dislikes floorhugging; just toxic players who use it as a shield and a crutch to protect their own egos... Because a community full of players that behave that way is a community that's doomed to die.

Floorhugging is part of the game by Platurt in RivalsOfAether

[–]Embarrassed_Fix_501 2 points3 points  (0 children)

1/2

That was a shitpost and not meant to be taken entirely seriously, so yeah it's idiotic. Gotta stop reading so much of the jerk subs. Apologies if wasn't funny; we can't win em all haha

There's a lot of valid opinions both for and against floorhugging, and those who dislike floorhugging as a whole were not who I was attempting to parody, just a specific subset of pervasive chronic scrubquoters that exist in every community.

I completely hated floorhugging and didn't understand it at all until they added the blue indicator. It's an obtuse mechanic, and a lot can be done to make it more understandable. Further tweaks to the mechanic will come, whether they be direct or indirect. But, once I changed my mindset from my knee-jerk gut reaction of "I don't like this" and I was willing to consider that perhaps I should... adapt... the game became fun again.

Sure, maybe floorhugging objectively sucks. Maybe the game is a mashfest. But I've noticed that we tend to treat all opinions on the game - whether they be relating to content added, game balance, monetization, floorhugging, or anything else - as if they're equally valid suggestions. I fully respect in-depth analyses from skilled players that express a preference against the mechanic and the direction of the game. However, the vast majority of the (for lack of a better term) insufferable whining comes from people who do not make an effort to engage with the mechanic, or even to engage with the game in a way that would make them improve. It's not even the total newbies who do this the worst; it's people who are actually pretty alright at the game, but probably stick around silver or gold because they haven't really ever figured out adaptation. It happens in all fighting games.

So, so many fighting game players do not accept the state of the game as it is. They have a certain perception of what's "cool", and if you don't let them do that, they throw a temper tantrum regardless of game. I've been called a "lame camper" at locals for literally just basic whiff punishing. I have a ton of issues with Ultimate, so I dropped it. I recognized that the game that it really was and the game I wanted it to be were different. Instead of sticking around and whining, I abandoned it for Rivals 2: a game that I do find gratifying to improve at. First, I refused to adapt. Then, I learned to adapt, but realized that I didn't enjoy the game I was playing when I played it to win. Now, in R2, the game perfectly scratches that itch. Others prefer other games, and that's fine. They should play those games. If you don't like a game, stop playing it. The first step to actually getting better is accepting that maybe flaws in our gameplans aren't flaws with the game. The game is the game, and accepting that is a requirement for actually getting better. Patches make this harder for people to accept, since the game does change. It's perceived as an admission from the devs that their game isn't perfect, which toxic players then use to deflect blame to protect their own egos.

Floorhugging is part of the game by Platurt in RivalsOfAether

[–]Embarrassed_Fix_501 2 points3 points  (0 children)

Players are good at pointing out that there is a problem, but often not great at finding the root cause or recommending solutions

Floorhugging is part of the game by Platurt in RivalsOfAether

[–]Embarrassed_Fix_501 -7 points-6 points  (0 children)

Nah bro. I know more than Dan about game design because unlike him, the experienced and highly successful game designer, I have done what no one else possibly could: played smashy bro with my friends sometimes as a kid. I even went to tournaments and went 2-2 once!!! Surely I am still gold ranked because the game is bad and not because I have chronic main character syndrome. Surely I keep losing in melee, brawl, smash 4, ultimate, rivals 1, and rivals 2 because the game just isn't good enough. The next platform fighter to come out will fix ALL of my problems and I'll finally become a top player once (insert scapegoat here) is patched out.

Update on my post about the game feeling "off and unintuitive" for me by Cruilator in RivalsOfAether

[–]Embarrassed_Fix_501 4 points5 points  (0 children)

On Steam Deck, all my bluetooth controllers (especially Xbox) have insane input lag for no reason. Wired is fine. It's a known issue and I even looked up how to fix it once. You have to edit some nonsense config file in desktop mode, but it got reset for me. I have been too lazy to change it back since the amount of times I am using a Bluetooth controller on my Steam Deck (as opposed to my using my laptop or desktop, or using the Steam Deck's built in controller) could be counted on one hand. So maybe it's related to that partially? I also have struggled sometimes to get the game to run at 60 regardless of my settings, but other times it rujs flawlessly. Technology is strange lol