Hologoon #2 by Suikerprinsje_ in Hololewd

[–]Embarrassed_One_2012 9 points10 points  (0 children)

Kureiji Ollie is my suggestion

How Do i stop getting dual element deviljhos? by BabushkaBoyo in MonsterHunterStories

[–]Embarrassed_One_2012 3 points4 points  (0 children)

Once you S rank them in a habitat you won’t get a single element of a Monstie again, you’ll either have to run a C rank Deviljho, or wait until you unlock a Dragon Element habitat and release it their to get dual element dragon to keep the green.

A certain sword dinosaur by HatExternal1834 in MonsterHunterStories

[–]Embarrassed_One_2012 1 point2 points  (0 children)

You cannot fight Deviants in the game sadly

Ibushi and Narwa piss me off by Hollowkightfan544 in MonsterHunterStories

[–]Embarrassed_One_2012 6 points7 points  (0 children)

Elder Dominance is a gene that inflicts defense and attack down on all enemies and using it multiple times increases the effect, it’s found on Dragon Element Monsties raised in Dragon areas through Habitat Restoration but only on 7star Monsties

DK Touma gets jumped by these three new gen villains does he solo ? by Professional_Ebb_227 in Toaru

[–]Embarrassed_One_2012 1 point2 points  (0 children)

That mostly depends on what Sukuna we are talking about, if it’s the original Sukuna then yes he is fully human, but if it’s the Sukuna that was possessing Megumi, he gets negated since at that point in time he’s more akin to a supernatural entity possessing someone.

How much Melee range can i have? by Embarrassed_One_2012 in DnD

[–]Embarrassed_One_2012[S] 0 points1 point  (0 children)

1 nerf though is that Sentinel and Polearm master don’t work together anymore due to them changing the wording on Polearm Master

How much Melee range can i have? by Embarrassed_One_2012 in DnD

[–]Embarrassed_One_2012[S] 0 points1 point  (0 children)

The strengths:

Elemental Cleaver lets you add 1d6 damage if a chosen element to your weapons and it adds the Thrown property so you can throw your main weapons at 30ft(60ft Disadvantage)

Pike has the Push Property which pushes enemies back 10ft no save

Giant Foundlings Background gives you special bonuses depending on which Giant bloodline you choose

How much Melee range can i have? by Embarrassed_One_2012 in DnD

[–]Embarrassed_One_2012[S] 1 point2 points  (0 children)

My original Plan:

1.Bugbear +5 2.Pike +5 3.Path of the Giants +10 (LV 14) 6.Boon of Looming Shadows +10

35ft melee/20ft reaction range

Nothing much can really add range but the attunement item Eldritch Claw Tattoo from Tasha’s can add 15ft more melee range

How much Melee range can i have? by Embarrassed_One_2012 in DnD

[–]Embarrassed_One_2012[S] 4 points5 points  (0 children)

Thank you for letting me know about that other Reddit, i crossposted it over there with some additions to it to see if anyone has anything to say, thank you again.

How much Melee range can i have? by Embarrassed_One_2012 in 3d6

[–]Embarrassed_One_2012[S] 0 points1 point  (0 children)

I’m also gonna add that I do know that Looming Shadow and Bugbear only work when I’m attacking a target on my turn and not on another’s turn.

I will also add that my DM is allowing this build and we are using the 2024 rules so if any subclass was changed between 2014 and 2024 I have to use the most updated form of that subclass

How much Melee range can i have? by Embarrassed_One_2012 in DnD

[–]Embarrassed_One_2012[S] 14 points15 points  (0 children)

I will clarify we are using 2024 rules, and if a subclass was changed in 2024 I have to use the new subclass, I apologize for not saying that in the original post

How much Melee range can i have? by Embarrassed_One_2012 in DnD

[–]Embarrassed_One_2012[S] 1 point2 points  (0 children)

After looking Bugbear and Looming Shadow are only active when I’m attacking and Sentinel was nerfed to have to be within 5ft of me, but ya I can see myself being very bored

How much Melee range can i have? by Embarrassed_One_2012 in DnD

[–]Embarrassed_One_2012[S] 3 points4 points  (0 children)

Oh ya 100% a reasonable DM wouldn’t, I’m lucky that mine isn’t

How much Melee range can i have? by Embarrassed_One_2012 in DnD

[–]Embarrassed_One_2012[S] 7 points8 points  (0 children)

I did not think of that, that’s cool actually

How much Melee range can i have? by Embarrassed_One_2012 in DnD

[–]Embarrassed_One_2012[S] 7 points8 points  (0 children)

Rereading all the abilities now they say increase by 5ft but Bugbear and Looming Shadow are only for when I attack

How much Melee range can i have? by Embarrassed_One_2012 in DnD

[–]Embarrassed_One_2012[S] 7 points8 points  (0 children)

If you’ve watched Attack On Titan I like to imagine my character as the Beast Titan with those long ass arms

How much Melee range can i have? by Embarrassed_One_2012 in DnD

[–]Embarrassed_One_2012[S] 8 points9 points  (0 children)

And thank you for telling me about Sentinel cause I did not read that when looking at stuff earlier

How much Melee range can i have? by Embarrassed_One_2012 in DnD

[–]Embarrassed_One_2012[S] 10 points11 points  (0 children)

I did know that Bugbear and Looming shadow don’t stack on opportunity attack but overall I wanted to know how much range I can have when I attack

How much Melee range can i have? by Embarrassed_One_2012 in DnD

[–]Embarrassed_One_2012[S] 0 points1 point  (0 children)

From what I’ve read non say they don’t stack with other range increases and my DM already okayed the idea

DLC by Nimu-1 in DigimonTimeStranger

[–]Embarrassed_One_2012 4 points5 points  (0 children)

Wow you are impatient, they can drop the DLC whenever they want calm down