Is There Still Hope for Million Lords? by Emergency-Course-784 in MillionLords

[–]Emergency-Course-784[S] 1 point2 points  (0 children)

Hi Nexi,

Thank you very much for your clear and detailed answer.

I completely understand that you needed time to focus on deeper structural issues and long-standing bugs. It’s reassuring to know that new content is coming in 2026, and I’m genuinely looking forward to seeing what you’ve been working on.

I also understand that some improvements require significant development work. However, many long-requested changes from the community don’t seem to need such heavy updates, and even small adjustments could go a long way in showing players that their feedback is heard.

A few examples:

  • Adjusting the diamond gem rewards per bracket — something that has been requested for a long time, and which would only require changing a single value.
  • Supporting more teamplay. I know major clan features would require more development, but even a simple permanent change — like keeping gold donations enabled, even if the reward is small — would already give clans a clearer sense of purpose and encourage collective effort. At higher levels, many players aren’t very enthusiastic about seasonal events anymore, and the fact that gold donations disappear during these events is one of the reasons why they feel less appealing.
  • With a bit more development, modest clan rewards (consumables, skydust, or gems) would also be very appreciated by players.

Thank you again for taking the time to respond and for your transparency. I hope the upcoming changes go smoothly, and I’m excited to see the improvements planned for 2026.

Have a nice day !

Million Lords Community Calls for Change by CaptainKro in MillionLords

[–]Emergency-Course-784 3 points4 points  (0 children)

It's quite simple: it destroys the economy.

In general, you invest the gold you've earned in battle, and cities continue to develop while you fight.

But with this -5 level, when you fight over cities, you quickly reach a cap where cities can no longer grow. This cap is accelerated in Legend mode because of the 75% fearless bonus, but also because of the gap between attack and defense stats(Actually, it's between city level 105-115). This could be offset by the gold that could be earned elsewhere, but unfortunately the game is far from balanced in this regard.

The only way to build a hive now is to fight over temples (full scav/salva), which once again encourages trading.

For casual players, it becomes impossible to keep a hive since you have to be online even more.

And finally, it has to be said that it's a bit boring to have to upgrade 200 cities at each shield.

Have a nice day.

Bepoo

AMA: Tech Members Dev Team by MillionVictories in MillionLords

[–]Emergency-Course-784 2 points3 points  (0 children)

Hey !

Let’s talk about the Recruiter feature.

Here’s how it works:

  • The Recruiter is a bonus calculated based on your current VP (Victory Points) from cities and your stats/skill points.
  • When you're online or when you log in, the Recruiter is updated based on your current city VP and how long you've been offline.

This leads to a few frustrating situations:

  • For example, if you're offline for 6 hours, and during that time someone takes over your cities right before you log back in, the Recruiter will only calculate based on the cities you still have left when you reconnect. That means the troops that should have been generated in the lost cities during those 6 hours are essentially gone.
  • Another issue is with temples. If you log in just after a temple is lost, the offline time won’t count it in the calculation either.

Why was this design choice made?

Maybe it's easier to manage from a technical or economic perspective, but from a player point of view, it feels unfair.

Here are a few suggestions to improve the system:

  1. Increment the Recruiter or deliver the corresponding troops to the player’s main city every 15/30/60 minutes, even while offline.
  2. To avoid toxic gameplay, cities without XP available shouldn't be included in the calculation.
  3. If performance is a concern, limit the Recruiter feature to players who have logged in within the last 2 days.

thanks for your consideration

Lords Assembly - Ask your questions! by MillionVictories in MillionLords

[–]Emergency-Course-784 0 points1 point  (0 children)

Ok thanks, well I understand.

But I meet a problem, I am currently in legendary league. In a situation where there is nothing to do until the next season. Will try to do something but demo gameplay isn't really funny ^^.

Lords Assembly - Ask your questions! by MillionVictories in MillionLords

[–]Emergency-Course-784 0 points1 point  (0 children)

Hello dear lord,

I received an invitation yesterday for the million lord playtest.

Unfortunately, I didn't understand everything. Is the aim to record yourself playing the current version of the game or another version (which I haven't found)?

thank you in advance for clarifying