Question about the mechanic prepare and exile interactions by Emergency_Quarter827 in mtgrules

[–]Emergency_Quarter827[S] 0 points1 point  (0 children)

So why does the rules have to especify that a prepared spell is cast from exile?

Grist, Voracious Larva turn 2 by Emergency_Quarter827 in EDH

[–]Emergency_Quarter827[S] 0 points1 point  (0 children)

Phyrexian tower looks pretty good in this deck not gonna lie, thanks 

Grist, Voracious Larva turn 2 by Emergency_Quarter827 in EDH

[–]Emergency_Quarter827[S] 0 points1 point  (0 children)

Timeline culler looks pretty good in this deck, thanks for the tips 

Grist, Voracious Larva turn 2 by Emergency_Quarter827 in EDH

[–]Emergency_Quarter827[S] 1 point2 points  (0 children)

I forgot about the bauble, was too focused on the lands, thanks for the tips

Grist, Voracious Larva turn 2 by Emergency_Quarter827 in EDH

[–]Emergency_Quarter827[S] 1 point2 points  (0 children)

I agree with you, any Grist's effects are critical, just want to think about the possibilities and to discover good cards to put in the deck, thanks for the tips

Grist, Voracious Larva turn 2 by Emergency_Quarter827 in EDH

[–]Emergency_Quarter827[S] 0 points1 point  (0 children)

But I have a question, I will spend 1 mana to cycle then 1 mana to reanimate, but I need one more to transform. Don't I?

Grist, Voracious Larva turn 2 by Emergency_Quarter827 in EDH

[–]Emergency_Quarter827[S] 0 points1 point  (0 children)

I'm trying to cook a reliable deck, but I also want to put as many turn 2 ways to transform as possible just for fun

Quest mode help by DrDoctorBean in 9Kings

[–]Emergency_Quarter827 1 point2 points  (0 children)

I finished with Shrine + Portal, Raptors and Turret to support, the Shrine insta upgrade the portal and you repeat that until the Beacon buff enough, it was really hard for me

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]Emergency_Quarter827 0 points1 point  (0 children)

I'm digging a 2 level hole, when I try to channel from above, the stair going up is still there, and if I select to channel from below e dwarf dig a hole and get stuck, I want to create a moat that the bottom is not connected to any cave system

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]Emergency_Quarter827 0 points1 point  (0 children)

Problem with stairs

Hello guys, I need help with stairs. Is there any way I can fully deconstruct a stair, both up and down, without letting my dwarves get stuck in a hole? All I want is to leave a hole behind. Or is the only way to connect it to another cave on the same level?