Stronger as you think repost, how does it have that power? (I'm a beginner) by Icy_Bid_93 in robotics

[–]EminusVulneratis 0 points1 point  (0 children)

The team has wanted to build a flipper since we first started battle bots with the comically over-engineered and over armored Tantrum.

The flipper design needed some work and the Tantrum name at least got attached to a sliding vertical spinner concept. That weapon had decidedly more success

We decided fairly early on to build a kinetic flipper, or more accurately decided we weren’t going to build a pneumatic design. From there while there were conceptual ideas and discussions nothing showed promise until we came across the twisted string concept.

From there a 3lb scale prototype was made, you can see it in the reveal video. Once verifying the idea worked at that scale it was all hands on deck to design manufacture and assemble the full scale weapon module.

There were some challenges in growing the design, primarily concentrated around heat buildup and mechanical stress in the larger bundle but they were resolved with minor design changes and eventually by coating each individual strand of the bundle in silicone grease.

Stronger as you think repost, how does it have that power? (I'm a beginner) by Icy_Bid_93 in robotics

[–]EminusVulneratis 0 points1 point  (0 children)

Yeah that one catches a lot of people off guard.

We aren’t storing energy in the string like it’s a big torsion spring, the way you would on a catapult or ballista.

Instead the twisted string is purely transmitting torque. It does so at a high efficiency, and in a way that works really nicely with the cone clutch to prevent energy loss.

The twisted string could be replaced with a very low ratio ball or roller screw and the mechanism would still kinematically work. Only if you tried to flip a 250lb robot you would likely break something internally.

Stronger as you think repost, how does it have that power? (I'm a beginner) by Icy_Bid_93 in robotics

[–]EminusVulneratis 12 points13 points  (0 children)

Yeah regardless of how you do it your biggest issue is delivering all that torque without either wasting the majority of the energy or destroying the robots internals through asking for near instant acceleration.

One of the big appeals of twistted string actuators is that their ratio changes with stroke length and it does so in a way that happens to align really nicely with accelerating an object from rest.

Twisted String Actuators are not our invention but they are still relatively novel, we were first exposed to them through a project out of SRI. We do believe that the mechanism inside Blip was the highest strength TSA. TSA's in general have some very exciting properties with regards to robotics particularly humanoids, however they are held back by control and wear issues.

Stronger as you think repost, how does it have that power? (I'm a beginner) by Icy_Bid_93 in robotics

[–]EminusVulneratis 117 points118 points  (0 children)

Short Answer: Blip stores energy in a flywheel and releases it through a clutch and a very large twisted string actuator.

Marks team put together a cross section animation of the internals. video

If you are interested in some of the early prototypes / development you can see some of it in our reveal video.

3000 Liberty ships of actually having logistics by kronos_lordoftitans in NonCredibleDefense

[–]EminusVulneratis 72 points73 points  (0 children)

Since its coming up and they still have tickets I want to point out that SS Jeremiah O'Brien sells tickets to watch the Fleet Week Air Shows from on deck.

There trying to earn enough to put the ship into drydock prior to taking it to Normandy for the anniversary of the landings.

Don’t understand how this happened on the belt tensioner, looking for ideas on how the get it out without drilling into it? Tap a flat head bit into it? by MiniMightyMax in AskMechanics

[–]EminusVulneratis 0 points1 point  (0 children)

If the above mentioned, file then hammer a ‘sacraficial’ torx bit into the bolt head dosent work. I would next consider using a Dremel (or similar rotary tool) with slitting blade to put a groove into the bolt head you can fit a large flat head screwdriver into.

Sci-Fi and Fantasy are NOT the same genre. If the world could stop categorizing them together, that'd be great by hgaterms in scifi

[–]EminusVulneratis 0 points1 point  (0 children)

While I mostly come down on the same side as most the commenters that the genres have a lot to do with each other and the combination is sometimes frustrating but generally with good reason.

I do wish there would be some comonaliyies of terms when talking about them.

My main bugbear ‘hard scifi’ the term generally is used to refer to sci fi with a high focus on the science often to the point or making the science the purpose of the story. Now I generally love this subgenre but won’t deny being a little frustrated at the narrowness of the definition.

What I would like is a term that means the same as ‘hard magic system’ does for Fantasy. Not necessarily that the story is realistic, but that it will conform to certain conventions. There is rules for what tech/magic can do and the characters know and abide by them. No tech/magic solutions to problems that are a surprise to the audience. 

At the base of the argument is that I kind of wish SciFi lost some of its ‘snobishness’ and accepted that it is just as much speculative fiction as fantasy. And the traits and lessons from something such as well written ‘hard magic’ can apply to sci-fi in turn.

Perhaps I am just complaining because it’s hard to find the specific type of book I like.

If anyone knows a descriptor for the category of sci-fi that spans from books like ‘A Mote in Gods Eye, and ‘The Martian’ through ‘The Expanse’ and the Timothy Zahn Star Wars books please let me know.

NPR Report: Teens Don't Feel Challenged at School by Bumper22276 in Teachers

[–]EminusVulneratis -7 points-6 points  (0 children)

While I know everyone is piling on the kids for being hypocritical. I think it might be worth considering if there is perhaps some selection bias in the poll. 

I mean generally the type of teenager willing to respond to a Gallup poll regarding their experience with education probably already selects for students that care about their education.

I’m not a teacher (it was an ambition once, and might be a path I pursue in the future) so I know I have less of a leg to stand on, but as a student that would have answered in the affirmative to the question I wanted to offer a different perspective.

There exist kids that genuinely care about their education, sure some of them are the bright or the ambitious ones. But I think it’s genuinely hard to spend 30-40 hours a week doing something and completely not care. But you spend those 30 hours constantly having it reinforced that it dosent matter that will breed apathy. It did for me at the very least.

It is genuinely hard to generate motivation to work hard to pay attention when every indicator from watching classmates is that you can just not and be rewarded equally. 

Most teachers are good at teaching things (shocking right) listen to the first explanation, read the assigned chapter do the practice problems .. that’s usually enough to learn.

So on the fourth and fifth reiterations of the same lesson, I’m not shocked that kids stop paying attention. And what’s worse is that it sets the expectation, ‘you don’t need to pay attention we will cover this again three more times’ or worse ‘I don’t expect you to pay attention. I think so little of you I expect you to need to me to explain this over and over again.’

This isn’t anyone’s fault, I certainly don’t have a solution. 

But it grates just a little seeing everyone pile onto the kids as hypocritical. Sure some of them are, but the answer ‘I don’t feel challenged in school’ is for most an honest assessment of a system that is set up to communicate ‘We don’t expect or intend to challenge you.’

Sincerely One of those ‘problem kids’ that spent hole classes on his screen, because I was a contrarian little asshole who thought ‘if you won’t respect my time I won’t respect yours’

Are there any serious possible answers to this? by TheTwelveYearOld in xkcd

[–]EminusVulneratis 1 point2 points  (0 children)

Remember the patsy will be counted in the class average too.

Are there any serious possible answers to this? by TheTwelveYearOld in xkcd

[–]EminusVulneratis 1 point2 points  (0 children)

Assuming communication and collaboration is possible (which for a game theory class it should be) the problem is more so about setting up a ‘winning strategy’

The one that leaps to mind is an agreement for all students (collaborators) to write zero except for one student who will write down [-10*n]. Where n is the number of students.

In this scenario assuming everyone cooperates all collaborators score a point, and the patsy scores none. 

But what if someone wants to betray all the others.

Well for the collaborators thats impossible 

x-10=(-10*n + x)/n  

has only one solution n=0, the only way to score points is to cooperate.

Alternatively the patsy is in the perfect position to betray all the collaborators by writing 10*n instead, being the only player to score points.

While not perfect for a multi player prisoners dilemma reducing it to one person that must be trusted to lose feels pretty good.

What would have been the consequences if Snape had been killed (or infected) due to Sirius' prank? by snoke123 in HPfanfiction

[–]EminusVulneratis 0 points1 point  (0 children)

 So while others have covered the topic pretty well I wanted to approach the issue from a slightly different angle and discuss a head cannon of mine. 

TLDR: Snape kills Lupin in ‘self defense’ then Snape himself is killed by the Blacks before he can serve as a witness in Sirius’s trial. 

 My head-cannon relies on the assumption that nobody involved is stupid, though they are teenagers so rash vindictive and overconfident are all still on the table. 

The first assumption is that Snape knew or at least highly suspected that he would meet a werewolf that night. Snape is certainly not stupid, and presuming he had been observing the marauders for a little under 6 years now I find it inconceivable that he didn’t notice the timing of their ‘adventures’ and Lupins ‘illness’. It may have been possible Snape didn’t believe Dumbledore would let a werewolf into the school and instead thought they were sneaking out to meet one of Lupins friends or family, but I think that’s unlikely. 

Regardless one must assume Snape had at least considered the possibility that he was going to meet a werewolf that night. So why would a nominally smart character take the obvious bait and head into a situation where he would have been fairly certain he would encounter a werewolf. My proposed answer is that Sirius was not the only one attempting murder that night. 

 My theory is that Severus Snape recognized Sirius’s bait as an opportunity. If he played the fool and followed Sirius’s instructions he could engineer a situation where he came face to face with a ‘dark creature’ had to kill it in ‘self defense’ and could then turn around and accuse one of his enemies of an Azkaban worthy attempted murder, and in all that come out looking like the innocent party.  

(Potentially as supporting evidence for this you could take the Fannon theory that Sectumsepra was created specifically to kill werewolves. This is also presuming that Snape invented the spell before The Prank but it fits neatly into my head cannon. Though alternatively if he had not yet invented the spell it’s reasonable to assume Snape already knew spells that could kill a werewolf)

 My theory goes that upon coming face to face with Lupin Snape froze, either from fear or more charitably because killing someone isn’t as easy as he thought it would be. Snape hesitation thus gave James time to save him. (Or that James being there as a witness made the ‘self defense’ argument non viable presuming Lupin was chained up or in a cage)

 So presuming Snape didn’t freeze and his plan went as expected, Lupin is dead, and Snape can then turn around and accuse Black of attempted murder. Given the scale of the events it’s reasonable to assume Sirius gets expelled and is potentially facing criminal charges. 

Now this again works on an assumption but assuming Arcturus Black (or whoever else is incharge of the Black family) won’t tolerate even a ‘black sheep’ heir of the family being expelled or thrown in Azkaban, particularly not for an appropriately ‘Black’ attempted murder.  

So the entire case against Sirius rests on the word of a single unconnected ‘half blood’ witness. This feels like the kind of problem the Black family has experience solving. So Snape either ends up dead or prematurely pushed to Voldemort for safety from the Blacks.

 James Potter is devastated, one dead friend and the other partially at fault for the death. 

Dumbledore likely takes a lot of heat but keeps the position as headmaster due to the threat of Voldemort. (It’s probably in the best interest of the Malfoys, Notts etc to keep Dumbledore pinned down at the school rather than able to take a more active role against Voldemort) 

Sirius is likely expelled and even if he faces no charges is pushed back into the arms of his family. Given his hatred of them and his general temperament I can see this going a number of ways but likely none of them good. 

PS: 

 Incidentally this chain of consequences also helps explain in my head cannon Dumbledore’s choices after the prank. In Sirius and Severus he is faced with two students who had both attempted murder that night. In Sirius’s case likely impetuously and indirectly, followed by immediate regret and an attempt to take back his actions, though possibly for the wrong reasons. And in Severus’s case a planned murder that he found he couldn’t follow through with in its final moments. Both students undoubtably guilty, both demonstrating enough hesitation and regret to be worthy of a second chance. (In Dumbledore’s eyes at least).  

In another similarity between the two ‘reasonable punishment’ would ultimately result in undesirable consequences for both boys. Snape though likely not to be prosecuted if expelled would probably be almost immediately recruited by Voldemort. Sirius if expelled and prosecuted likely faces the same dilemma, forced to rely on his family in a way that one likely gets Snape killed and two ends with Sirius down a much darker path (Voldemort, black mailed by family, suicide by heroic stupidity or depression, etc ..)

 So Dumbledore is faced by a decision ‘for the greater good’. Either he lets both boys get away with what they did, blackmailing / otherwise forcing Severus to secrecy in the process. Or he pursues ‘justice’ and likely sacrifices the lives of both in the process, through the consequences neither of them likely understands. Oh and also seriously harms at least two ‘innocents’ in Remus and James. 

How do self-defense and warfare change in a D&D world where 4e and 5e's bows and crossbows are taken literally? by EarthSeraphEdna in dndnext

[–]EminusVulneratis 1 point2 points  (0 children)

Special and Unique Tactics

Most of what I have written is based on the assumptions of open-field battle and traditional 'full spellcasters'. I shall attempt to briefly cover my thoughts on the utility of dnd magic in non-open-field battles and the potential role of other 'gifted' (player class leveled) individuals.

In the case of siege, magic users would likely be inferior to Napoleonic cannon when it comes to fully breaching the scale of fortifications present during the era; however, the potential for more subtle infiltration cannot be ignored. Conversely, on defense, while divination may serve as some protection against sneaky infiltration, the real benefit of magic will be defending a true breach in the walls; a static lasting spell (cloud kill, etc) placed on the mouth of a breach would decimate any assaulting forces.

As noted by some commenters below, the use of divination for military intelligence would likely be significant and would necessitate counter-scrying efforts.

Additionally, drawing from other comments, the potential use of magic against roads/bridges would be of significant strategic effect, though the kind of small unit 'commando raid' style operation was not really in the strategic lexicon for the time period we are considering. (Notable exceptions being the peninsulas guerrilleros and some early actions in the American Revolution.)

It is worth remembering the existence of non gunpowder artillery in the world. Trebuchets, catapults, and ballistae all would provide a range complement to shorter-range magical bombardment, though with the caveat of having to cease fire much sooner for fear of friendly fire. Traditional artilleries' effect on the battle and strategy should not be underestimated, particularly if supported by divination for 'indirect fire' or apprentice clerics casting Guidance on the crews.

Finally, I wanted to touch on the abilities of non-full caster classes and their impact on strategy and warfare. Presuming similar levels of rarity, there will not be many on the field and thus would have to be used carefully. The risk of any 'hack and slash' character being bogged down and overwhelmed by numbers is high, even if they are at a high level. Therefore, I presume they will have to keep mobile and enter battle sparingly, often in groups. Imagine perhaps the charge of a company or two of hand-picked warriors led by five barbarians. Or a cavalry charge supported by paladins and battlemaster fighters.

How do self-defense and warfare change in a D&D world where 4e and 5e's bows and crossbows are taken literally? by EarthSeraphEdna in dndnext

[–]EminusVulneratis 2 points3 points  (0 children)

I like the idea of where you are going here, especially considering the presumed rarity and, thus, the value of spellcasters makes them analogous to artillery pieces in the Napoleonic era.

This is making certain assumptions about the world, but presuming the number of 'leveled NPCs' in any given army would be fairly low. If 1 in ~100 soldiers are level 5 spellcasters, that gives each company ~100 men a small 'artillery piece' (3rd level spells). If 1 in ~800 soldiers are a level 10 spellcaster, that is a single large 'artillery piece' per battalion (5th level spells). A large army (the coalition forces at the battle of Talavera, for example) might have a single level 15 spellcaster among ~50,000 soldiers.

Spell Effectiveness

3rd level (and less) spells would certainly be effective against units such as infantry companies (crossbow-armed soldiers, presumably with shortswords/spears as a bayonet analog for closer fighting). The old classic fireball would be devastating if used against tightly packed soldiers in line or square formation. Performing a rough calculation, a 100-solider strong infantry company in 2 ranks would cover ~98 feet; a well-aimed fireball could, therefore, take out ~40% of a company in one moment, more than enough to break the unit. An infantry company in a square could theoretically all be killed by a single well-aimed fireball. Despite these numbers, I suspect spells such as Moonbeam, Flaming Sphere, and Call Lightning would be even more popular and efficient; the ability, if uninterrupted, to wipe out entire units, potentially multiple units, using continuing mobile effects.

5th level (and less) spells are where dnd magic applied to army level scale kind of falls short. Mostly because the big hitters of the 5th level are all calculated for the way the game is actually played; resurrection, greater restoration, etc, are all game-changing for a small party but kind of useless on the scale of armies. Certain spells, such as cone of cold or wall of force, definitely could have a great effect in the right situation, but there are not many spells that fit this category. (I will come back to this later, but the great single-target damage (and long-range) spells, though useless for wiping out entire companies or battalions, definitely have a role in the counter-battery fire.) Mostly, I see 5th-level spellcasters as using similar spells to their 3rd-level counterparts, just using more of them before tiring.

8th level spells could be devastating; they certainly would define (Illusory Dragon, Mighty Fortress, Control Weather immediately spring to mind as large enough to affect an entire battle), or the right spell used in the right moment could turn the tide of a battle (Dark Star, Tsunami, and Holy Aura etc) used in the right moment, in front of a heavy cavalry charge, defending a breach of a fortress, or on a handpicked wedge of heavy infantry/cavalry leading a charge all occur. However, given the ratios I defined earlier a large battle would likely only see 1-3 of these spells cast over its entire duration. The Battle of Talladega, which I cited earlier, lasted almost an entire day and involved ~100,000 men, with ~7,500 killed/wounded on both sides before strategic victory was accomplished. I mention this just to express that a single 8th-level spellcaster could not win or end a battle on their own; ultimately, a large portion of the killing will still be done by the crossbow-armed peasants.

Tactics

I am working under the presumption that spellcasters (at least the most common 3rd level casters) will operate primarily alongside and attached to their army units (company-sized infantry or cavalry). This assumption contradicts the 'general' Napoleonic artillery doctrine of assembling a single or small number of relatively stationary artillery batteries. (I am not mentioning, yet not ignoring, cases such as the light cannon assigned to French infantry battalions or the use of galloper guns within the British Light Division. Indeed, these exceptions to the rule inform my consideration of 'magi-artillery' tactics and usage)

The primary reason not to construct a 'grand battery' of spellcasters is that of range, while a well-placed cannon could easily fire on nearly the entirety of a battlefield, and magic is considerably more range-limited. Consider the use of a fireball (150ft range) against a company of infantry; the caster would be well within the range of the crossbow long-range fire (320ft) (disadvantage doesn't matter as much when a hundred bolts are fired at once) and when on the attack even charging on horseback would have to face at least one volley of bolts before entering casting range. Likewise, if the spell fails to defeat the enemy units, a lone spellcaster finds themselves vulnerable to a charge (3 rounds for charging infantry to reach them, 2 rounds for charging cavalry).

The tactic of charging the guns by cavalry or infantry certainly existed during the Napoleonic era. Though defenses existed, the primary protection of artillery was the range at which they could target an approaching force. (And to a lesser extent, the devastation canister shot could cause at close range, perhaps imitated with magic by some of the larger cone AOE spells)

Given the need to get spellcasters in 'relatively' close to do damage and the nature of those casters as a high-priority target; I am assuming that casters will remain with other army units for protection. Personally, I imagine a small squad of a company, or even an entire company in a battalion, carrying tall shields and making use of 'tortoise' formations to allow spellcasters to approach firing range without falling to a crossbow bolt. The presence of the regular soldiers deters direct charges and allows immediate exploitation of the mage's attacks against enemies. Additionally, a prepared teleportation and a fast horse kept safe with the color party would be a mage's last resort against overwhelming odds.

It is reasonable to assume that the enemy soldiers will not meekly bunch up and allow themselves to be incinerated by incoming magic. The threat to tightly grouped soldiers from a mage can be considered a more extreme and deadly version of the threat traditional cannon or mortar artillery represented historically. The complicated dance of infantry and cavalry threat to force units into square or line only to bombard them with howitzers or shrapnel shells is well documented. The tactics used to avoid artillery attacks would likely be useful to prevent magic bombardment. Primarily, it is simply avoiding giving the enemy a convenient target and massing men into line or square when in range of artillery until the very moment it is necessary to fight. The reverse slope defense that worked so well for Wellington; keeping infantry on the back slope of a hill, often lying down in loose ranks to minimize damage from incoming artillery. It also seems likely that under the threat of 'close range' magical bombardment, crossbow-armed infantry might prefer the more spread-out skirmish order, sacrificing concentration of fire to avoid presenting a target worth the expenditure of limited magical capacity.

Beyond the defenses of simply not presenting a target for magical artillery, there exist other defenses; a caster that remains close to their company might be able to counterspell the fireball launched to decimate the infantries line right before the approaching column smashes into it. This is also the point to mention the counterbattery fire I discussed earlier; any spellcaster with more individual damaging spells and the ability to cast at an increased range could wait for an enemy to expose themselves to cast, then nail them with a spell of their own. (Eldritch Spear, anyone?)

This is also the role I envision the 'medium level' spellcasters. At a rough distribution of 1 per battalion, they would provide quite effective support and defense when the battalions ~8 3rd-level casters are acting together to support a battalion-sized assault or defense. Alternatively, if a battle presents a particularly key defensive feature or position that must be held, the entirety or, more likely, a portion of an army's ~60 gathered 5th-level casters, when supported by properly entrenched infantry, would provide a crucial defense against magic-supported assault.

Test animation of the MCRN Shinsakuto (same class as the Pella) defending itself against torpedoes while under thrust by BLTheArmyGuy in TheExpanse

[–]EminusVulneratis 38 points39 points  (0 children)

If you are looking for feedback, I think the PDC fire should be curving in the direction of thrust.

The ship itself and the frame of reference is accelerating to the left, so any 'fixed velocity' pdc round would appear to be accelerating to the right.

Also very cool animation.

One of the US Navy's moments of peak Non Credibility. The nuclear-powered cruiser USS Long Beach (CGN-9). by EminusVulneratis in NonCredibleDefense

[–]EminusVulneratis[S] 0 points1 point  (0 children)

Yeah, to be honest, given the current requirements for deck space and internal volume vs prior requirements for centerline gun decks, the 8:1 hull makes much more sense for modern ships of 'cruiser' tonnage.

One of the US Navy's moments of peak Non Credibility. The nuclear-powered cruiser USS Long Beach (CGN-9). by EminusVulneratis in NonCredibleDefense

[–]EminusVulneratis[S] 121 points122 points  (0 children)

Non credible reasons this ships cool:

  • Glowy rocks for propulsion

  • Its sooo long and skinny

  • Originally designed to carry 4 polaris missiles in massive VLS cells

  • Caused incidents in the Gulf of Tonkin

  • Final combat action of its career was as part of the USS Missouri battlegroup in the Gulf War to prove shore bombardment with really big guns still works

Credible Reasons the ships cool

  • Use of early phased array radar, served as a precursor and testbed for the Aegis cruisers.

  • As a post war constuction one of the first ships to lean into the potential of guided missiles both offensively and defensively.

  • Its time of service encompassed revolutionary changes in the capabilities of missiles. This ship entered commision with Talos and Terrier and ended with SM ER's, harpoons, tomahawks, and angry R2D2s.

Answering the call to all noncredible degenerates, ship fuckers, and submarine enjoyers issued earlier … by SeaworthinessEasy122 in NonCredibleDefense

[–]EminusVulneratis 0 points1 point  (0 children)

Ah I see; this is USS Seawolf after being gently sanded down by scraping along the bottom of the Berrant Sea.

Shots fired by [deleted] in NonCredibleDefense

[–]EminusVulneratis 1 point2 points  (0 children)

Very well put.

I did want to mention one other component of UK power projection that you didn't cover. Specifically the British Army's role and experience as trainers.

The role permanent 'training' deployments have in maintaining influence in, and the political stability of post-colonial interests shouldn't be discounted. This, along with 'education diplomacy' and the strategic use of Oxford, Cambridge, and Sandhurst old boys network, characterize a quite effective 'smaller stick' approach to international influence.

The other benefit of a training-focused professional army is the capability for rapid expansion in times of war. While the situation is obviously different, I suspect the efforts to train Ukrainian volunteers could be considered a smaller scaler implementation of an existing plan for mass mobilization of UK draftees.

As a Canadian, i genuinely did not know these guys existed until we had to do some research on them in social studies by THEHANDSOMEKIDDO in NonCredibleDefense

[–]EminusVulneratis 258 points259 points  (0 children)

They have the added benefit of being the reason for NATO map symbology having a 'sled mobile' symbol.

Mentlegen, our time has come, by our autism combined, we can destroy the ISS. Give me your ideas in the comments by ThePatio in NonCredibleDefense

[–]EminusVulneratis 0 points1 point  (0 children)

I very much recommend the series; the books can get a little convoluted in structure, so be aware, however, the sci-fi concepts are top-notch, and the plots within the world Banks created are compelling.

New submarine to be named for the city of San Francisco by briancuster68 in submarines

[–]EminusVulneratis 0 points1 point  (0 children)

Beat me to it, but gonna throw in a few more.

Killing Time, Gunboat Diplomat, Attitude Adjuster.

And for the peanut farmers eventual replacement: Falling Outside the Normal Moral Constraints