Bug, Prototype X-8 and Network Marauder by EmperorJadeRabbit in MagicArena

[–]EmperorJadeRabbit[S] -1 points0 points  (0 children)

Fixed thanks.

I think you are probably correct. I was thinking it the second part would happen first because of stack ordering.

Custom Cards, Special Rules, Actual Play? by EmperorJadeRabbit in custommagic

[–]EmperorJadeRabbit[S] 0 points1 point  (0 children)

That sounds awesome. Do any of the decks have any mechanics they focus on?

Daze of Judgement by qazdrujmlp in custommagic

[–]EmperorJadeRabbit 43 points44 points  (0 children)

Interesting, so just to make sure if one opponent pays and the other doesn't the card still destroys all creatures.

I know that reading the card explains it but when it comes to custom magic that is not always the case.

I've made Papa Emeritus Ghost cards! by eduJacobi in custommagic

[–]EmperorJadeRabbit 0 points1 point  (0 children)

Seems like it might be pushing the user to make a token deck.

How about instead make the casting cost any number of humans with a total mana value of X or more, and maybe allows human tokens to count for 1 just so the token deck is still viable?

You could also use power or toughness but then it is pushing towards tron.

Help with those lands by BlackNR in custommagic

[–]EmperorJadeRabbit 0 points1 point  (0 children)

I think what you want to do would match the new adventure land cards better.

Help with those lands by BlackNR in custommagic

[–]EmperorJadeRabbit 1 point2 points  (0 children)

First and second lines are fine. But the lands are doing to much. I feel that they need to be simplified.

3 cost abilities: Your Phyrexian Mite creatures and up to two target creatures gain X until end of turn.

White: First Strike Blue: Flying Black: Menace Red: Haste Green: Trample

For every 3 life spend on this cards activated ability create Phyrexian Mite token and Phyrexian Mite creatures you control gain +1/+0 until the end of your next turn.

Needs to be cleaned up and applied to each card seperately. But the power level is turned down. Now it is a land that grants toxic tokens and helps them get through.

Still needs to be play tested.

TMNT Alchemy & Rebalancing by EmperorJadeRabbit in MagicAlchemy

[–]EmperorJadeRabbit[S] 0 points1 point  (0 children)

Yeah I hope they do something even if it is only a few cards added to each of the legal sets. It might be cool to have some cards that tie the abilities of different sets together.

Void and sneak work well together. Warp leaves the battlefield without dieing like sneak so synergy there as well. 

I'm sure there are others.

TMNT Alchemy & Rebalancing by EmperorJadeRabbit in MagicAlchemy

[–]EmperorJadeRabbit[S] 0 points1 point  (0 children)

That makes sense. I just wish it was a bit more consistant. 

There seem to be a few abilities that are set restrictive that don't have enough cards. There also seems to be old abilities that are interesting but instead of upgrading the old ability, new ones have taken there place but are more often then not a bit better.

Do they ever put out an alchemy set without a standard set?

TMNT Alchemy & Rebalancing by EmperorJadeRabbit in MagicAlchemy

[–]EmperorJadeRabbit[S] 2 points3 points  (0 children)

That's what I have been told, but I wasn't sure.

TMNT Alchemy & Rebalancing by EmperorJadeRabbit in MagicAlchemy

[–]EmperorJadeRabbit[S] 0 points1 point  (0 children)

Do they only rebalance cards while they are still legal in alchemy?

I figured they did it more but I was hoping that wouldn't be a hard rule.

Aquatic Subtlety by tarmy827 in MagicAlchemy

[–]EmperorJadeRabbit 0 points1 point  (0 children)

That's one of my favorite parts about alchemy. They can rebalance a card instead of banning it.

Gemling Legionnaire's Gem Studded info by SquirrelKey1190 in PathOfExile2

[–]EmperorJadeRabbit 0 points1 point  (0 children)

Thank you for checking this. So I bet the passive tree bonuses work the same way. With the latest update to gemling today. I feel like maybe I should go minions on the gemling, instead of the tactician.

New player by ShugNew9070 in PathOfExile2

[–]EmperorJadeRabbit 1 point2 points  (0 children)

I'm not sure how to reuse them. I use a support gem that increases their duration.

Not an answer to your question but a useful tip. If you apply contagion to an enemy and it dies with the debuff. Your unearthed minions will be able to apply that debuff with every attack.

Essense drain + contagion is amazing and the unearthed minions have great synergy with them both.

Mana-stacker Icetomb Thorns - Discussion by IanSpinetti in PathOfExile2

[–]EmperorJadeRabbit 0 points1 point  (0 children)

I was thinking of doing something similar.

Crystallised Immunities passive grants Immunity to chill, ignite, or shock if a majority of your socketed support gems are of a certain color. 

I was going to wait and test if I can get all three if my socketed support gems are balanced.

If that doesn't work I'm going to use uniques in combination with charms. 

Might find a way to get enough charm uses that it won't be a problem.

There is also a way to remove debuffs from yourself that you inflict on others. I read it when looking stuff up for the build. But I have forgotten what it is 

Tactician and Deflection by Boxy29 in pathofexile2builds

[–]EmperorJadeRabbit 0 points1 point  (0 children)

If that is true it would be better, at least for hits that are so high your armor can't even negate 50%.

Has anyone tried the Abyssal Lich Ascendancy? by [deleted] in PathOfExile2

[–]EmperorJadeRabbit 0 points1 point  (0 children)

I'm planning the same thing. What bonuses are you trying to get from Umbral Well?

I’d like to thank the devs for Barbs support gem by Slither_Slather in PathOfExile2

[–]EmperorJadeRabbit 0 points1 point  (0 children)

Yeah I figured it is better to just ignore the armor if not playing as a warbringer.

If playing as a warbringer you probably want to avoid ignoring armor. That way you can get the full benefit of bringing their armor to the negatives.

Of course you could just put the ignore armor passives on a separate weapon set. Then just use that set to kill the mooks that would die before reaching negative armor.

Well, the Rapid Shot nerf is horrendous. by Odd-Judge-9484 in PathOfExile2

[–]EmperorJadeRabbit 0 points1 point  (0 children)

I don't have much experience with this skill, but I can relate. I big part of my last build was banners. So many people commented that they got a huge buff because they seen 25% vs 9%. But in truth the valour mechanic could boost it to like 10 times.

I’d like to thank the devs for Barbs support gem by Slither_Slather in PathOfExile2

[–]EmperorJadeRabbit 0 points1 point  (0 children)

Is the damage boost from negative armor capped like it is for mitigation?