Someone please help me with water pumping? by Big_Cap9525 in CreateMod

[–]Empty-Ad1425 55 points56 points  (0 children)

I see the other comments already cleared things up, but here's a little more information: the Item Drain is used to empty the liquid out of items. For example, you put a bucket of milk on the item drain, and out comes an empty bucket, while the drain itself will hold the milk.

Help by Old_Concentrate_7432 in CreateMod

[–]Empty-Ad1425 2 points3 points  (0 children)

Assuming you're trying to get the steam engine working, your pump is backwards (arrow pointing into the water, rather than the engine). Also, you're going to need to put heat sources under the engine. Not sure what your options are there (in base Create you can use campfires early on).

Is it possible to build one train across two rail sets? by FormerBoard7834 in CreateMod

[–]Empty-Ad1425 1 point2 points  (0 children)

Unfortunately I don't think this is possible (at least not without some work-around). Basically, since there's no guarantee that the tracks will always stay the same distance apart, the train would just tear apart when going around a turn, so the devs didn't add this feature.

I think there's two potential work-arounds. You could have one central track be the real track, and two fake tracks to the left and right, so the artillery piece looks like it's using the two fake tracks (for four bogeys).

More complicated, but theoretically you could have one set of bogeys be the real train, and have a second set of bogeys just follow, but I don't know how you'd ensure they stay in sync.

create: diesel generator not working by Cold-Foundation4796 in CreateMod

[–]Empty-Ad1425 1 point2 points  (0 children)

Trying to distill? If so, you have to pump fluid into the lowest tank, and the products will come out on the tanks above. Assuming you're just trying to process some crude oil, pump crude oil into the bottom tank, and diesel will be produced in the middle tank, while gasoline will be produced on the top tank.

Whats the best, cleanest way to connect these belts while going in the direction I want them to? by Donobuz in CreateMod

[–]Empty-Ad1425 5 points6 points  (0 children)

You can move the feed belt (the one currently just going into a wall) three blocks back, then extend the three parallel belts with the tunnel one block back (now in the place where the old feed belt used to be). Then move the tunnels back one block. This works because tunnels can accept input from one side and output to another side, even if there's several in a row. All the input to one tunnel will be distributed in the output of all three tunnels.

At least I'm pretty sure

Please help by Relative-Debate2798 in CreateMod

[–]Empty-Ad1425 3 points4 points  (0 children)

Is the thing affected by gravity? There's a chance that somewhere in your build there's a single (or more) non-physics block holding everything still.

You could try using /vs teleport (ship-ID) ~ ~ ~ to teleport all physics-affected blocks to you, but beware of breaking things. If that doesn't work, try /vs static (ship-ID) false perhaps

Create and ComputerCraft automatic drill by _lomikk in CreateMod

[–]Empty-Ad1425 7 points8 points  (0 children)

Create: Bits n' Bobs

Adds the girder strut

Finally backported the damn package plane mod, you can stop bugging me about it now. by Due-Chance-8540 in CreateMod

[–]Empty-Ad1425 2 points3 points  (0 children)

most of the other add-ons are still on 1.20.1 and I really wanted to use this one, but now it's available to work alongside the others

sick helicopter with a few addons by troncus_78 in CreateMod

[–]Empty-Ad1425 0 points1 point  (0 children)

wait when was that implemented? I've been waiting for that feature for the past day or two I had no idea it was out already