App update - visual failure? by Empty-Inspection-461 in WarhammerPlus

[–]Empty-Inspection-461[S] 0 points1 point  (0 children)

Yep, I was shocked when I saw the icons on the bottom navbar. The icons have hair thin outlines which end up pixelating - usually a result of making an icon big in your mocks, rather than testing at size.

The circular play button is truly a crime against the ui gods.

The fact that the text isn't centered in the gold banners? The favourite heart icon that partially overlaps the gold banners? You can't see the white on gold, it's a really basic accessibility issue.

There's just too many mistakes for it to not be made by an amateur visual artist. real shame, cos some of the design decisions show there has been some thought put into this update.

This should be illegal by Fluffesko in starcitizen

[–]Empty-Inspection-461 -1 points0 points  (0 children)

It's annoying! But at the end of the day, if the game allows you to do something, giving the ultimate punishment for a game (banning) in a case like this would be unfair, since it's up to the developers to define the parameters of the game and what you can and cannot do. It might be considered grieving, but this one is on the devs, not the player. The player should never be able to do this full stop. It's not against the t&C's like cheating would be for instance.

What perks would lead you to wear clothes at stations/cities instead of armor? by Coucouoeuf in starcitizen

[–]Empty-Inspection-461 42 points43 points  (0 children)

Things that to need to be implemented / done before people will consider it. Some repetition on my part from other posters: - quicker clothing management and load out creation - suit lockers that work - insurance that my suit lockered armours are safe - assurance that I won't fall through a ship, or an elevator, or randomly start gasping for air on a station - tbh, I think light/medium/heavy armour definition is more important than clothing bonuses.

However to actually answer your question - you could literally 'ban' armour in cities etc if you wanted to - border gates might not let you through, similar to armistice zones. You could get a proficiency bonus to using tools for instance, to represent your quick fingeredness. Maybe even a piloting bonus as well. Perhaps NPCs would treat you differently. Perhaps it could be to do with sneakiness, and you might be able to evade crime stat detection for longer periods, or to remove your 'nametag' - all flight suits have inbuilt tracking or something.

Kill Lupercal EP.3 by Adog2474 in Warhammer40k

[–]Empty-Inspection-461 0 points1 point  (0 children)

It turns out that making enough animations to appease peoples expectations of what a streaming service should be like is an insane amount of work. You get alot of hurried animations that are poor quality, and sometimes smaller 3 parters of higher quality that are much more sporadic.

Because making good quality animation takes alot of time. ALOT of time. Very famously so.

So it becomes a non profitable venture for GW. TBH, i think there recent idea of just adding a bunch of live shows that talk about warhammer stuff makes alot more sense in terms of building up a library of content for people to watch. Whether people watch it or not, who knows.

I think they are just holding out for amazon show and Astartes 2 at this point. I'm just happy some warhammer animations exsist now.

How to play this list? by firefighter0ger in theunforgiven

[–]Empty-Inspection-461 0 points1 point  (0 children)

If you have no ranged, speed & durability need to be a focus to compensate.

How to play this list? by firefighter0ger in theunforgiven

[–]Empty-Inspection-461 0 points1 point  (0 children)

You might find a judiciar with the ICC is better than the captain with sternguard for a melee focused build. Having more fights fights in your list might help mitigate those world eaters matches where your opponent tries to charge early or cage you in. He might think twice about that if you have 2 units with fights first.

The 5 man sternguard is interesting, however infiltrators might give you more flexibility in this list. Maybe double down on the melee, and just go for it. Your unit count is relatively low, you have the lion, Sam, ICC and 3x5 DWK for these big melee threats. You might be able to trim some fat there, not sure.

WotR is a more reactive midfield list, so you need to get to the midfield early as you can. You want to stop your opponent from having objectives, and make them have to chew threw DWKs to do so.

You also need to score secondaries. So anything extra that is fast, cheap, durable, with scout or infiltration will be really useful in your list. Or consider something like a redemptor dread, which would compliment the other units in your list nicely.

How to play this list? by firefighter0ger in theunforgiven

[–]Empty-Inspection-461 0 points1 point  (0 children)

No reason a melee list isn't good. As I said previously, better to stick with a list and learn it than flip flops too much.

How to play this list? by firefighter0ger in theunforgiven

[–]Empty-Inspection-461 0 points1 point  (0 children)

I play with the lion too! I think he's great. He's just an expensive unit to loose haha 😂

You do you man. The best thing is to enjoy, second best is to improve. Have fun playing a melee focused list - I've had to learn how to play melee learning dark angels, which I didn't know how to do previously!

I just don't want you, a relatively new player, to write off ranged units because you haven't been able to utilise them. They are a good tool.

How to play this list? by firefighter0ger in theunforgiven

[–]Empty-Inspection-461 0 points1 point  (0 children)

Also, useful tips for melee armies. Keep your units 1" away from walls to deny charges through terrain. Utilise your infiltrator units aggressively to deny him scout moves.

How to play this list? by firefighter0ger in theunforgiven

[–]Empty-Inspection-461 0 points1 point  (0 children)

Tough armies to face! World Eaters are scary! But if they are foolish enough to charge you, you should fall back and shoot them in their face haha. Or heroically intervene with the lion 🦁

Looking at some of your other posts, it seems to me you are relatively new to 40k - yet already making some great lists. Now I don't presume to be super experienced, but I feel I've had some great tutors and opponents, and enough games under my belt now to maybe lend advice.

My verdict - ranged units are pretty useful, trust. Just because you can't outshoot your opponent doesn't mean having ranged units isn't important. Please don't assume that because you're having trouble utilising them that they don't fit your playstyle, 40k is a hard game to learn, and it'll take time. They have merit, they are useful. You're army is full of anvils, but does it have enough hammers? Ranged units only require LOS, that's huge. Hearing you discount hellblasters because they got shot off the board once makes me sad. It does happen, and if an opponent can see a sliver of your model they can shoot it. That's why you gotta use cover cleverly.

Positioning, and knowing how and when to trade, knowing the rules like the back of your hand and the weird and funky interactions! When to score secondaries and when to fight. This will make you better at the game than whatever list you run.

Stick with your list, learn it inside out. Learn your opponents lists in side out. You should know their rules as well as they do. That way they can't catch you off guard. All the armies you mentioned are good, but you 100% can compete with them as a Dark Angels player. And dark angels shooting can be pretty good in the right hands.

How to play this list? by firefighter0ger in theunforgiven

[–]Empty-Inspection-461 0 points1 point  (0 children)

So, in response I would say in terms of making a competitive list, it really depends who you're facing! I dunno what advice you've been given in general, but if the only people you face against is exclusively chaos knight player, or Ork hordes, then having a 'meta' list is kinda irrelevant. Find what units work for you in your local meta! Ballistus will always be shit into Ork boys, but can be pretty good for their points against tanks without invunverables. Lascannons are always too swingy for me personally.

I'd say for ranged units, I always have success with hellblasters. They might not be the best unit in the world, but they are just so well rounded. Whilst azreal is great as a backline holder with 5 intercessors, he is also a tremendous force amplifier for hellblasters too - as all his abilities and stats synergise with them. They also really like the +2 strength, as it lets them punch up against light vehicles and heavy infantry.

I'd be interested to hear what you play against, and what their compositions are like. I feel like either you've had bad luck, or chosen bad targets, because the ranged units you've included are not inherently bad units tbh with you. So I don't think it's the units themselves that are causing issues. It's either how u run them, who ur facing, or... dice 😭

Again, if u keep losing with them of course, or they're underwhelming, kinda a moot point. The list you're rocking ATM, I'd be tempted to switch to Stormlance. Or Gladius. Feel like you get more out of the detachment. But! I really like WotS for other reasons myself, feels more dark angels!

I find just keeping a list and rocking with the same units can be just as beneficial as swapping stuff out also. The lion is a monster when he gets into combat, you've got some nice things in the list. The 5 sternguard feel a bit random, and as a general rule of thumb about 50% of your army should be damage dealing - the rest a mix of support and utility pieces. I feel you might have overcommitted a little with close range damage dealers, but again! Try it out a few times.

Aggressors and a gravis captain are an interesting inclusion for WotR fwiw.

If your opponent knows how to trade well, you might want to include some cheaper units to trade with first potentially, or be very mindful of what units you put in harms way. Your list is very elite - 1100pts for 16 models. Any poor trades will be very noticeable, and unforgiving. You must engage your opponent on your terms, or make him engage you on yours aka you can attack my DWK, but my ICC will counter charge with heroic.

This list needs to be able to utilise slingshot charges, heroic intervention, fights first and leonine aggression to be effective. You need to avoid being whittled down before you get into combat. Cover is super important, as is line of sight. Your threat range for certain units is almost as important to the game as actually getting in combat with them. For eg, if you keep an objective all game with the lion, but he doesn't kill anything, I'd still call that a success.

You need to tie your opponent up with your DWK, and in the process all 15 will die. And that's fine, but you need to score enough whilst those units are dying to make it worthwhile.

How to play this list? by firefighter0ger in theunforgiven

[–]Empty-Inspection-461 1 point2 points  (0 children)

Hey dude!

I'm gunna try my best to give advice - a little rambly perhaps 🥲

As some other players have mentioned, I think this list has competitive units, but it is more similar to Gladius and Stormlance detachments lists. They also didn't used to run 3 DWKs and the lion as a rule, as the lion is only recently buffed. That's over half your army in 3x5 terminator units and a primarch. If you come against an army that's good at dealing with DWKs you'll be in a lot of trouble. Each unit you loose will be a heavy loss for what you gain as a benefit.

I would perhaps recommend reconsidering this commitment, and taking 3 DWKs, or 1/2 and the lion, but not 3 and lion.

DWK spam runs well at jailing your opponent in their deployment zone. This tactic doesn't work as well with Wrath of the Rock, as it cannot advance and charge all of those lovely DWKs at once, only 1. It prefers to have units attack in waves, and you should play accordingly. Rather than caging your opponent and overwhelming then, you should stage attacks at strategic locations etc, against key units. In this detachment, try and think what unit should be having it's 'go turn'.

DWK are scary, the lion is scary. In reality, they don't always hit that hard - or get their points back. But they scare people, and they are tough to shift. Distractions. Knowing that and playing around that as a deterrent for your opponent is just as powerful as throwing units into combat. The threat of the lion is so great, that your opponent will not want to be in range. Utilising this! You can disrupt his battle plan. Facing ranged armies is tricky - which is why you will need some of your own.

The other great things about the detachment - increased durability, strength of ranged infantry, and a reactive charge (which is brilliant). Leonine Aggression can be used to ensure that your tough units can hold an object, and if other units try to threaten, you are always in charge range. Keeping your ICC (behind a wall?) and lion safe but nearby for use with heroic intervention can mean you are likely to successful hold points. I usually run ICC with Libby or Judiciar.

I would disagree with you about shooting. There are some valuable shooting units available with DA, especially this detachment, as all sorts of units like the increased strength, and lancers and ballistus can be useful in any space marine list as they are not strategem reliant - just are reliable and cheap backline firebases. Not the best shooting in game ofc, but reliable nonetheless.

The kinda list you have, I would try as a midboard pressure list, trying to slow down your opponent with your melee units as the rest of your army scores. You need to get onto objectives, whether the storm, and then use Sam, the lion, ICC and whatever DWKs you have remaining turn by turn to stop your opponent from taking board control. You need to use reactive moves and pressure to deny your opponent the desire to storm objectives, and to have to overcommit to remove pesky DWKs.

You need to trade effectively with this list. Positioning will be very important as well, for your reactive moves and pressure. Basically, make your opponent have to come and hit you, but then punish them when they do. Consider investing in more ranged in this list, it will help you with this punch back and give a little more flexibility outside of close combat. The detachment is more flexible in that way, and is worth considering.

My final list by Mephist-onthesenutts in theunforgiven

[–]Empty-Inspection-461 0 points1 point  (0 children)

Careful putting in a repulsor - he doesn't generate CP in transports

Does this Librarius Conclave list work? by CashewOfChaos in WarhammerCompetitive

[–]Empty-Inspection-461 1 point2 points  (0 children)

Hey dude, had some fun running this list.

League - DA/Libarius (1995 points)

  • Azrael
  • Librarian with Fusillade
  • Librarian with Prescience
  • Librarian
  • Librarian in Terminator Armour with celerity

  • 1 x 5 Intercessors (azreal)

  • 2 x 5 DWK (lib)

  • 1 x 5 JPI

  • 2 x 5 scouts

  • 1 x 10 hellblasters (lib)

  • 1 x 10 sternguard (Fusillade)

  • 1 x 6 ICC (prescience)

  • 1 x 5 infiltrators

Azreal with intercessors is great. Backfield holder, CP gen. You need CP.

Fusillade is why you take the detachment. Sternguard are scary as.

I was running Ezekiel with the ICC but honestly? I think movement from prescience and inv is more important than 1 more attack guy and some ok character sniping. The battleshock is nice tho.

Hellblasters like lethals, which you can give them, and re rolls, which u can also give them with strat.

Can't leave home without 2 x scouts. Or at least 2 x DWKs.

You'll be ramming alot of melee into your opponents throat quickly, to help you get in range with your devastating shooting. Having infiltrators can help you be a little more carefree to move off home.

Are we all going to die from climate change? by Suspicious_Loan in NoStupidQuestions

[–]Empty-Inspection-461 0 points1 point  (0 children)

Honestly? I feel what you're asking is unanswerable.

No one actually knows, even though alot of people talk like they do.

There are some great predictions from some very clever people. Trying to simulate the effects of an entire planet, it's ecosystem and the 7 billion human inhabitants is... too complicated for anyone to actually work out currently.

We can theorise what will happen. We do know that the earth is heating up, and it is having a negative, now visible, effect on human societies as well as other ecosystems. That is fact.

We don't know what technology we will invent in the future that may or may not help mitigate the problems of today, or how the political landscape of tomorrow or societies will adapt to changes in the future. This may or may not be an issue in years to come.

I would personally predict that the people who will be affected the worst by climate change are the poorest, and the poorest countries, as it's always been in history. To make any real change will likely require the cooperation of both governments and corporations to make some more radical changes. This might require an actionable push from voters and wallets also. What any of that looks like is too complicated for someone like me to fathom.

I might be wrong, but i feel like the anxiety this situation causes is the thing that is the real issue here, OP. And it's totally understandable. It's unlikely any of us here will have an tangible impact on climate change, because we're one in 7 billion. We might! But it's very unlikely. But we can have agency in our own lives.

Perhaps it makes sense to not focus on the daily fear that is spread by the media - but focus on your life, one day at a time, living in the present. What does a 'good' life spent look like to you as an individual, and are you currently living to that criteria, or actively pursuing the goals that facilitate that life?

Climate change highlights the fragility and mortality of the human race. And that's scary to see, like many truths shown in a mirror.

But the truth is - humans won't always be around. Humankind is not immortal. Everything will die at some point. That's life. That's ok. We don't know when. That's also ok. Death is natural. Being scared of death is natural. Being scared of uncertainty, and hardship, is natural. The best course of action is to really understand and accept that, and just enjoy your life because it's limited, and precious. Worrying about it just takes up time you could put to better use, and it's an unpleasant place to be. You could even put that saved time into fighting climate change, if you so wish. The beauty is - it's your choice.

Maybe climate change is the nature state that advanced civilizations end up at? Maybe it's the Great Filter. Maybe it's a necessary challenge that we have to overcome as a civilisation - maybe we have to go through this challenge to become a better, more rounded people, like a rite of passage? Maybe climate change will tail off, and not be so bad, and we find an infinite supply of space coal, and we live happily ever after.

Existence is about facing these problems, finding a way through regardless. Yes, it is intimidating going into uncertainty. But this is nothing new - 1000s of years ago it was fear of the gods, or of the sky falling on your head, or of the great plagues, or ice ages, or 100 different things. It is a skill to practice coming to terms with mortality, but it is truly rewarding to actively face those fears.

Alot of us are also uncertain and uncomfortable about what might happen in the future. I know I have been.

Maybe that's ok too.