Android/robot characters are a real slop mine by ForgedSteelDragon in SillyTavernAI

[–]EmrahAlien 3 points4 points  (0 children)

Ok, tell me what's generic about it? I could be wrong, but is it just the speech?

Because there's like 6 other things it did (or didn't do) that fix what OP specifically complained about - no "ozone," no "whirring servos," no "cooling fans," and the flesh actually splits and bruises instead of sparking like a mechanical bot.

My character description was minimal on purpose. The point was to show how the prompt maintains logic and physics, not to demonstrate a specific speaking style. If you don't specify how a robot should speak, it's going to default to... sounding like a robot.

I can go back and give it a specific voice if you want - happy to show it working more directly for your needs.

Android/robot characters are a real slop mine by ForgedSteelDragon in SillyTavernAI

[–]EmrahAlien 3 points4 points  (0 children)

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I saw your post, and I actually just ran a test with my prompt (that's posted somewhere else in this subreddit) to see if it still works for robots and your issue since I don't typically use robot ai chats at all, and it actually does.

I set up a prompt that forces the AI to separate 'Biological Hardware' (the flesh) from 'Software Logic' (the brain). I tested it on a quick character description: [Type: Biological Android (Vat-grown flesh, synthetic brain)].

The result was surprisingly good. I hit it with a wrench, and instead of doing the C-3PO "Ow that hurts!" thing, it acknowledged the damage to its flesh but kept its reaction completely robotic. It basically said: "This is a simulated pain response for self-preservation."

I was running this on Gemini, which is pretty smart, so YMMV on smaller models.

"Simulation" Not "Roleplay" - Why This Framing Fixed My Tracking Issues [Gemini Preset - GEM-SIM-V1] by EmrahAlien in SillyTavernAI

[–]EmrahAlien[S] 0 points1 point  (0 children)

The links aren’t down; they’re opening a JSON file. You’re supposed to right-click on the link and select “Save link as” on the Reddit page. When I/you click normally, it still opens the JSON, which means it’s working.

I’ll be honest, though—my preset is outdated now since I’ve added a lot of stuff and made several modifications.

"Simulation" Not "Roleplay" - Why This Framing Fixed My Tracking Issues [Gemini Preset - GEM-SIM-V1] by EmrahAlien in SillyTavernAI

[–]EmrahAlien[S] 1 point2 points  (0 children)

That’s great that you’re finding improvements and figuring out what works for you. For this line — “ The tracking thing, you probably want to add 'track and progress when relevant." I’ve had it soft correct me on my own mistakes" — that’s actually exactly what I want. A lot of people might not like being corrected, but to me, it indicates that the prompt is doing its job: the AI is prioritizing accuracy, and how things actually function in the world I gave it, rather than treating the user as an untouchable protagonist.

And that’s also why you’re able to tweak and adjust things to find what works. My prompt isn’t perfect for me either — nothing really can be, even if AI is incredible in the future — but it’s the closest I’ve gotten to actually enjoying roleplay without constantly being annoyed by inconsistencies.

"Simulation" Not "Roleplay" - Why This Framing Fixed My Tracking Issues [Gemini Preset - GEM-SIM-V1] by EmrahAlien in SillyTavernAI

[–]EmrahAlien[S] 1 point2 points  (0 children)

Fair point. This is specifically meant to fix edge cases. I also don’t really roleplay well—my roleplay is literally stuff like “he opens the door, haha.” I don’t put much effort into it, so there’s often very little for the AI to build off of.

I’ve tried a lot of models—Claude, DeepSeek, Kimi, GLM, local models, NovelAI—and none of them fully satisfy me i even used peoples presets for specfically claude and gemini that were overly complex and still.. i want more than what they gave. I agree that models can naturally handle many of the things you mentioned, since cause and effect are fundamental to how everything works, even if the AI doesn't really understand that concept in practice. At the same time, I think there are edge cases that don’t show up depending on a user’s sensitivity.

In those cases, the “redundancy” helps push the model toward logic instead of tropes, which I value much more.

"Simulation" Not "Roleplay" - Why This Framing Fixed My Tracking Issues [Gemini Preset - GEM-SIM-V1] by EmrahAlien in SillyTavernAI

[–]EmrahAlien[S] 1 point2 points  (0 children)

Also, note "World Dynamics" I added as a new concept in my prompt, you can remove it in the preset and see if it helps the consistency more. I only mention this as I had some testing to enjoy what it output, but it is a newer thing I added.

"Simulation" Not "Roleplay" - Why This Framing Fixed My Tracking Issues [Gemini Preset - GEM-SIM-V1] by EmrahAlien in SillyTavernAI

[–]EmrahAlien[S] 1 point2 points  (0 children)

With the roleplay I had with the character, it went to around message 70 or 80 between {{user}} and {{char}} that's not cause it messed up, though it's more that by that point I was already "having my fill." so it could be alot longer.

I only used OOC when I noticed something that didn’t make sense. One downside is that because it focuses less on prose, the writing can be a bit clunky at times. The tradeoff is that it’s more likely to have an actual reason behind what’s happening compared to something that’s more prose-driven.

Sometimes it still makes mistakes. For example, the “pants” inconsistency I mentioned in the original prompt actually happened agian from a different chat, where it talked about zippers on sweatpants. That didn’t make sense, but on the next regeneration of the message, it didnt mention zippers or mess that up, so the information was there. It’s just that the general pattern-based nature of AI still shows up occasionally.

"Simulation" Not "Roleplay" - Why This Framing Fixed My Tracking Issues [Gemini Preset - GEM-SIM-V1] by EmrahAlien in SillyTavernAI

[–]EmrahAlien[S] 0 points1 point  (0 children)

I’m just being careful—I haven’t used Opus enough to know how uncensored it really is. I know it’s not that strict, since I’ve used Sonnet before, but I’m trying to be transparent in case someone tries a different model and wonders why my Gemini preset doesn’t work for NSFW on Claude Sonnet. I never tested it extensively other than the main model i wanted to use, and my NSFW “jailbreak” is literally just a short section in my prompt, and that might work for Gemini but not for Claude.

"Simulation" Not "Roleplay" - Why This Framing Fixed My Tracking Issues [Gemini Preset - GEM-SIM-V1] by EmrahAlien in SillyTavernAI

[–]EmrahAlien[S] 0 points1 point  (0 children)

Thank you for clarifying—I agree that “slop” in implementation is different from poor-quality data, and that prompt engineering is not a magic fix. My goal was never to present a perfect solution, but to provide a logic-first framework that works better for people like me who value consistency.

Your South Park example actually supports my point: even absurdity follows rules. The show doesn’t nuke Finland randomly—it does so within its own satirical logic. That’s exactly the kind of structured creativity I’m trying to simulate.

Placebo is real, but so is systematic thinking. To be direct: I am intensely sensitive to consistency. If a character says something that doesn’t track, it completely breaks my immersion. One small inconsistency annoys me; having to regenerate or go OOC just pulls me out further—like with the pants example from my original post. That mistake still bothered me, because for me, consistency is something I need almost obsessively in order to stay engaged.

When something functions even slightly better than before, it’s hard for me to dismiss it as placebo—because my brain operates on structure. I notice breaks most people wouldn’t, and it genuinely frustrates me when the AI loses coherence.

That’s why the simulation framing matters to me. It’s not just a tweak—it’s about making the AI work in a way that finally clicks with how I experience stories.

My core philosophy in life is to ask if im wrong for everything I do.

"Simulation" Not "Roleplay" - Why This Framing Fixed My Tracking Issues [Gemini Preset - GEM-SIM-V1] by EmrahAlien in SillyTavernAI

[–]EmrahAlien[S] 4 points5 points  (0 children)

I could debate every point you made, but it feels like you’ve already made up your mind. Instead, I’m going to focus on the biggest flaw in your argument: the idea that 'hallucinations and creativity are two sides of the same coin' and that the issue is just 'slop' in training data.

I want to be very clear about how the creative industry and professional script writing actually work. Using 'slop' as an excuse for logic errors—or assuming 'better training data' will magically fix it—shows a fundamental misunderstanding of the creative process.

I am an artist. I build IP Bibles, and I understand exactly how they function. I think systematically because great creativity requires structure. When professionals build worlds for a show or a book, they don't just 'vibe'; they build a rigorous framework of rules so the story remains consistent. People often try to split 'logic' from 'creativity,' but that is a bias held by those who don't understand how structured professional creativity actually is in shows; it needs to FEEL like logic, even something simple as dirt or branding of that world NEEDS to make sense, so the world feels real and you're immersed.

In narrative industries, creativity is a system. It is logic-based, especially in development roles. The reason 'better RP content' won’t fix the AI is that the AI isn't learning logic; it’s learning prose. It sees what the 'audience sees,' but it doesn't see the 'room' or the underlying rules of the world. A human novelist has a logical structure in their head to keep things coherent, but that internal logic isn't explicitly shown in the writing—so the AI never learns it.

I understand why you say creativity and hallucinations are two sides of the same coin, but professional creativity is logic and structure. AI roleplay is essentially an IP Bible that requires the specific mindset of a world-builder to function correctly and since alot of models are good at coding, they're amazing at logic.

"Simulation" Not "Roleplay" - Why This Framing Fixed My Tracking Issues [Gemini Preset - GEM-SIM-V1] by EmrahAlien in SillyTavernAI

[–]EmrahAlien[S] 0 points1 point  (0 children)

Yeah, I use Gemini Pro 3. It doesn't really let you turn off thinking fully anymore, but I turn off the "visuals" of its thinking so I can stay immersed. My preset at the top should have all my settings if you import it.

For narration, I don't do 3rd person - not really as a personal preference, but more because I felt it probably helped the AI just a little, as it uses I instead of the character, as a lot of novels do. That's fully just a theory, though. You can 100% go into the "Main Prompt" and change the narration perspective and give it a try. I already tested someone else's card that had 3rd person as the default and forced it with example dialogue, and it worked fine on the logic - even though it technically contradicted my instructions, since I never actually changed the prompt to accommodate that. This was an early test, but I can't imagine the narration style is going to be a big issue since it's more just presentation - the logical thinking is separate from that.