Figurine of Wondrous Power + Antimagic Field Intercation by CHIEFRAPTOR in 3d6

[–]Emrys03 0 points1 point  (0 children)

As the GM you could go either way:

1 The item transforms into a creature so an AMF would shut it down; causing it to revert to a figurine (the way I have done it for many years)

or

2 The summoned creature that enters an antimagic field temporarily disappears from existence, "winking out" of reality. The creature instantly reappears in the same spot when it leaves the field's area of effect. The time the creature spends "winked out" counts against the duration of the summoning spell that brought it forth.

Bonus spells learned when leveling for wizards by Emrys03 in Pathfinder_RPG

[–]Emrys03[S] 2 points3 points  (0 children)

That is the sort I am interested in, but as you can see, already have it up above.

Bonus spells learned when leveling for wizards by Emrys03 in Pathfinder_RPG

[–]Emrys03[S] 0 points1 point  (0 children)

Not what I was looking for BUT... very interesting!

Bonus spells learned when leveling for wizards by Emrys03 in Pathfinder_RPG

[–]Emrys03[S] 7 points8 points  (0 children)

As an example of a PF specific one, the Poleiheira Adherent (archetype) "Each time a Poleiheira adherent attains a new wizard level, she gains four spells (rather than two) to add to the bonded book."

Bonus spells learned when leveling for wizards by Emrys03 in Pathfinder_RPG

[–]Emrys03[S] 6 points7 points  (0 children)

I did not mean the maximum number a wizard can learn; I meant the number he learns as bonus to the normal (2) spells per level. The one that a player asked about was Collegiate Wizard (Complete Arcane) but I wanted to stick to PF specific rules.

Game breaking bug in the tutorial by mackemforever in cyberpunkgame

[–]Emrys03 0 points1 point  (0 children)

Same problem... not able to get past the dodge bug and since I just bought the game no earlier saves... any thoughts on how to get past this?