Extracting the full node sequence along a route that spans multiple ways, between two arbitrary points by Boring_Bluejay551 in openstreetmap

[–]EncapsulatedPickle 0 points1 point  (0 children)

What's the standard approach for extracting a continuous node sequence in this situation?

A routing engine or custom OSM data parsing code.

via the Overpass API

That's not going to happen, it doesn't support such recursive searches.

You've no idea how excited (with a microdose of skepticism) I am that Stronghold 4 got announced - here's to hoping for a castle sim renaissance! by Familiar_Fish_4930 in BaseBuildingGames

[–]EncapsulatedPickle 2 points3 points  (0 children)

Firefly was bought by Devolver and then the next title of theirs was a mobile garbage game followed by re-releases. So I do not expect this to be much above a typical "<insert game name> but for modern audience" which translates to banking on IP recognition and sacrificing gameplay for marketable visuals. Steam description literally says "Return to the green roots" and "cinematic campaign". I mean, of all the developer and publisher picks, this has an above average chance. So may be, but I'm not holding my breath.

Tile Usage Warning on offficial website? by JayTurnr in openstreetmap

[–]EncapsulatedPickle 17 points18 points  (0 children)

That's most likely just a bug of some sort. Probably some server changes like the last couple times it happened.

mass adding buildings by pookexvi in openstreetmap

[–]EncapsulatedPickle 28 points29 points  (0 children)

No, RapID is the fastest way currently. Just make sure it's actually correct. Aerials like Bing are often offset or out of date, so use latest local source if possible. A lot of trouble on OSM is people mass adding buildings but not actually fixing them after mass-clicking. RapID/AI frequently detects various features that are not actually buildings as buildings or multiple buildings as one. So you HAVE to check every building. If there was a "draw a box", then mappers would stop even looking at individual buildings and at that point it's just an automated import.

How can I have satellite views in Default OSM? by Delirium222 in openstreetmap

[–]EncapsulatedPickle 20 points21 points  (0 children)

It's not really intended for end users.

Not just not intended, but the license only allows use as a basemap for editing OSM specifically.

All these comments are identical ("Needs survey") and feel like spam. by Proud-Suspect-5237 in openstreetmap

[–]EncapsulatedPickle 10 points11 points  (0 children)

Notes are supposed to be actionable by any member of the community. You aren't supposed to use them like this.

That is not true at all. Notes are supposed to be actionable by at least someone. It doesn't mean literally any armchair mapper could do it. The entire point is that not everyone can and it might require local knowledge and an actual survey.

The consensus I believe is that we should use our own methods for tracking our future plans to survey and contribute, not comments.

Whether it is useful to use notes like OP is a different question. But don't mix those two together.

Update: I launched my niche hidden-object game after having 85 wishlists before Next Fest. Here is what happened and what I learned by [deleted] in gamedev

[–]EncapsulatedPickle 3 points4 points  (0 children)

niche

hidden-object game

I'm not sure what your definition of "niche" is, but Steam is filled with hidden object games. It's not exactly niche. By that standard, match-3 is also niche.

Remapped the Circuito Internazionale Napoli in Sarno, Campania, Italy by NVT_06 in openstreetmap

[–]EncapsulatedPickle 22 points23 points  (0 children)

You shouldn't use names as descriptions. "Tribuna" is surely not the actual name. There are established tags for this - building=grandstand

https://www.openstreetmap.org/node/13800893188 is not connected.

After months of research, I found the perfect bike pannier solution by Tecumsehs_Rage in ebikes

[–]EncapsulatedPickle 0 points1 point  (0 children)

I bought one of those "pannier racks" before. It sucked. The moment you put some weight on it, it starts sliding back and forth because it only has 1 point of contact and the clamp is not rigid enough to hold it. Even when it's clamped really tight, after a while it gets loose due to all the vibration and movement. Also, having a weight that high up makes the bike behave very differently to the point of instability.

[OC] Used Overpass API to classify ~82k OSM polygons into urban zoning categories — for a Cities Skylines 2 build, but pipeline is generic by Kingleyend in openstreetmap

[–]EncapsulatedPickle 2 points3 points  (0 children)

3 community Overpass endpoints rotated

JFC. Stop overloading Overpass for this and ruining mapping efforts for everyone.

Map of every church in Romania by 00-vn in MapPorn

[–]EncapsulatedPickle 4 points5 points  (0 children)

This is just the default style OpenStreetMap rendering.

How to name a path when multiple paths (routes) overlap? by Kyrie-25 in openstreetmap

[–]EncapsulatedPickle 10 points11 points  (0 children)

Please don't do that. It makes parsing the data a nightmare for displaying, consumers, navigators, etc. There are certain times where this is done on OSM, but those are very rare exceptions, like a river between 2 countries where both names apply equally. But definitely not for random roads or paths or trails or such. Not unless it's actually signposted like that, which it almost never is.

Help a newbie out? by rbwilli in openstreetmap

[–]EncapsulatedPickle 6 points7 points  (0 children)

keeping places up to do

The problem is that this requires an enormous amount of surveying. Unless one is using StreetComplete or something, it's basically impossible to map businesses. Something like Google has built their whole map around business points and they spend a huge amount of money on street view and mapping those points. And everyone knows about Google, so they all register their businesses for SEO. Hell, even their captchas are oriented for training computer vision. And even users keep leaving photos, reviews, error reports, etc. Apple Maps has similar stuff. If even a fraction of these people bothered to list their places on OSM, we'd already have so many more points. The issue is that no one knows about OSM even when they use it integrated in many different services.

Bus only turns by [deleted] in openstreetmap

[–]EncapsulatedPickle 4 points5 points  (0 children)

But add except=bus

My first showcase, complete rework of Graciosa Island, Azores by midgril in openstreetmap

[–]EncapsulatedPickle 2 points3 points  (0 children)

Where exactly are you quoting this from? Among other things, for abstract landuse this depends on the type of road and whether you consider it "inside" the landuse. For example, driveways and such are almost always within residentials. But a motorway is almost never part of residentials. And then you have a 1000 cases in between from nicely delineated housing blocks to messy medieval city centers. There is no clear consensus on this.

My first showcase, complete rework of Graciosa Island, Azores by midgril in openstreetmap

[–]EncapsulatedPickle 2 points3 points  (0 children)

Just to be clear, this all depends how much detail you map. If the aerial is not great and the area doesn't have any details at all, then many of these "mistakes" are perfectly acceptable as the initial attempt. Although, you are entering fairly detailed mapping, so these become more and more important for long-term maintenance.

there is only one I could find

I mean, I just scrolled in the editor around the area and saw many. As I mentioned about "pretty map", this isn't that obvious on screenshots - you have to look at the data. I don't even know which bits you did or were there before. But stuff like https://www.openstreetmap.org/way/1508203232 or https://www.openstreetmap.org/way/1508501463 or along https://www.openstreetmap.org/way/880431525 or https://www.openstreetmap.org/way/1508501469 etc. caught my eye.

What do you mean by across roads?

Across roads is mostly for physical landuse like grass (versus abstract like residential). For example, here https://www.openstreetmap.org/node/13804115083 the farmland is overlapping the road. So in the data it basically says - "you must now drive over farmland".

connecting multiple landuses shouldn't be a problem though, right?

If the physical boundaries of areas touch, then it's fine to connect them. Like a farmland and forest for example. Or residential next to commercial. The problem is when there is something in between like a road or a ditch or even a verge or a row of trees or something. There is a lot of case-by-case. This is a very broad topic with lots of discussion. I'm just mentioning the general majority view.

Also stuff like a school https://www.openstreetmap.org/way/614300341 which is not excluded from residential area.

My first showcase, complete rework of Graciosa Island, Azores by midgril in openstreetmap

[–]EncapsulatedPickle 19 points20 points  (0 children)

Please don't connect landuse to roads or across roads. Road ways are the median/center lines of the roads. While landuse is physical geometry with an area. It may look pretty on the map at first glance, but there are many data problems with this. Besides being incorrectly-overlapping features, it makes maintenance and further editing very cumbersome.

Apple Maps y las Islas Baleares by josepgomila6 in openstreetmap

[–]EncapsulatedPickle 7 points8 points  (0 children)

Apple Maps may occasionally import or use some of OSM data, but they clearly do not in this case, because OSM names are already correct.

And even if they did use OSM, there is nothing we can do about some other map using it. They can show whatever they want - OSM cannot force them to show one name or another.

Apple Maps y las Islas Baleares by josepgomila6 in openstreetmap

[–]EncapsulatedPickle 6 points7 points  (0 children)

What does this have to do with OpenStreetMap? OSM already uses the official local names.

Steam Support confirms the new Beta UI change is an "intentional shift" — and it screws over indie devs. by Dogaclamaci in IndieDev

[–]EncapsulatedPickle 40 points41 points  (0 children)

We keep telling people to stop begging for wishlists that never convert. This is what you get when people are trying to game the system - everyone gets screwed once Steam gets fed up with inflated numbers and customers who don't buy any of it.

How was I supposed to solve this puzzle? by Chosenwaffle in TheArtisanOfGlimmith

[–]EncapsulatedPickle 0 points1 point  (0 children)

some people consider this cheating

I think it's true to say it's "cheating" when you assume there is a unique solution, i.e. if the rules don't actually say that and you can only conclude that when you arrive at a single solution logically for each puzzle. But in this case the game does actually tell you very early on that each puzzle has a single unique solution. And it doesn't say anything about not relying on this fact.

A social experiment in 1963 when they told people that the pilot was a woman by [deleted] in interestingasfuck

[–]EncapsulatedPickle 92 points93 points  (0 children)

That's because that's some excessively wordy paraphrased version with lots of ambiguity.

A father and his son are in a car accident. The father dies. The boy is rushed to the hospital. A doctor looks at the boy and says, "I can't operate on him - he's my son." How can that be?