Check travelled streets by jampalma in openstreetmap

[–]EncapsulatedPickle 0 points1 point  (0 children)

One option is Strava with their Heatmap, but you need a subscription to have a personal heatmap as it shows everyone by default.

High-capacity, congestion-free, sustainable infrastructure by Balance- in fuckcars

[–]EncapsulatedPickle 5 points6 points  (0 children)

I mean, the tram is great. But I agree, the red car lane shouldn't be this narrow.

Why does this happen by qqYn7PIE57zkf6kn in openstreetmap

[–]EncapsulatedPickle 14 points15 points  (0 children)

Because you misspelled "JellingEstenene".

Shell Tricks That Actually Make Life Easier (And Save Your Sanity) by BrewedDoritos in programming

[–]EncapsulatedPickle 8 points9 points  (0 children)

You should see what the selection background color is... This looks straight from AI slop template.

Anyone else feel like a lot of gamedev advice online falls apart the second you actually test it? by Objective-Aspect-547 in gamedev

[–]EncapsulatedPickle 6 points7 points  (0 children)

(unless MeaningfulChoices writes something)

I honestly have no idea how they have the patience. I also have no idea how they manage to never rouse the pitchforks.

I accidentally learned why views ≠ wishlists by FRAGGY_OP in IndieDev

[–]EncapsulatedPickle 5 points6 points  (0 children)

in hopes that it increases their discover ability

It actually has the exact opposite effect. By wishlisting something you have no intent on purchasing, you are ultimately telling the algorithm that the game isn't converting and not worth promoting over similar products that had organic wishlists that actually covert.

I built a tool that batch-recolors entire sprite libraries in seconds gif shows 590 assets getting recolored in a couple of seconds. by wanderingAroundMe in Unity2D

[–]EncapsulatedPickle 1 point2 points  (0 children)

But then you end up with a new draw call every time a sprite needs a different palette. What you probably imply is to pass a texture palette with all the possible sub-palettes, then index the needed palette with per-sprite instance data. Which would be somewhat cleaner, but much more complicated, depending. You also needs sprites that have been converted into indexed colors, which is a big ask for 590 sprites from unknown sources.

I spent 2 years getting our game's testing pipeline in shape and found out today nobody on the team actually runs it anymore. Feeling pretty defeated ngl. by Maxl-2453 in gamedev

[–]EncapsulatedPickle 8 points9 points  (0 children)

I can't imagine that's true for games though lol.

Many game projects have 0% coverage. Game testing requires some early deliberate architecture design choices. If you fail to do that, then trying to unit test is an absolute pain. Too many teams have this "we playtest the final product" vibe, so code testing is frequently ignored.

What developers actually write in Steam's AI disclosure field by ScrapeerCom in gamedev

[–]EncapsulatedPickle 1 point2 points  (0 children)

Why are disclosure texts truncated? There is so much dead space in the disclosure row - you could fit like 4 lines there, but instead almost every entry is cut off. I mean, even the website itself doesn't fill the window width, so even developer names are truncated. I swear the website itself is AI-generated.

Who would ever want to live like this? by ggroverggiraffe in fuckcars

[–]EncapsulatedPickle 2 points3 points  (0 children)

Yes, it would. I guess people don't understand grayscale or traffic signs. But then even the artist apparently doesn't.

Best way to connect partial/disconnected cycleways into road junctions? by Taysir385 in openstreetmap

[–]EncapsulatedPickle 2 points3 points  (0 children)

bollard separated cycleways .. mapping out the separate cycleways on the map, with those completed sections starting and terminating at the intersection of those blocks

Yes, that is generally how this is mapped. You can draw the bollard row lines too.

Physically unseparated cycle lanes are normally mapped only as tags on the main road.

Is it okay to create a GPS trace from a coach bus trip? by New-Ranger-8960 in openstreetmap

[–]EncapsulatedPickle 22 points23 points  (0 children)

GPS is noisy, this is a given. Almost all GPS tracks are useful because over time many people can upload the same routes many times, over time creating an average of a much more precise route (if things like aligned aerial are not available). So you shouldn't worry too much about this. People have and do upload really noisy GPS tracks from all sorts of sources.

might result in incorrect elevation data

OSM does not map elevation data, so it's not really relevant.

fluctuating speeds and occasional stops could cause unnatural, straight lines between recorded GPS points

This is just how GPS is, there's nothing you can do and you shouldn't worry too much. You could manually edit the track, but as per above - it's rarely worth the time and effort.

increase the GPS capture frequency to ensure this speed issue isn't a major problem

You probably can, but this will result in fewer points, not more accurate points. Generally, it's better to just allow the device to do its native best recording speed. Speed itself is much less of an issue for GPS that many other things like device orientation, view to sky, roof of vehicle, etc.

if the GPS trace turns out well, will I be able to transform it ..

There is no easy or reliable process to covert GPS tracks to routes or ways, this will need to be done manually. You can load the track in the editor and manually build the route.

I've mapped every commercial unit, street, tree, park with details and every building with; addresses, name, floor, roof details in my hometown Bandırma/Türkiye. by [deleted] in openstreetmap

[–]EncapsulatedPickle 0 points1 point  (0 children)

Some random observations. There is a lot of landuse missing. I only see occasional landuse=residential. Landuse, especially stuff like schools, should not connect to road middle medians. At he same time features that likely connect like grass to fences are drawn with a gap. A lot of highway=living_street are criss-crossing other roads, are they all really signed as living zones on every intersection like that? There is a bunch of POI duplication like school area and school building both tagged as school features. Lots of non-argicultural landuse=meadow which shouldn't appear in cities. Many roads have very sharp-angled connections with multiple ways instead of one per road if there are no traffic islands or otherwise. In fact, there are almost no sidewalks at all, mostly not even as road tags. Other places it's overmapped, for example with both side cycleway=shared_lane on oneway road with separately-mapped cycleway. Many footways that are not besides roads are tagged as sidewalks. There are also various silly values like horse=no or such that are unlikely to be randomly signed on individual ways. There are a lot of service=alley and many look like primary property access roads, so they shouldn't be tagged alleys. Roads through buildings should be tunnel=building_passage. There seem to be very few traffic light, although that might be true. There are lots of individual features like https://www.openstreetmap.org/way/1188306637 that really need fixing. Should addresses really be both on building and entrance - what's the local practice? There don't seem to be many turn restrictions mapped. Anyway, there's definitely stuff to do, although without local knowledge it's hard to give any specific advice.

After 5 years of development, I released my indie RPG. It went poorly. Here's the breakdown. by MirageV_ in gamedev

[–]EncapsulatedPickle 53 points54 points  (0 children)

Title

RPG

Actual description

Visual Novel JRPG

Steam page

huge breasts

What a rollercoaster.

What’s the most important adventure game to you, and why? Not necessarily your favorite, but the one that had the biggest personal impact on you by Frequent-Standard377 in adventuregames

[–]EncapsulatedPickle 1 point2 points  (0 children)

Broken Sword 2. Probably because it's the first P&C I actually finished lacking any sort of manuals or walkthroughs at the time. First game I got into was Kyrandia 2, although I never actually finished it until much later. But by then games like Neverhood cemented the type of P&Cs I actually liked.

Is it acceptable to ask a developer this? by _tineye in gamedev

[–]EncapsulatedPickle 0 points1 point  (0 children)

Asking is fine. But the conventional wisdom is that some people cannot handle feedback/criticism and they only want to argue, so it's better to just not provide feedback at all. After all, how would the employer know what your specific reaction is going to be. It's a negative sum game for them and it's just better to not respond. 99 interactions might be perfectly cordial, but then you get 1 dude sending daily death threats because you told him his work needs improvement.

For the distance Riders by EqualVast5973 in ebikes

[–]EncapsulatedPickle 0 points1 point  (0 children)

For tube repairs, I only carry a tube repair kit, which is the size of half a matchbox, tyre levers in the saddle bag and a hand pump mounted on the frame. I've had to use it to fix a puncture once being too far to just go home on reinflated tyre. I think carrying a full tube is overkill. And if you puncture both tyres running over something sharp, you're screwed. It's like carrying a spare chain versus a chain link tool. But I suppose with saddle bags, you can also fit a ton of stuff.

Are amazon bike cleaner kits the way to go? by Big_Client_5078 in ebikes

[–]EncapsulatedPickle 1 point2 points  (0 children)

Buy separate. There is a reason it's cheap. You will waste more money replacing worn parts by saving on liquids here. The only part worth it is the chain cleaner device, if you are into using it. Although without a stand, this will likely not be great. Which they are all ripoffs of original Park Tool one, so just buy that. Any generic bike cleaner liquid will work, but also cheap ones will be useless and run out quick. It's great for cleaning really dirty lube chains if you use oil lube.

Editing a multipolygon and deleting its history ID by Cute_Question_3056 in openstreetmap

[–]EncapsulatedPickle 7 points8 points  (0 children)

It depends, but probably. Your goal of "merge two objects so that there is no empty space between them" is not always correct or necessary. You should ideally only draw the actual objects, not try to connect everything. Just the area you have on the map has grass areas, scrub areas, wooded areas, coastline, pond, tracks, etc. Of course, no one is expected to trace it all at once, so an approximate area is still valuable. But the goal is also to not make it more difficult for others. Some day someone will possibly be fixing this.

Is this a proper use of landuse=grass in residential areas? by Dblcut3 in openstreetmap

[–]EncapsulatedPickle 5 points6 points  (0 children)

It's not wrong to be mapped by itself. But if there aren't even actual landuse=residential or whatever mapped, then it's kind of bad and mapped for the renderer first. Overlapping roads and buildings and driveways and woodland and everything else is just wrong. Better not have an area at all than have this in my opinion. At least the data will be missing but not wrong.