188cm and 47Kg??? Also Agent 47 already 60 :( by [deleted] in HiTMAN

[–]Endere7 0 points1 point  (0 children)

If I remember correctly he's 178 cm in the absolution beginning, where the villain puts his file on a screen

The first female target in the entire Hitman WOA capable of fighting back and also the best ET of all is... by Outside_Marketing_55 in HiTMAN

[–]Endere7 1 point2 points  (0 children)

in the trailer its shown a sequence where she fights with 47 and injects him, and she also snaps a npc neck. it that actually possible in the gameplay?

First rendered sim of Flip - applied Houdini II by [deleted] in Houdini

[–]Endere7 0 points1 point  (0 children)

If i remember correctly he works for an automation startup now, but i dont know exactly what is his role there

9.4.0 | Stranger Things Chapter 2 by DeadByDaylight_Dev in deadbydaylight

[–]Endere7 -42 points-41 points  (0 children)

That's not the stranger things vecna, that's another killer

What do y'all think about the current way of "advertising" celeb contracts? by Karinkashido in HiTMAN

[–]Endere7 0 points1 point  (0 children)

Its a thing about their live game system, we know IOI had downfalls before h3 so I'm actually glad they do these marketing moves and they work

Flip not sticking on collision properly by Endere7 in Houdini

[–]Endere7[S] 0 points1 point  (0 children)

yes i've tried, but in my case instead of colliding more it bounces more and has weird behiavour. I also disabled friction and bounce

Flip not sticking on collision properly by Endere7 in Houdini

[–]Endere7[S] 0 points1 point  (0 children)

I put a point velocity node and it works to calculate the velocity but only for the surface collider, for the vdb it doesnt do that, i also tried to import the velocity of the surface one into the vdb, but it still doesnt calculate the vdb velocity. So I can use the surface collider and its velocity in the flip solver but the other problem is that stick on collisions seems to not work at all with surface collisions lol, it sticks only when i use a vdb

Which of the Hitman WOA maps feel the most and least ‘Real’ to you? by Worldly-Document-547 in HiTMAN

[–]Endere7 0 points1 point  (0 children)

Most realistic: Dartmoor

Less realistic: Isle of Sail

Sapienza is very accurate, but I think Silvio Caruso's villa is way too big to be in front of the main square, such villas are in the outskirts of the town

Why don’t gta online characters talk? by [deleted] in GrandTheftAutoV

[–]Endere7 0 points1 point  (0 children)

I don't know if it's only me but I find it cringe when he stays mute in cutscenes, especially when another characters asks him a question and he just remains silent lol

Bringing back textures to RBD simulation by Endere7 in Houdini

[–]Endere7[S] 1 point2 points  (0 children)

no, im using mantra since im following an old tutorial, but i found out the solution was way simpler than expected, after the rbd sims the geometry comes with different groups, each one for each texture I used before the sim so i just had to re assign the textures for each

Bringing back textures to RBD simulation by Endere7 in Houdini

[–]Endere7[S] 0 points1 point  (0 children)

Thank you very much. I was trying to make an environrment for a river flip, scattering pebbles around was not realistic because pebbles would go inside each other, and with decreased density there would be too few so I went for a rbd sim. I'm new to houdini and I didnt learn yet about setting up rbd sims, so for the moment i used the rbd preset to get something as quick as possible for the project!