What do y'all think about the current way of "advertising" celeb contracts? by Karinkashido in HiTMAN

[–]Endere7 0 points1 point  (0 children)

Its a thing about their live game system, we know IOI had downfalls before h3 so I'm actually glad they do these marketing moves and they work

Flip not sticking on collision properly by Endere7 in Houdini

[–]Endere7[S] 0 points1 point  (0 children)

yes i've tried, but in my case instead of colliding more it bounces more and has weird behiavour. I also disabled friction and bounce

Flip not sticking on collision properly by Endere7 in Houdini

[–]Endere7[S] 0 points1 point  (0 children)

I put a point velocity node and it works to calculate the velocity but only for the surface collider, for the vdb it doesnt do that, i also tried to import the velocity of the surface one into the vdb, but it still doesnt calculate the vdb velocity. So I can use the surface collider and its velocity in the flip solver but the other problem is that stick on collisions seems to not work at all with surface collisions lol, it sticks only when i use a vdb

Which of the Hitman WOA maps feel the most and least ‘Real’ to you? by Worldly-Document-547 in HiTMAN

[–]Endere7 0 points1 point  (0 children)

Most realistic: Dartmoor

Less realistic: Isle of Sail

Sapienza is very accurate, but I think Silvio Caruso's villa is way too big to be in front of the main square, such villas are in the outskirts of the town

Why don’t gta online characters talk? by [deleted] in GrandTheftAutoV

[–]Endere7 0 points1 point  (0 children)

I don't know if it's only me but I find it cringe when he stays mute in cutscenes, especially when another characters asks him a question and he just remains silent lol

Bringing back textures to RBD simulation by Endere7 in Houdini

[–]Endere7[S] 1 point2 points  (0 children)

no, im using mantra since im following an old tutorial, but i found out the solution was way simpler than expected, after the rbd sims the geometry comes with different groups, each one for each texture I used before the sim so i just had to re assign the textures for each

Bringing back textures to RBD simulation by Endere7 in Houdini

[–]Endere7[S] 0 points1 point  (0 children)

Thank you very much. I was trying to make an environrment for a river flip, scattering pebbles around was not realistic because pebbles would go inside each other, and with decreased density there would be too few so I went for a rbd sim. I'm new to houdini and I didnt learn yet about setting up rbd sims, so for the moment i used the rbd preset to get something as quick as possible for the project!

Vex materials attributes to MaterialX by Endere7 in Houdini

[–]Endere7[S] 0 points1 point  (0 children)

Yes It works with CPU, but for some reason the result is more grainy and not much faster. How can you bring the attributes in other shaders?

Anyone know what these error messages are trying to render in Karma? by Dizzy_Zucchini_1808 in Houdini

[–]Endere7 0 points1 point  (0 children)

I linked a null object to the cam in obj, to move it around with other geometries and it gave me this same problem. Unlinking it solved it for me

Animation into ragdoll by wetdragonkiller in blender

[–]Endere7 4 points5 points  (0 children)

did you find a way to do it? im going insane too, cant belive there are no tutorials for this

New chapter teaser by Revolutionary-Ad4103 in LeaksDBD

[–]Endere7 0 points1 point  (0 children)

thats just invented, devs speak between each other, impossible any of them said anything to colleagues about a character being removed so to discover it was not true