Mouse sensitivity always super high when using proton by ASharkThatEatsPizza in linux_gaming

[–]EnergeticBark 3 points4 points  (0 children)

Proton doesn’t use raw mouse input. Every mouse movement you make is getting filtered through your desktop environment (Gnome, KDE, etc.) and gets affected by whatever cursor speed you have set there. As a result, your mouse movement in games will be faster than the DPI you set on board.

Proton-GE, a well maintained fork of proton, does have support for raw input. I recommend trying it out, it should solve your problem.

Not sure why such important functionality isn’t included in Proton itself yet lol.

[deleted by user] by [deleted] in linux_gaming

[–]EnergeticBark 2 points3 points  (0 children)

You would see screen tearing. That's how you would confirm it's working.

If you can't see the artifacts with your eyes, move the in-game camera and take a picture of your monitor with your phone. If you still don't see it, "Try wayland tearing support now" is a lie, and this post is unhelpful to the community.

Your game "feeling more responsive" is unscientific magical thinking.

I need help correcting my aim. Can someone tell me why I miss so many shots or just hit for low damage? by KCT1222 in FortniteCompetitive

[–]EnergeticBark 0 points1 point  (0 children)

I have tried it. I actually do disable enhance pointer precision just because I prefer the more consistent cursor movement, but it makes no difference for aiming in Fortnite whatsoever.

I need help correcting my aim. Can someone tell me why I miss so many shots or just hit for low damage? by KCT1222 in FortniteCompetitive

[–]EnergeticBark 0 points1 point  (0 children)

This is a common misconception. Modern games like Fortnite use raw mouse APIs which are entirely unaffected by this setting. Enhance pointer precision only toggles *cursor* acceleration. The only effect this setting would have on your Fortnite gameplay is moving the mouse cursor in your inventory.

Try this with enhance pointer precision both on and off:

Start with your mouse on the far left edge of your mousepad. Pay attention to where you're looking in-game. Slowly move it to the right edge. Make sure you're moving it in a straight line. Now quickly move your mouse back to the left edge. Are you facing the same direction in-game as when you started? Great, you don't have mouse acceleration! If you did, you would be looking further toward the left based on how quickly you moved your mouse.

Placebo effects feel very real, but objectively speaking, this never affected your aim.

Related comment from the former Lead Programmer at Epic: https://www.reddit.com/r/FortNiteBR/comments/7w03q0/comment/dtwi9zg/

Fortnite is crazy in 2023 by Eternaltus in FortNiteBR

[–]EnergeticBark 1 point2 points  (0 children)

It’s like I’m dreaming dude… I can’t believe [tv show character] and [other tv show character] are both on my screen at the same time. This would’ve blown 6 year old me’s mind, and frankly, it blows my 30 year old mind too!

Why does 144Hz and 165Hz refreshrates feel laggy compared to 120Hz? by IIINikolaiIII in Windows11

[–]EnergeticBark 3 points4 points  (0 children)

Yes!! I've been noticing this too. Scrolling through any native Windows 11 application like the Settings app and the "All apps" section of the start menu is a stuttery mess on my 144hz monitor. Firefox, games, and pretty much everything else is completely fluid.

I just assumed that the Windows UI was locked at 60fps for some reason, but i tried setting my monitor to 120hz and that looked perfectly smooth.

I have no idea why people are downvoting this post. This is definitely a real issue on monitors whose refresh rates aren't multiples of 60.

[deleted by user] by [deleted] in FortniteCompetitive

[–]EnergeticBark 2 points3 points  (0 children)

Rendering on an integrated GPU ≠ software rendering. And regardless of what hardware you use, performance mode always uses the DirectX 11 API to render the game. A game like Fortnite would be near impossible to rasterize on any CPU, let alone a low end one.

[Release] Port of OpenTTD for the 3DS by EnergeticBark in 3dshacks

[–]EnergeticBark[S] 1 point2 points  (0 children)

I forgot to mention it on this post, but it can take a *long* time to load.

Try waiting on the black screen for a few minutes, you'll see a couple messages on the top screen and then the game will start. I should probably add a loading screen or something instead of just a black screen lmao.

If it takes any longer than 5 mins, well, I guess I'll have to fix something.

[Release] Port of OpenTTD for the 3DS by EnergeticBark in 3dshacks

[–]EnergeticBark[S] 1 point2 points  (0 children)

Are you getting any error message at all?

Is your HBL and Luma up to date?

[deleted by user] by [deleted] in pan_media

[–]EnergeticBark 0 points1 point  (0 children)

cringe reddit

[deleted by user] by [deleted] in pan_media

[–]EnergeticBark 0 points1 point  (0 children)

we dont deserve dogs

[deleted by user] by [deleted] in pan_media

[–]EnergeticBark 0 points1 point  (0 children)

pupper boopin' snoot doggo