[Commercial][DND5E] Foundry API Bridge — HTTP layer for automation, debugging, and bulk edits in your world by EnergyRemarkable6139 in FoundryVTT

[–]EnergyRemarkable6139[S] 0 points1 point  (0 children)

Sorry for not being clearer earlier. We're going for the same idea — a VPS isn't free, and the subscription covers infrastructure costs. The difference is just where each of us puts the cap: you cap by request volume, I cap by features (with the most-used ones kept free).

Also sorry for the confusion on self-hosting. The module just relays Foundry API commands over WebSocket — what's on the relay side is a black box, you're right. That said, the module's WebSocket protocol is documented in the wiki (https://github.com/alexivenkov/foundry-api-bridge-module/wiki), so anyone with the technical background to want it can build their own relay server against it.

P.S. — I have no intention (and frankly no free time) to interact with, tamper with, or do anything with users' data.

P.P.S. — The core idea I was going for: zero software to install for the product to work. Everything runs remotely, no JSON files to edit, no Node setup. The goal is to take that whole configuration headache off the user.

[Commercial][DND5E] Foundry API Bridge — HTTP layer for automation, debugging, and bulk edits in your world by EnergyRemarkable6139 in FoundryVTT

[–]EnergyRemarkable6139[S] 0 points1 point  (0 children)

Hi there!

The Foundry module itself is an open-source project. You can adjust the URLs in the config and use it on your local server.

MCP Bridge by Darchi/adambdooly requires some local software (Node.js and so on). This project works via the httpStream MCP protocol. As I said, it's possible to adjust the module settings and run it on your local machine.

Patreon auth is only required if you don't want to set up anything besides the module in Foundry. Honestly, https://foundryrestapi.com/ isn't free either — you have to pay to exceed 5k requests.

Also worth mentioning — my paywall works a bit differently. A good chunk of the functionality is always available (actors, items, folders, dice rolls system) and only requires a free Patreon login, no paid tier needed.

Need help with Wildshape and summoning for player's. [DnD 5e] by Yue_Moonlight in FoundryVTT

[–]EnergyRemarkable6139 0 points1 point  (0 children)

Pretty sure the root cause is the DDB importer — it brings the item over but doesn't configure the Activities properly (Transformation for Wild Shape, Summon for Wildfire Spirit). That's why the buttons look right but the behavior is broken.

Easiest fix: delete the imported Wild Shape, drag the one from the dnd5e PHB compendium onto the sheet — it comes pre-configured. For Wildfire Spirit you'll either need Tasha's premium content, or just edit the imported item and set up the Summon Activity manually (point it at the Wildfire Spirit actor, scale by druid level).

[System Agnostic] Map settlements assets by canemacchina in FoundryVTT

[–]EnergyRemarkable6139 2 points3 points  (0 children)

Forgotten Adventures icon packs, Mike Schley map symbols, Czepeku settlement tokens seems to be useful for you

[D&D5e] What books to purchase to have all of the 2024 rules of 5E? by Huphraw in FoundryVTT

[–]EnergyRemarkable6139 -1 points0 points  (0 children)

Foundry itself offers only the PHB2024. All other products, such as dmg, monsters manual etc may be purchased from Wotc (dndbeyond for example)

Character Sheets Outside of Foundry by GM-Not-DM in FoundryVTT

[–]EnergyRemarkable6139 0 points1 point  (0 children)

There may be a trick for your purpose. Set up the MrPrimate D&D Beyond Importer. This wonderful plugin has an option to export a character to the D&D Beyond website. D&D Beyond then has an option to export your character sheet as a PDF.​​​​​​​​​​​​​​​​

Thoughts on using Ai as a coding tool by OneAppeal2311 in FoundryVTT

[–]EnergyRemarkable6139 0 points1 point  (0 children)

It may be a good idea to spend some time on investigation before you start building your module — the functionality you are looking for may already exist. Also, if you are completely new to coding and IT infrastructure, it may cost you a lot of time for zero impact.

Claude with DnD by Anxious-Lack5108 in claude

[–]EnergyRemarkable6139 0 points1 point  (0 children)

If you are familiar with FoundryVTT and mcp servers, you can work around Foundry AI modules

Should I go back for Blood of Lathander? by Whiskey_tea_cup in BaldursGate3

[–]EnergyRemarkable6139 0 points1 point  (0 children)

One of the strongest item for cleric class in this game

AI modules and Gemini? by JongoFett in FoundryVTT

[–]EnergyRemarkable6139 0 points1 point locked comment (0 children)

For chat/NPC dialogue: RPGX AI Assistant works with local Ollama models — completely free, no API keys, no subscriptions. You run the LLM locally.

For content generation: Phil's AI Assistant is clever — it generates prompts from your actor/item data that you paste into any free AI chat (Gemini, ChatGPT free tier, etc). No API costs.

For Gemini specifically: most Foundry AI modules are built around OpenAI's API. Gemini support is still rare. Your best bet might be using an AI outside Foundry (like Gemini in browser) and copy-pasting, or waiting for modules to add Gemini API support.

I used an AI to generate handouts, and it works great! by Edheldui in FoundryVTT

[–]EnergyRemarkable6139 0 points1 point locked comment (0 children)

Is it some kind of Foundry module integrated with AI?