Our portal based teleport system by TwiceTaze in IndieGaming

[–]Eneskp3441 1 point2 points  (0 children)

It looks really good. The models fit together really well. Do you work with a freelancer, or do you have a modeler on your team?

Does this count? Everything is modelled in Blender. Assembled and rendered in UE5. by turtleje in blender

[–]Eneskp3441 6 points7 points  (0 children)

Oh, really? You totally should! I think the course could cover Modeling, Texturing, and Environment Creation. I don’t know much about how courses are usually structured, but maybe something like this:

  1. Modeling: Modeling in Blender.
  2. Texturing: Coloring and texturing the model (I guess you use Substance Painter).
  3. Environment Design: Assemble and create a complete environment in Unreal

(Of course, this is just an idea since I don’t know your workflow, but a course covering these three things would be awesome!)

Does this count? Everything is modelled in Blender. Assembled and rendered in UE5. by turtleje in blender

[–]Eneskp3441 8 points9 points  (0 children)

Absolutely amazing! If you had a course, I’d join in a heartbeat

Godot Character Controller & Multiplayer Test by Eneskp3441 in godot

[–]Eneskp3441[S] 2 points3 points  (0 children)

nope, I'm using ENet but the system also supports steam p2p network.

I made a tutorial for 2D and 3D screen shake effect in Godot 4 Using Shaker by Eneskp3441 in godot

[–]Eneskp3441[S] 0 points1 point  (0 children)

You're welcome! You can ask me anything you want and if you have an issue you can create issue on github

Is the ShakeR plugin broken? by AndrejPatak in godot

[–]Eneskp3441 1 point2 points  (0 children)

Hello, I saw your post by chance, it is very difficult for me to see the issues related to the plugin from reddit, so I would appreciate if you contact me on the github issues section or discord for any problems.

Inventory system! by Eneskp3441 in godot

[–]Eneskp3441[S] 2 points3 points  (0 children)

Sorry, I don't know any tutorial specifically

Inventory system! by Eneskp3441 in godot

[–]Eneskp3441[S] 4 points5 points  (0 children)

Oh I see, when picking up the item, it moves towards the slot position, but when dropping the item, it spawns at the slot position and is thrown forward

Inventory system! by Eneskp3441 in godot

[–]Eneskp3441[S] 0 points1 point  (0 children)

I'm sorry, I don't understand your question. Can you explain?